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iOS多线程必备知识点-持续更新

iOS多线程必备知识点-持续更新

作者: vincentgemini | 来源:发表于2018-04-06 23:16 被阅读0次

    NSThread

    1、线程创建方法:

    // 手动[NSThread start]启动线程,可以拿到线程对象进行详细设置。
    [[NSThread alloc] initWithTarget:self selector:@selector(threadRun) object:nil];
    
    // 手动[NSThread start]启动线程,可以拿到线程对象进行详细设置。
    [[NSThread alloc] initWithBlock:^{
        
    }];
    
    // 自动启动线程,无法进行更详细设置。
    [NSThread detachNewThreadSelector:@selector(threadRun) toTarget:self withObject:nil];
    

    2、线程退出方法:

    [NSThread exit];
    

    也可通过停止runloop来退出线程,具体操作参考下面的标准自定义线程。

    3、线程间通讯方法:

    [self performSelectorOnMainThread:@selector(onDoSomething) withObject:nil waitUntilDone:NO];
    
    [self performSelector:@selector(onDoSomething) onThread:thread withObject:nil waitUntilDone:NO];
    

    4、标准自定义线程:

    @interface ThreadedComponent : NSObject
    {
        NSThread *_thread;
        NSCondition *_condition;
    }
    
    - (void)start;
    - (void)stop;
    
    @end
    
    - (instancetype)init
    {
        if ((self = [super init])) {
            _condition = [[NSCondition alloc] init];
        }
        return self;
    }
    
    - (void)dealloc
    {
        [self stop];
    }
    
    - (void)start
    {
        if (_thread) {
            return;
        }
        _thread = [[NSThread alloc] initWithTarget:self selector:@selector(threadProc:) object:nil];
    
        [_condition lock];
        [_thread start];
        [_condition wait];
        [_condition unlock];
    
        NSLog(@"thread should have started");
    }
    
    - (void)stop
    {
        if (!_thread) {
            return;
        }
    
        [_condition lock];
        [self performSelector:@selector(_stop) onThread:_thread withObject:nil waitUntilDone:NO];
        [_condition wait];
        [_condition unlock];
        _thread = nil;
    
        NSLog(@"thread should have stopped");
    }
    
    #pragma mark Private Helpers
    static void DoNothingRunLoopCallback(void *info)
    {
    }
    
    - (void)threadProc:(id)object
    {
        @autoreleasepool {
            CFRunLoopSourceContext context = {0};
            context.perform = DoNothingRunLoopCallback;
        
            CFRunLoopSourceRef source = CFRunLoopSourceCreate(NULL, 0, &context);
            CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopCommonModes);
        
            [_condition lock];
            [_condition signal];
            NSLog(@"thread has started");
            [_condition unlock];
        
            // Keep processing events until the runloop is stopped.
            CFRunLoopRun();
        
            CFRunLoopRemoveSource(CFRunLoopGetCurrent(), source, kCFRunLoopCommonModes);
            CFRelease(source);
        
            [_condition lock];
            [_condition signal];
            NSLog(@"thread has stopped");
            [_condition unlock];
        }
    }
    
    - (void)_stop
    {
        CFRunLoopStop(CFRunLoopGetCurrent());
    }
    

    GCD:

    1、创建队列方法:

    串行队列:

    dispatch_queue_t queue = dispatch_queue_create("队列名称", DISPATCH_QUEUE_SERIAL);
    

    并行队列:

    dispatch_queue_t queue = dispatch_queue_create("队列名称", DISPATCH_QUEUE_CONCURRENT);
    

    2、同步执行:

    dispatch_sync(queue, ^{
        //耗时任务
    });
    

    3、异步执行:

    dispatch_async(queue, ^{
        //耗时任务
    });
    

    4、需要注意不要在主队列中执行主队列同步操作,会造成卡死。

    5、延迟执行:

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        // 2秒后异步执行这里的代码...
        //耗时任务
    });
    

    6、重复执行:可以采用并行队列和串行队列执行,如果是并行队列,需要注意资源争抢问题。

    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    
    dispatch_apply(6, queue, ^(size_t index) {
        NSLog(@"%zd------%@",index, [NSThread currentThread]);
    });
    

    7、通过Group控制依赖

    dispatch_group_t group =  dispatch_group_create();
    dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
        // 执行1个耗时的异步操作
        sleep(1);
    });
    dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
        // 执行1个耗时的异步操作
       sleep(1);
    });
    dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
    //dispatch_group_notify(group, dispatch_get_main_queue(), ^{
    //   // 等前面的异步操作都执行完毕后,回到主线程...
    //   NSLog(@"onGroup 3");
    //});
    

    此处需要注意dispatch_group_wait和dispatch_group_notify却别和使用场景。

    8、切换队列,将队列中的任务指定到另外队列上执行。

    //1.创建目标队列
    //dispatch_queue_t targetQueue = dispatch_queue_create("test.target.queue", DISPATCH_QUEUE_SERIAL);
    dispatch_queue_t targetQueue = dispatch_queue_create("test.target.queue", DISPATCH_QUEUE_CONCURRENT);
    
    //2.创建3个串行队列
    dispatch_queue_t queue1 = dispatch_queue_create("test.1", DISPATCH_QUEUE_SERIAL);
    dispatch_queue_t queue2 = dispatch_queue_create("test.2", DISPATCH_QUEUE_SERIAL);
    dispatch_queue_t queue3 = dispatch_queue_create("test.3", DISPATCH_QUEUE_SERIAL);
    
