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Android NDK开发之旅36--FFmpeg音视频同步播放

Android NDK开发之旅36--FFmpeg音视频同步播放

作者: 香沙小熊 | 来源:发表于2017-12-30 22:30 被阅读521次

    Android NDK开发之旅 目录

    前言

    基于Android NDK开发之旅33--FFmpeg视频播放Android NDK开发之旅35--FFmpeg+AudioTrack音频播放
    这篇这两篇文章,我们对音频播放和视频播放有了基本了解。但是,要做到音视频同步播放要利用POSIX线程、队列等知识,这篇文章就来介绍音视频同步播放。

    1.了解I,P,B帧和PTS,DTS基本概念:

    I frame :帧内编码帧 又称intra picture,I 帧通常是每个 GOP(MPEG 所使用的一种视频压缩技术)的第一个帧,经过适度地压缩,做为随机访问的参考点,可以当成图象。I帧可以看成是一个图像经过压缩后的产物。

    P frame: 前向预测编码帧 又称predictive-frame,通过充分将低于图像序列中前面已编码帧的时间冗余信息来压缩传输数据量的编码图像,也叫预测帧;


    B frame: 双向预测内插编码帧 又称bi-directional interpolated prediction frame,既考虑与源图像序列前面已编码帧,也顾及源图像序列后面已编码帧之间的时间冗余信息来压缩传输数据量的编码图像,也叫双向预测帧;

    PTS:Presentation Time Stamp。PTS主要用于度量解码后的视频帧什么时候被显示出来

    DTS:Decode Time Stamp。DTS主要是标识读入内存中的bit流在什么时候开始送入解码器中进行解码。

    在没有B帧存在的情况下DTS的顺序和PTS的顺序应该是一样的。

    例子:

    下面给出一个GOP为15的例子,其解码的参照frame及其解码的顺序都在里面:



    2.音视频同步播放核心过程

    2.1.创建两个队列 视频Video AVPacket Queue和音频Audio AVPacket Queue
    /*
    *初始化音频,视频AVPacket队列,长度15左右
    */
    void player_alloc_queues(Player *player) {
        int i;
        //这里,正常是初始化两个队列
        for (i = 0; i < player->capture_streams_no; i++) {
            Queue *queue = (Queue *)CreateQueue();
            player->packets[i] = queue;
            //打印视频音频队列地址
            LOGI("stream index:%d,queue:%#x", i, (unsigned int)queue);
    
        }
    }
    
    Queue* CreateQueue() {
        Queue* q = (Queue*)malloc(sizeof(Queue));
        if (!q) {
            printf("空间不足\n");
            return NULL;
        }
        q->front = -1;
        q->rear = -1;
        q->size = 0;
        return q;
    }
    
    int IsFullQ(Queue* q) {
        return (q->size == MAXSIZE);
    }
    
    void QueuePush(Queue* q, ElementType item, pthread_mutex_t *mutex, pthread_cond_t *cond, int abort_request) {
    
        if (abort_request) {
            LOGI("put_packet abort");
            return;
        }
    
            if (!IsFullQ(q)) {
                q->rear++;
                q->rear %= MAXSIZE;
                q->size++;
                q->data[q->rear] = item;
                //通知
                pthread_cond_broadcast(cond);
    
            }
            else {
                LOGI("队列已满");
                //阻塞
                pthread_cond_wait(cond, mutex);
            }
    
    
    
        return;
    }
    
    
    2.2.创建生产者线程和消费者线程 共三个线程

    生产者线程:用来读取视频流解封装,得到AVPacket 分别保存到相应Video AVPacket QueueAudio AVPacket Queue

    void* player_read_from_stream(void* arg) {
        int index = 0;
        LOGI("player_read_from_stream start");
        Player *player = (Player*)arg;
        int ret;
        //栈内存上保存一个AVPacket
        AVPacket packet;
    
        while(true){
            ret = av_read_frame(player->input_format_ctx, &packet);
            LOGI("player_read_from_stream :%d", index++);
            //到文件结尾
            if (ret < 0) {
                break;
            }
    
    
            if(packet.stream_index ==player->video_stream_index || packet.stream_index ==player->audio_stream_index){
                    pthread_mutex_lock(&player->mutex);
                    QueuePush(player->packets[packet.stream_index],packet,&player->mutex,&player->cond,0);
                    pthread_mutex_unlock(&player->mutex);
            }
    
