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Android onTouch事件传递机制解析

Android onTouch事件传递机制解析

作者: 俞其荣 | 来源:发表于2016-08-16 23:27 被阅读716次

    博文出处:Android onTouch事件传递机制解析,欢迎大家关注我的博客,谢谢!

    记得刚开始学习Android的时候,对于onTouch相关的事件一头雾水。分不清onTouch(),onTouchEvent()和OnClick()之间的关系和先后顺序,觉得有必要搞清onTouch事件传递的原理。经过一段时间的琢磨以及网上相关博客的介绍,总算是了解了触摸事件传递的机制了,顺便写一篇博客来记录一下。下面就让我们来看看吧。

    大家都知道一般我们使用的UI控件都是继承自共同的父类——View。所以View这个类应该掌管着onTouch事件的相关处理。那就让我们去看看:在View中寻找Touch相关的方法,其中一个很容易地引起了我们的注意:dispatchTouchEvent(MotionEvent event)。根据方法名的意思应该是负责分发触摸事件的,下面给出了源码:

    /**
     * Pass the touch screen motion event down to the target view, or this
     * view if it is the target.
     *
     * @param event The motion event to be dispatched.
     * @return True if the event was handled by the view, false otherwise.
     */
     public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }
    
        boolean result = false;
    
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }
    
        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }
    
        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
    
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
    
        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }
    
        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }
    
        return result;
    }
    

    源码有点长,但我们不必每一行都看。首先注意到dispatchTouchEvent的返回值是boolean类型的,注释上的解释:@return True if the event was handled by the view, false otherwise.也就是说如果该触摸事件被这个View消费了就返回true,否则返回false。在方法中首先判断了该event是否是否得到了焦点,如果没有得到焦点直接返回false。然后让我们把目光转向if (li != null && li.mOnTouchListener != null&& (mViewFlags & ENABLED_MASK) == ENABLED&& li.mOnTouchListener.onTouch(this, event))这个片段,看到这里有一个名为li的局部变量,属于 ListenerInfo 类,经 mListenerInfo 赋值得到。ListenerInfo只是一个包装类,里面封装了大量的监听器。再在 View 类中去寻找 mListenerInfo ,可以看到下面的代码:

    ListenerInfo getListenerInfo() {
        if (mListenerInfo != null) {
            return mListenerInfo;
        }
        mListenerInfo = new ListenerInfo();
        return mListenerInfo;
    }
    

    因此我们可以知道mListenerInfo是不为空的,所以li也不是空,第一个判断为true,然后看到li.mOnTouchListener,前面说过ListenerInfo是一个监听器的封装类,所以我们同样去追踪mOnTouchListener:

    /**
     * Register a callback to be invoked when a touch event is sent to this view.
     * @param l the touch listener to attach to this view
     */
    public void setOnTouchListener(OnTouchListener l) {
        getListenerInfo().mOnTouchListener = l;
    }
    

    正是通过上面的方法来设置 mOnTouchListener 的,我想上面的方法大家肯定都很熟悉吧,正是我们平时经常用的 xxx.setOnTouchListener ,好了我们从中得知如果设置了OnTouchListener则第二个判断也为true,第三个判断为如果该View是否为enable,默认都是enable的,所以同样为true。还剩最后一个:li.mOnTouchListener.onTouch(this, event),显然是回调了第二个判断中监听器的onTouch()方法,如果onTouch()方法返回true,则上面四个判断全部为true,dispatchTouchEvent()方法会返回true,并且不会执行if (!result && onTouchEvent(event))这个判断;而在这个判断中我们又看到了一个熟悉的方法:onTouchEvent()。所以想要执行onTouchEvent,则在上面的四个判断中必须至少有一个false。

    那就假定我们在onTouch()方法中返回的是false,这样就顺利地执行了onTouchEvent,那就看看onTouchEvent的源码吧:

    /**
     * Implement this method to handle touch screen motion events.
     * <p>
     * If this method is used to detect click actions, it is recommended that
     * the actions be performed by implementing and calling
     * {@link #performClick()}. This will ensure consistent system behavior,
     * including:
     * <ul>
     * <li>obeying click sound preferences
     * <li>dispatching OnClickListener calls
     * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
     * accessibility features are enabled
     * </ul>
     *
     * @param event The motion event.
     * @return True if the event was handled, false otherwise.
     */
    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();
    
        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }
    
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
    
        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }
    
                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }
    
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();
    
                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }
    
                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }
    
                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }
    
                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;
    
                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;
    
                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }
    
                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();
    
                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0);
                    }
                    break;
    
                case MotionEvent.ACTION_CANCEL:
                    setPressed(false);
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;
    
                case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);
    
                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();
    
                            setPressed(false);
                        }
                    }
                    break;
            }
    
            return true;
        }
    
        return false;
    }
    

    这段源码比 dispatchTouchEvent 的还要长,不过同样我们挑重点的看:
    if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE)
    看到这句话就大概知道了主要是判断该view是否是可点击的,如果可以点击则接着执行,否则直接返回false。可以看到if里面用switch来判断是哪种触摸事件,但在最后都是返回true的。还有一点要注意:在 ACTION_UP 中会执行 performClick() 方法:

    public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }
    
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
        return result;
    }
    

    可以看到上面的li.mOnClickListener.onClick(this);,没错,我们好像又有了新的发现。根据上面的经验,这句代码会去回调我们设置好的点击事件监听器。也就是我们平常用的xxx.setOnClickListener(listener);

    /**
     * Register a callback to be invoked when this view is clicked. If this view is not
     * clickable, it becomes clickable.
     *
     * @param l The callback that will run
     *
     * @see #setClickable(boolean)
     */
    public void setOnClickListener(@Nullable OnClickListener l) {
        if (!isClickable()) {
            setClickable(true);
        }
        getListenerInfo().mOnClickListener = l;
    }
    

    我们可以看到上面方法设置正是mListenerInfo的点击监听器,验证了上面的猜想。到了这里onTouch事件的传递机制基本已经分析完成了,也算是告一段落了。

    好了,这下我们可以解决开头的问题了,顺便我们再来小结一下:在dispatchTouchEvent中,如果设置了OnTouchListener并且View是enable的,那么首先被执行的是OnTouchListener中的onTouch(View v, MotionEvent event)。若onTouch返回true,则dispatchTouchEvent不再往下执行并且返回true;不然会执行onTouchEvent,在onTouchEvent中若View是可点击的,则返回true,不然为false。还有在onTouchEvent中若View是可点击以及当前触摸事件为ACTION_UP,会执行performClick(),回调OnClickListener的onClick方法。下面是我画的一张草图:

    触摸事件传递机制原理图

    还有一点值得注意的地方是:假如当前事件是ACTION_DOWN,只有dispatchTouchEvent返回true了之后该View才会接收到接下来的ACTION_MOVE,ACTION_UP事件,也就是说只有事件被消费了才能接收接下来的事件。

    好了,今天就到这里了,如果有什么问题可以在下面留言。

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