    //3.将3个串行队列分别添加到目标队列
    dispatch_set_target_queue(queue1, targetQueue);
    dispatch_set_target_queue(queue2, targetQueue);
    dispatch_set_target_queue(queue3, targetQueue);
    
    dispatch_async(queue1, ^{
        NSLog(@"1 in");
        [NSThread sleepForTimeInterval:3.f];
        NSLog(@"1 out");
    });
    
    dispatch_async(queue1, ^{
        NSLog(@"1.1");
    });
    
    dispatch_async(queue2, ^{
        NSLog(@"2 in");
        [NSThread sleepForTimeInterval:2.f];
        NSLog(@"2 out");
    });
    
    dispatch_async(queue2, ^{
        NSLog(@"2.1");
    });
    
    dispatch_async(queue3, ^{
        NSLog(@"3 in");
        [NSThread sleepForTimeInterval:1.f];
        NSLog(@"3 out");
    });
    
    dispatch_async(queue3, ^{
        NSLog(@"3.1");
    });
    

    9、使用信号量控制任务依赖

    dispatch_queue_t queue = dispatch_queue_create("blockGCD", DISPATCH_QUEUE_CONCURRENT);
    
    dispatch_async(queue, ^{
    
        dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
        dispatch_async(queue, ^{
       
            NSLog(@"step 0");
        
            sleep(2);
        
            dispatch_semaphore_signal(semaphore);
        
            NSLog(@"step 1");
        });
    
        NSLog(@"step 2");
        dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
    
        dispatch_async(queue, ^{
        
            NSLog(@"step 3");
        
        });
    
        NSLog(@"step 4");
    });
    

    10、使用栅栏控制任务依赖

    dispatch_queue_t queue = dispatch_queue_create("gcd.test", DISPATCH_QUEUE_CONCURRENT);
    
    NSLog(@"onBarrierAsyncConcurrent  11");
    
    dispatch_async(queue, ^{
    
        sleep(1);
        NSLog(@"onBarrierAsyncConcurrent  1");
    });
    
    NSLog(@"onBarrierAsyncConcurrent  22");
    
    dispatch_async(queue, ^{
    
        NSLog(@"onBarrierAsyncConcurrent  2");
    });
    
    NSLog(@"onBarrierAsyncConcurrent  33");
    
    dispatch_barrier_async(queue, ^{
    
        sleep(1);
        NSLog(@"onBarrierAsyncConcurrent  3");
    });
    
    NSLog(@"onBarrierAsyncConcurrent  44");
    
    dispatch_async(queue, ^{
    
        NSLog(@"onBarrierAsyncConcurrent  4");
    });
    
    NSLog(@"onBarrierAsyncConcurrent  55");
    
    dispatch_async(queue, ^{
    
        NSLog(@"onBarrierAsyncConcurrent  5");
    });
    

    11、如何同步多个异步操作:直接上代码

    -(void)onGroupOption
    {
        NSLog(@"onGroupOption Begin");
        [self function:0];
        [self function:1];
        NSLog(@"onGroupOption End");
    }
    -(void)function:(NSInteger)num
    {
        if (!_queue) {
            _queue = dispatch_queue_create("test", DISPATCH_QUEUE_CONCURRENT);
        }
        if (!_group) {
            _group = dispatch_group_create();
        }
        if (!_sem) {
            _sem = dispatch_semaphore_create(1);
        }
        dispatch_async(_queue, ^{
            dispatch_semaphore_wait(_sem, DISPATCH_TIME_FOREVER);
            //dispatch_group_enter(_group);
        
            [self onFuncWithID:num complete:^(BOOL success) {
                dispatch_semaphore_signal(_sem);
                //dispatch_group_leave(_group);
            }];
        });
    }
    -(void)onFuncWithID:(NSInteger)ID complete:(void(^)(BOOL success))handler
    {
        dispatch_async(_queue, ^(void){
            NSLog(@"onFuncWithID = %ld", (long)ID);
            // do actual processing here
            for (int i = 0; i<10; i++) {
                //NSLog(@"%d", i);
                sleep(0.5);
            }
            dispatch_async(_queue, ^(void){
                NSLog(@"可以处理下一个函数了");
                handler(YES);
            });
        });
    }
    

    NSOperationQueue:

    1. 不能直接实例化NSOperation,只能实例化子类:NSInvocationOperation和NSBlockOperation。

    2. NSInvocationOperation和NSBlockOperation直接start时,NSInvocationOperation和NSBlockOperation在主线程执行,但addExecutionBlock的任务在子线程执行,一般一次addExecutionBlock就会起一个子线程执行,创建多少个线程,取决于系统资源情况。

    3. NSBlockOperation的addExecutionBlock需要在调用start前执行,否则会出现异常,提示:blocks cannot be added after the operation has started executing or finished。

    4. 当NSInvocationOperation和NSBlockOperation调用start后,不能将其再addOperation到队列,否则会出现异常,提示:operation is finished and cannot be enqueued。

    5. NSOperationQueue是异步队列,默认并发数为无穷,可以手动修改并发数量。当并发数设置为1时为串行队列,但其队列中的任务未必会在同一个线程中执行,串行之能保证同一时刻只有一个任务在执行。

    6. 任务加入到NSOperationQueue后会自动执行,不用调用start。

    7. 可以取消NSOperationQueue未执行的任务,可以暂停NSOperationQueue未执行的任务,可以恢复NSOperationQueue暂停的任务,任务一旦执行,将不能取消和暂停。

    8. 可以设置任务之间的依赖来控制任务的执行顺序。


    持续更新。。。

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