            LOGI("pthread_mutex_unlock  player_read_from_stream");
        }
    
    
        return 0;
    }
    

    消费者线程:

    • 视频线程:用来从Video AVPacket Queue 中得到 AVPacket ,然后视频解码播放
    • 音频线程:用来从Audio AVPacket Queue 中得到 AVPacket ,然后音频解码播放
    注意:用pthread_mutex_lock、pthread_cond_wait、 pthread_cond_broadcast 来保证视频资源能及时读取和绘制播放
    pthread_mutex_init(&player->mutex,NULL);
        pthread_cond_init(&player->cond,NULL);
        //生产者线程
        pthread_create(&(player->thread_read_from_stream), NULL, player_read_from_stream, (void*)player);
    
        sleep(1);
        player->start_time = 0;
    
        DecoderData data1 = { player,video_stream_index }, *decoder_data1 = &data1;
        //消费者线程
        pthread_create(&(player->decode_threads[video_stream_index]), NULL, decode_data, (void*)decoder_data1);
    
        DecoderData data2 = { player,audio_stream_index }, *decoder_data2 = &data2;
        pthread_create(&(player->decode_threads[audio_stream_index]), NULL, decode_data, (void*)decoder_data2);
    
        pthread_join(player->thread_read_from_stream, NULL);
        pthread_join(player->decode_threads[video_stream_index], NULL);
        pthread_join(player->decode_threads[audio_stream_index], NULL);
    
    2.3.音视频同步

    我们都知道在一个媒体流中,除了视频以外,通常还包括音频。音频的播放,也有 DTS、PTS 的概念,但是音频没有类似视频中 B 帧,不需要双向预测,所以音频帧的 DTS、PTS 顺序是一致的。
    音频视频混合在一起播放,就呈现了我们常常看到的广义的视频。在音视频一起播放的时候,我们通常需要面临一个问题:怎么去同步它们,以免出现画不对声的情况。
    要实现音视频同步,通常需要选择一个参考时钟,参考时钟上的时间是线性递增的,编码音视频流时依据参考时钟上的时间给每帧数据打上时间戳。在播放时,读取数据帧上的时间戳,同时参考当前参考时钟上的时间来安排播放。这里的说的时间戳就是我们前面说的 PTS。

    一般来说有三种音视频同步方式 : 音频同步到视频、视频同步到音频、音视频同步到外部时间。
    一般各个参数设置正确音频就能够以正常的速度播放,所以把视频同步到音频在一般情况下,是一个简单有效的同步策略。
    本文用视频同步到音频这个方式同步音视频。

    2.3.1.获取解码的音频帧时间。
      audioClock = frame->pkt_pts * av_q2d(stream->time_base);
    
    2.3.2.获取解码的视频帧时间。
      double timestamp;
        if(packet->pts == AV_NOPTS_VALUE) {
            timestamp = 0;
        } else {
            timestamp = av_frame_get_best_effort_timestamp(pFrame)*av_q2d(stream->time_base);
        }
    
    2.3.3.音视频帧同步时间。
        double frameRate = av_q2d(stream->avg_frame_rate);
        frameRate += pFrame->repeat_pict * (frameRate * 0.5);
        if (timestamp == 0.0) {
            usleep((unsigned long)(frameRate*1000));
        }else {
            if (fabs(timestamp - audioClock) > AV_SYNC_THRESHOLD_MIN &&
                    fabs(timestamp - audioClock) < AV_NOSYNC_THRESHOLD) {
                if (timestamp > audioClock) {
                    usleep((unsigned long)((timestamp - audioClock)*1000000));
                }
            }
        }
    

    3.核心代码

    ffmpeg_play.c
    #include <com_haocai_ffmpegtest_util_VideoPlayer.h>
    #include <android/log.h>
    #include <android/native_window_jni.h>
    #include <android/native_window.h>
    #include <stdio.h>
    #include <unistd.h>
    #include <pthread.h>
    //解码
    #include "include/libavcodec/avcodec.h"
    //封装格式处理
    #include "include/libavformat/avformat.h"
    //像素处理
    #include "include/libswscale/swscale.h"
    
    #include "include/libavutil/imgutils.h"
    #include "include/libavutil/time.h"
    //重采样
    #include "include/libswresample/swresample.h"
    
