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UnityTips 之 URP渲染管线与Buildin渲染管线不

UnityTips 之 URP渲染管线与Buildin渲染管线不

作者: 暴走TA | 来源:发表于2020-02-20 23:32 被阅读0次

    简介: Unity讲LWRP正式更名为URP 即着统一渲染管线,包含了其适应多平台的特新,主打移动端的性能优化。官网提供了详细的介绍与教程,我在这里简单筛选一下其与Buildin管线的不同点
    URP版本:7.2.1
    Unity版本:2019.3
    官方网址:https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.2/manual/universalrp-builtin-feature-comparison.html 应该不需要梯子

    Feature Buildin URP
    Camera
    Flare Layer Yes No
    Depth+NomalsTexture Yes No
    ColorTexture No Yes
    MotionVectors Yes InResearch
    Batching
    StaticBatching(ByShader) No Yes
    DynamicBatching(Shadows) Yes InResearch
    RealtimeLights
    InnerSpotAngle No Yes
    Shading Multipile SinglePass
    PerObject Unlimited 8(4 for GLES2)
    PerCamera Unlimited 256(32 on MobilePlatforms)
    Attenuation Legacy InverseSquared
    SHLights Yes InReasearch
    RealtimeShadows
    Directional Yes Yes-Only 1
    Point Yes InResearch
    ShadowProjection(CloseFit) Yes InResearch
    ShadowCascades(CtrlByDistance) No InResearch
    ShadowBias Constant clip space offset+normal bias Offsets shadowmap texels in the light direction + normal bias
    LightMapping
    Enlighten Yes No
    RealtimeGlobalIllumination
    Enlighten Yes No
    MixedLightingMode
    ShadowMask Yes InResearch
    DirectionShadowMask Yes InResearch
    LightProbes
    ProxyVolume(LPPV) Yes No
    ReflectionProbes
    BlendProbes Yes InResearch
    BlendProbesAndSkybox Yes InResearch
    BoxProjection Yes InResearch
    EnvironmentalLighting
    RealtimeAmbientMode Yes InResearch
    VisualEffectsComponents
    Halo Yes No
    LensFlare Yes No
    Projector Yes No
    Shaders(General)
    ShaderGraph No Yes
    SurfaceShaders Yes No
    Camera-relative Rendering No InResearch
    AdditiveBlend No Yes
    MultiplyBlend No Yes
    DetailMap Yes No
    DetailNormalMap Yes No
    Heightmap Yes No
    LightCookies Yes InResearch
    ParallaxMapping Yes No
    LightDistanceFade No InResearch
    ShadowDistanceFade Yes InResearch
    ShadowCascadeBlending No InResearch
    TwoSided No Yes
    OrderInLayer No Yes
    RenderPipelineHooks
    Camera.RenderWithShader Yes No
    Camera.AddCommandBuffer (Camera.Remove[All]CommandBufer) Yes No
    Camera.Render Yes No
    Light.AddCommandBuffer (Light.Remove[All]CommandBuffer) Yes No
    OnPreCull Yes No
    OnPreRender Yes No
    OnPostRender Yes No
    OnRenderImage Yes No
    OnRenderObject Yes No
    CameraReplacementMaterial No InResearch
    RenderPipeline.BeginFrameRendering No Yes
    RenderPipeline.EndFrameRendering No Yes
    RenderPipeline.BeginCameraRendering No Yes
    RenderPipeline.EndCameraRendering No Yes
    UniversalRenderPipeline.RenderSingleCamera No Yes
    ScriptableRenderPass No Yes
    CustomRenders No Yes
    PostProcessing ppv2 Integrated post-processing backwards PPV2
    AmbientOcclusion(MSVO) Yes InResearch
    AutoExposur Yes No
    MotionBlur(Object) No InResearch
    ScreenSpaceReflections Yes No
    Particles
    VFX Graph(GPU) No Yes
    Terrain
    SimpleLighting(Blinn-Phong) Yes InResearch
    Unlit No InResearch
    NumberOfLayers Unlimited 8
    SurfaceMask No InResearch
    2D
    2D Light2 No Yes
    VR
    Mutipass Yes InResearch
    AR
    AR Foundation No Yes
    Debug
    SceneViewModes Yes InResearch

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