    #include "queue.h"
    
    #define  LOG_TAG    "ffmpegandroidplayer"
    #define  LOGI(FORMAT,...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,FORMAT,##__VA_ARGS__);
    #define  LOGE(FORMAT,...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,FORMAT,##__VA_ARGS__);
    #define  LOGD(FORMAT,...)  __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG,FORMAT, ##__VA_ARGS__)
    
    //因为现在只有音频和视频数据,如果还有字幕的话,MAX_STREAM则为3
    #define MAX_STREAM 2
    //音频解码 采样率 新版版可达48000 * 4
    #define MAX_AUDIO_FRME_SIZE  2 * 44100
    
    #define PACKET_QUEUE_SIZE 50
    
    typedef struct _Player Player;
    typedef struct _DecoderData DecoderData;
    
    
    /* no AV sync correction is done if below the minimum AV sync threshold */
    #define AV_SYNC_THRESHOLD_MIN 0.04
    /* AV sync correction is done if above the maximum AV sync threshold */
    #define AV_SYNC_THRESHOLD_MAX 0.1
    /* If a frame duration is longer than this, it will not be duplicated to compensate AV sync */
    #define AV_SYNC_FRAMEDUP_THRESHOLD 0.1
    /* no AV correction is done if too big error */
    #define AV_NOSYNC_THRESHOLD 10.0
    
    double audioClock;
    
    /**
    * 便于对视频流中不同数据(音频与视频播放 方式不同),进行针对处理
    */
    struct _Player {
        JavaVM *javaVM;
        //封装格式上下文
        AVFormatContext *input_format_ctx;
        //音频视频流索引位置
        int video_stream_index;
        int audio_stream_index;
        //流的总个数
        int capture_streams_no;
    
        //解码器上下文数组
        AVCodecContext *input_codec_ctx[MAX_STREAM];
        //解码线程ID
        pthread_t decode_threads[MAX_STREAM];
        //视图显示窗口
        ANativeWindow* nativeWindow;
    
        struct SwsContext *sws_ctx;
        SwrContext *swr_ctx;
        //输入的采样格式
        enum AVSampleFormat in_sample_fmt;
        //输出采样格式16bit PCM
        enum AVSampleFormat out_sample_fmt;
        //输入采样率
        int in_sample_rate;
        //输出采样率
        int out_sample_rate;
        //输出的声道个数
        int out_channel_nb;
    
        //JNI
        jobject audio_track;
        jmethodID audio_track_write_mid;
    
        pthread_t thread_read_from_stream;
        //音频、视频对列数组
        Queue *packets[MAX_STREAM];
    
        //互斥锁
        pthread_mutex_t mutex;
        //条件变量
        pthread_cond_t cond;
    
        //视频开始播放的时间
        int64_t start_time;
    
        int64_t audio_clock;
    };
    //解码数据
    struct _DecoderData {
        Player *player;
        int stream_index;
    };
    
    /**
    * 初始化封装格式初始化
    */
    void init_input_format_ctx(const char* input_cstr, Player *player) {
    
        LOGD("play");
        av_register_all();
    
        AVFormatContext *format_ctx = avformat_alloc_context();
    
        // Open video file
        if (avformat_open_input(&format_ctx, input_cstr, NULL, NULL) != 0) {
    
            LOGD("Couldn't open file:%s\n", input_cstr);
            return; // Couldn't open file
        }
    
        // Retrieve stream information
        if (avformat_find_stream_info(format_ctx, NULL) < 0) {
            LOGD("Couldn't find stream information.");
            return;
        }
    
        player->capture_streams_no = format_ctx->nb_streams;
        LOGI("captrue_streams_no:%d", player->capture_streams_no);
        // Find the first video stream
        //获取音频和视频流的不同索引位置
        int i;
        for (i = 0; i < format_ctx->nb_streams; i++) {
            if (format_ctx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO) {
                player->video_stream_index = i;
            }
            else if (format_ctx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO) {
                player->audio_stream_index = i;
            }
    
        }
        player->input_format_ctx = format_ctx;
    
    }
    void init_codec_context(Player *player, int stream_idx) {
    
        AVFormatContext *format_ctx = player->input_format_ctx;
        //获取解码器
        LOGI("init_codec_context begin");
        AVCodecContext *codec_ctx = format_ctx->streams[stream_idx]->codec;
    
    
        // Find the decoder for the video stream
        AVCodec *pCodec = avcodec_find_decoder(codec_ctx->codec_id);
        if (pCodec == NULL) {
            LOGD("Codec not found.");
            return; // Codec not found
        }
        if (avcodec_open2(codec_ctx, pCodec, NULL) < 0) {
            LOGD("Could not open codec.");
            return; // Could not open codec
        }
        player->input_codec_ctx[stream_idx] = codec_ctx;
    }
    
    //视频解码准备
    void decode_video_prepare(JNIEnv *env, Player *player, jobject surface) {
        player->nativeWindow = ANativeWindow_fromSurface(env, surface);
    
        AVCodecContext *codec_ctx = player->input_codec_ctx[player->video_stream_index];
        int videoWidth = codec_ctx->width;
        int videoHeight = codec_ctx->height;
        // 由于解码出来的帧格式不是RGBA的,在渲染之前需要进行格式转换
        player->sws_ctx = sws_getContext(codec_ctx->width,
            codec_ctx->height,
            codec_ctx->pix_fmt,
            codec_ctx->width,
            codec_ctx->height,
            AV_PIX_FMT_RGBA,
            SWS_BILINEAR,
            NULL,
            NULL,
            NULL);
    
        //ANativeWindow_setBuffersGeometry(player->nativeWindow, videoWidth, videoHeight, WINDOW_FORMAT_RGBA_8888);
    
    }
    
    
    
    //音频解码准备
    void decode_audio_prepare(Player *player) {
    
        AVCodecContext *codec_ctx = player->input_codec_ctx[player->audio_stream_index];
        //frame->16bit  44100 PCM 统一音频采样格式与采样率
        SwrContext *swr_ctx = swr_alloc();
        //输入采样率格式
        enum AVSampleFormat in_sample_fmt = codec_ctx->sample_fmt;
        //输出采样率格式16bit PCM
        enum AVSampleFormat out_sample_fmt = AV_SAMPLE_FMT_S16;
        //输入采样率
        int in_sample_rate = codec_ctx->sample_rate;
        //输出采样率
        int out_sample_rate = 44100;
        //获取输入的声道布局
        //根据声道个数获取默认的声道布局(2个声道,默认立体声)
        //av_get_default_channel_layout(pCodeCtx->channels);
        uint64_t in_ch_layout = codec_ctx->channel_layout;
        //输出的声道布局
        uint64_t out_ch_layout = AV_CH_LAYOUT_STEREO;
    
    
        swr_alloc_set_opts(swr_ctx, out_ch_layout, out_sample_fmt, out_sample_rate, in_ch_layout, in_sample_fmt, in_sample_rate, 0, NULL);
    
    
        swr_init(swr_ctx);
    
        //获取输入输出的声道个数
        int out_channel_nb = av_get_channel_layout_nb_channels(out_ch_layout);
        LOGI("out_count:%d", out_channel_nb);
    
        //重采样设置参数-------------end
    
        player->in_sample_fmt = in_sample_fmt;
        player->out_sample_fmt = out_sample_fmt;
        player->in_sample_rate = in_sample_rate;
        player->out_sample_rate = out_sample_rate;
        player->out_channel_nb = out_channel_nb;
        player->swr_ctx = swr_ctx;
    
    
    }
    
    
    void jni_audio_prepare(JNIEnv *env, jobject jthiz, Player *player) {
        //JNI begin------------------
        jclass cls = (*env)->FindClass(env, "com/haocai/ffmpegtest/util/AudioUtil");
        //jmethodID
        jmethodID  constructor_mid = (*env)->GetMethodID(env, cls, "<init>", "()V");
    
        //实例化一个AudioUtil对象(可以在constructor_mid后加参)
        jobject audioutil_obj = (*env)->NewObject(env, cls, constructor_mid);   //类似于AudioUtil audioutil =new AudioUtil();
    
                                                                                //AudioTrack对象
        jmethodID create_audio_track_mid = (*env)->GetMethodID(env, cls, "createAudioTrack", "(II)Landroid/media/AudioTrack;");
        jobject audio_track = (*env)->CallObjectMethod(env, audioutil_obj, create_audio_track_mid, player->out_sample_rate, player->out_channel_nb);
    
        //调用AudioTrack.play方法
        jclass audio_track_class = (*env)->GetObjectClass(env, audio_track);
        jmethodID audio_track_play_mid = (*env)->GetMethodID(env, audio_track_class, "play", "()V");
        (*env)->CallVoidMethod(env, audio_track, audio_track_play_mid);
    
        //AudioTrack.write
        jmethodID audio_track_write_mid = (*env)->GetMethodID(env, audio_track_class, "write", "([BII)I");
        //JNI end------------------
    
        //audio_track变成全局引用,否则在子线程中会报错
        player->audio_track = (*env)->NewGlobalRef(env, audio_track);
        //(*env)->DeleteGlobalRef
        player->audio_track_write_mid = audio_track_write_mid;
    }
    
    /**
     * 获取视频当前播放时间
     */
    int64_t player_get_current_video_time(Player *player) {
        int64_t current_time = av_gettime();
        return current_time - player->start_time;
    }
    
    
    
    
    
    
    /**
    * 解码视频
    */
    void decode_video(Player *player, AVPacket *packet,uint8_t *buffer) {
    
        AVFormatContext *input_format_ctx = player->input_format_ctx;
        AVStream *stream = input_format_ctx->streams[player->video_stream_index];
        //像素数据(解码数据)
        // Allocate video frame
        AVFrame *pFrame = av_frame_alloc();
        // 用于渲染
        AVFrame *pFrameRGBA = av_frame_alloc();
        //绘制时的缓冲区
        ANativeWindow_Buffer windowBuffer;
        AVCodecContext *codec_ctx = player->input_codec_ctx[player->video_stream_index];
        int videoWidth = codec_ctx->width;
        int videoHeight = codec_ctx->height;
        int got_frame;
        //解码AVPacket->AVFrame
        avcodec_decode_video2(codec_ctx, pFrame, &got_frame, packet);
    
    
    
        //Zero if no frame could be decompressed
        //非零,正在解码
        if (got_frame) {
            //lock
            //设置缓冲区的属性(宽、高、像素格式)
            ANativeWindow_setBuffersGeometry(player->nativeWindow, codec_ctx->width, codec_ctx->height, WINDOW_FORMAT_RGBA_8888);
            ANativeWindow_lock(player->nativeWindow, &windowBuffer, NULL);
    
            //设置rgb_frame的属性(像素格式、宽高)和缓冲区
            //rgb_frame缓冲区与outBuffer.bits是同一块内存
    
            av_image_fill_arrays(pFrameRGBA->data, pFrameRGBA->linesize, buffer, AV_PIX_FMT_RGBA,
                videoWidth,videoHeight, 1);
    
            // 格式转换
            sws_scale(player->sws_ctx, (uint8_t const *const *)pFrame->data,
                pFrame->linesize, 0, videoHeight,
                pFrameRGBA->data, pFrameRGBA->linesize);
    
            // 获取stride
            uint8_t *dst = (uint8_t *)windowBuffer.bits;
            int dstStride = windowBuffer.stride * 4;
            uint8_t *src = (pFrameRGBA->data[0]);
            int srcStride = pFrameRGBA->linesize[0];
    
            // 由于window的stride和帧的stride不同,因此需要逐行复制
            int h;
            for (h = 0; h < videoHeight; h++) {
                memcpy(dst + h * dstStride, src + h * srcStride, srcStride);
            }
    
    
      double timestamp;
        if(packet->pts == AV_NOPTS_VALUE) {
            timestamp = 0;
        } else {
            timestamp = av_frame_get_best_effort_timestamp(pFrame)*av_q2d(stream->time_base);
        }
        double frameRate = av_q2d(stream->avg_frame_rate);
        frameRate += pFrame->repeat_pict * (frameRate * 0.5);
        if (timestamp == 0.0) {
            usleep((unsigned long)(frameRate*1000));
        }else {
            if (fabs(timestamp - audioClock) > AV_SYNC_THRESHOLD_MIN &&
                    fabs(timestamp - audioClock) < AV_NOSYNC_THRESHOLD) {
                if (timestamp > audioClock) {
                    usleep((unsigned long)((timestamp - audioClock)*1000000));
                }
            }
        }
    
    
    
            //unlock
            ANativeWindow_unlockAndPost(player->nativeWindow);
    
        }
    
        av_frame_free(&pFrame);
        av_frame_free(&pFrameRGBA);
    
    
    }
    /**
    * 音频解码准备
    */
    
    void decode_audio(Player *player, AVPacket *packet,uint8_t *buffer) {
    
        AVFormatContext *input_format_ctx = player->input_format_ctx;
        AVStream *stream = input_format_ctx->streams[player->video_stream_index];
        AVCodecContext *codec_ctx = player->input_codec_ctx[player->audio_stream_index];
        LOGI("%s", "decode_audio");
        //解压缩数据
        AVFrame *frame = av_frame_alloc();
        int got_frame;
        avcodec_decode_audio4(codec_ctx, frame, &got_frame, packet);
        //16bit 44100 PCM 数据(重采样缓冲区)
    
        //非0,正在解码
        if (got_frame > 0) {
            swr_convert(player->swr_ctx, &buffer, MAX_AUDIO_FRME_SIZE, (const uint8_t **)frame->data, frame->nb_samples);
            //获取sample的size
            int out_buffer_size ;
    
        if (player->out_sample_fmt == AV_SAMPLE_FMT_S16P) {
           out_buffer_size = av_samples_get_buffer_size(frame->linesize, player->out_channel_nb, frame->nb_samples, player->out_sample_fmt, 1);
        }else {
           av_samples_get_buffer_size(&out_buffer_size, player->out_channel_nb, frame->nb_samples, player->out_sample_fmt, 1);
        }
    
    
            audioClock = frame->pkt_pts * av_q2d(stream->time_base);
    
            //关联当前线程的JNIEnv
            JavaVM *javaVM = player->javaVM;
            JNIEnv *env;
            (*javaVM)->AttachCurrentThread(javaVM, &env, NULL);
            //out_buffer 缓冲区数据,转换成byte数组
            jbyteArray audio_sample_array = (*env)->NewByteArray(env, out_buffer_size);
    
            jbyte* sample_byte = (*env)->GetByteArrayElements(env, audio_sample_array, NULL);
    
            //将out_buffer的数据复制到sample_byte
            memcpy(sample_byte, buffer, out_buffer_size);
    
            //同步数据 同时释放sample_byte
            (*env)->ReleaseByteArrayElements(env, audio_sample_array, sample_byte, 0);
    
            //AudioTrack.write PCM数据
            (*env)->CallIntMethod(env, player->audio_track, player->audio_track_write_mid, audio_sample_array, 0, out_buffer_size);
    
            //释放局部引用  否则报错JNI ERROR (app bug): local reference table overflow (max=512)
            (*env)->DeleteLocalRef(env, audio_sample_array);
            (*javaVM)->DetachCurrentThread(javaVM);
    
        }
    
        av_frame_free(&frame);
        //av_free(&out_buffer);
    
    
    }
    /**
    * 解码子线程函数
    */
    void* decode_data(void* arg) {
        DecoderData *decoder_data = (DecoderData*)arg;
        Player *player = decoder_data->player;
        int stream_index = decoder_data->stream_index;
        LOGI("queue:%d", stream_index)
        //根据stream_index获取对应的AVPacket队列
        Queue *queue = player->packets[stream_index];
    
        AVFormatContext *format_ctx = player->input_format_ctx;
        int video_frame_count = 0, audio_frame_count = 0;
    
             uint8_t *buffer;
        if (stream_index == player->video_stream_index) {
            AVCodecContext *codec_ctx = player->input_codec_ctx[player->video_stream_index];
            int videoWidth = codec_ctx->width;
            int videoHeight = codec_ctx->height;
             // buffer中数据就是用于渲染的,且格式为RGBA
            int numBytes = av_image_get_buffer_size(AV_PIX_FMT_RGBA,videoWidth, videoHeight,1);
            buffer = (uint8_t *)av_malloc(numBytes * sizeof(uint8_t));
            }
            else if (stream_index == player->audio_stream_index) {
                buffer = (uint8_t *)av_malloc(MAX_AUDIO_FRME_SIZE);
            }
    
    
        while(true) {
    
             pthread_mutex_lock(&player->mutex);
            AVPacket packet = QueuePop(queue,&player->mutex,&player->cond,0);
    
            if (packet.stream_index == player->video_stream_index) {
                decode_video(player,  &packet,buffer);
                LOGI("video_frame_count:%d", video_frame_count++);
            }
            else if (packet.stream_index == player->audio_stream_index) {
               decode_audio(player, &packet,buffer);
               LOGI("audio_frame_count:%d", audio_frame_count++);
            }
                pthread_mutex_unlock(&player->mutex);
                LOGI("pthread_mutex_unlock  AVPacket");
          }
        av_free(buffer);
    return 0;
    
    }
    
    /**
    * 给AVPacket开辟空间,后面会将AVPacket栈内存数据拷贝至这里开辟的空间
    */
    void* player_fill_packet() {
        //请参照我在vs中写的代码
        AVPacket *packet = malloc(sizeof(AVPacket));
        return packet;
    }
    
    /*
    *初始化音频,视频AVPacket队列,长度15左右
    */
    void player_alloc_queues(Player *player) {
        int i;
        //这里,正常是初始化两个队列
        for (i = 0; i < player->capture_streams_no; i++) {
            Queue *queue = (Queue *)CreateQueue();
            player->packets[i] = queue;
            //打印视频音频队列地址
            LOGI("stream index:%d,queue:%#x", i, (unsigned int)queue);
    
        }
    }
    /*
    *生产者线程: read_stream线程负责不断的读取视频文件中AVPacket,分别放入两个队列中
    */
    void* player_read_from_stream(void* arg) {
        int index = 0;
        LOGI("player_read_from_stream start");
        Player *player = (Player*)arg;
        int ret;
        //栈内存上保存一个AVPacket
        AVPacket packet;
    
        while(true){
            ret = av_read_frame(player->input_format_ctx, &packet);
            LOGI("player_read_from_stream :%d", index++);
            //到文件结尾
            if (ret < 0) {
                break;
            }
    
    
            if(packet.stream_index ==player->video_stream_index || packet.stream_index ==player->audio_stream_index){
                    pthread_mutex_lock(&player->mutex);
                    QueuePush(player->packets[packet.stream_index],packet,&player->mutex,&player->cond,0);
                    pthread_mutex_unlock(&player->mutex);
            }
    
            LOGI("pthread_mutex_unlock  player_read_from_stream");
        }
    
    
        return 0;
    }
    
    void* packet_free_func(AVPacket *packet) {
        av_free(packet);
        return 0;
    }
    
    //音视频同步播放
    //视频播放
    JNIEXPORT void JNICALL Java_com_haocai_ffmpegtest_util_VideoPlayer_play
    (JNIEnv *env, jobject jobj, jstring input_jstr, jobject surface) {
        const char* file_name = (*env)->GetStringUTFChars(env, input_jstr, NULL);
        Player *player = (Player*)malloc(sizeof(Player));
        (*env)->GetJavaVM(env, &(player->javaVM));
        //初始化封装格式上下文
        init_input_format_ctx(file_name, player);
        //视频索引
        int video_stream_index = player->video_stream_index;
        //音频索引
        int audio_stream_index = player->audio_stream_index;
        //获取音视频解码器,并打开
        init_codec_context(player, video_stream_index);
        init_codec_context(player, audio_stream_index);
    
        decode_video_prepare(env, player, surface);
        decode_audio_prepare(player);
    
        jni_audio_prepare(env, jobj, player);
    
        player_alloc_queues(player);
    
        pthread_mutex_init(&player->mutex,NULL);
        pthread_cond_init(&player->cond,NULL);
        //生产者线程
        pthread_create(&(player->thread_read_from_stream), NULL, player_read_from_stream, (void*)player);
    
        sleep(1);
        player->start_time = 0;
    
        DecoderData data1 = { player,video_stream_index }, *decoder_data1 = &data1;
        //消费者线程
        pthread_create(&(player->decode_threads[video_stream_index]), NULL, decode_data, (void*)decoder_data1);
    
        DecoderData data2 = { player,audio_stream_index }, *decoder_data2 = &data2;
        pthread_create(&(player->decode_threads[audio_stream_index]), NULL, decode_data, (void*)decoder_data2);
    
        pthread_join(player->thread_read_from_stream, NULL);
        pthread_join(player->decode_threads[video_stream_index], NULL);
        pthread_join(player->decode_threads[audio_stream_index], NULL);
    
        int i;
        for (i = 0; i < player->capture_streams_no; i++) {
             QueueFree(player->packets[i] );
             avcodec_close(player->input_codec_ctx[i]);
        }
    
        pthread_mutex_destroy(&player->mutex);
        pthread_cond_destroy(&player->cond);
        // Close the codecs
    
        // Close the video file
        avformat_close_input(&player->input_format_ctx);
        free(player);
        (*env)->ReleaseStringUTFChars(env, input_jstr, file_name);
    
    
        return;
    }
    
    queue.c
    #include "queue.h"
    #include <stdio.h>
    #include <stdlib.h>
    #include <android/log.h>
    #define  LOG_TAG    "ffmpegandroidplayer"
    #define  LOGI(FORMAT,...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,FORMAT,##__VA_ARGS__);
    #define  LOGE(FORMAT,...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,FORMAT,##__VA_ARGS__);
    #define  LOGD(FORMAT,...)  __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG,FORMAT, ##__VA_ARGS__)
    
    #define MAXSIZE 15 //存储数据元素的最大个数
    #define ERROR -99 //ElementType的特殊值,标志错误
    
    
    struct _Queue {
        ElementType data[MAXSIZE];
        int front; //记录队列头元素位置
        int rear; //记录队列尾元素位置
        int size; //存储数据元素的个数
    };
    
    Queue* CreateQueue() {
        Queue* q = (Queue*)malloc(sizeof(Queue));
        if (!q) {
            printf("空间不足\n");
            return NULL;
        }
        q->front = -1;
        q->rear = -1;
        q->size = 0;
        return q;
    }
    
    int IsFullQ(Queue* q) {
        return (q->size == MAXSIZE);
    }
    
    void QueuePush(Queue* q, ElementType item, pthread_mutex_t *mutex, pthread_cond_t *cond, int abort_request) {
    
        if (abort_request) {
            LOGI("put_packet abort");
            return;
        }
    
            if (!IsFullQ(q)) {
                q->rear++;
                q->rear %= MAXSIZE;
                q->size++;
                q->data[q->rear] = item;
                //通知
                pthread_cond_broadcast(cond);
    
            }
            else {
                LOGI("队列已满");
                //阻塞
                pthread_cond_wait(cond, mutex);
            }
    
    
    
        return;
    }
    
    int IsEmptyQ(Queue* q) {
        return (q->size == 0);
    }
    
    ElementType QueuePop(Queue* q, pthread_mutex_t *mutex, pthread_cond_t *cond, int abort_request) {
        if (abort_request) {
            LOGI("put_packet abort");
            ElementType ele;
            return ele;
        }
    
         while(true){
    
            if (!IsEmptyQ(q)) {
                q->front++;
                q->front %= MAXSIZE; //0 1 2 3 4 5
                q->size--;
                //通知
                pthread_cond_broadcast(cond);
                return q->data[q->front];
    
            }
            else {
                LOGI("队列为空");
    
                //阻塞
                pthread_cond_wait(cond, mutex);
            }
    }
    
    
    
    }
    
    /**
     * 销毁队列
     */
    void QueueFree(Queue* queue){
    
        free(queue->data);
        free(queue);
    }
    
    
    
    
    queue.h
    #include <pthread.h>
    //解码
    #include "include/libavcodec/avcodec.h"
    
    #define ElementType AVPacket //存储数据元素的类型
    #define true 1
    #define false 0
    typedef struct _Queue Queue;
    
    Queue* CreateQueue() ;
    /**
     * 队列压人元素
     */
    void QueuePush(Queue* queue,ElementType element,pthread_mutex_t *mutex,pthread_cond_t *cond, int abort_request);
    
    /**
     * 弹出元素
     */
    ElementType QueuePop(Queue *queue,pthread_mutex_t *mutex,pthread_cond_t *cond, int abort_request);
    
    /**
     * 队列压人元素
     */
    void QueueFree(Queue* queue);
    

    4.播放效果

    FFmpeg.gif
    至此,音视频播放同步功能已完成。

    源码下载

    Github:https://github.com/kpioneer123/FFmpegTest







    微信号kpioneer

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      • vincent_leo:你好,我这边运行demo播放一个mp4的视频。花屏

      本文标题:Android NDK开发之旅36--FFmpeg音视频同步播放

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