EffectView.gif图片碎片
UIView+DDYAnimation.h
// Created by RainDou on 16/11/8.
// Copyright © 2016年 RainDou. All rights reserved.
// Use : [view crushAnimation];
#import <UIKit/UIKit.h>
@interface UIView (DDYAnimation)
- (void)crushAnimation;
@end
UIView+DDYAnimation.m
// Created by Starain on 16/11/8.
// Copyright © 2016年 Starain. All rights reserved.
#import "UIView+DDYAnimation.h"
#define DDYRand ((float)rand()/(float)RAND_MAX)
#define ParticleW 12.0
@interface DDYLayer : CALayer
@property (nonatomic, strong)UIBezierPath *particlePath;
@end
@implementation DDYLayer
@end
@implementation UIView (DDYAnimation)
- (void)crushAnimation
{
CGSize imageSize = CGSizeMake(ParticleW, ParticleW);
CGFloat cols = self.ddy_w / imageSize.width ;
CGFloat rows = self.ddy_h /imageSize.height;
int fullCols = floorf(cols);
int fullRows = floorf(rows);
CGFloat remainderW = self.ddy_w - (fullCols * imageSize.width);
CGFloat remainderH = self.ddy_h - (fullRows * imageSize.height);
if (cols > fullCols) fullCols++;
if (rows > fullRows) fullRows++;
CGRect originalFrame = self.layer.frame;
CGRect originalBounds = self.layer.bounds;
CGImageRef fullImage = [self imageFromLayer:self.layer].CGImage;
if ([self isKindOfClass:[UIImageView class]]) {
[(UIImageView*)self setImage:nil];
}
[[self subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
[[self.layer sublayers] makeObjectsPerformSelector:@selector(removeFromSuperlayer)];
for (int y = 0; y < fullRows; ++y) {
for (int x = 0; x < fullCols; ++x) {
CGSize tileSize = imageSize;
if (x + 1 == fullCols && remainderW > 0) {
tileSize.width = remainderW;
}
if (y + 1 == fullRows && remainderH > 0) {
tileSize.height = remainderH;
}
CGRect layerRect = (CGRect){{x*imageSize.width, y*imageSize.height}, tileSize};
CGImageRef tileImage = CGImageCreateWithImageInRect(fullImage,layerRect);
DDYLayer *layer = [DDYLayer layer];
layer.frame = layerRect;
layer.contents = (__bridge id)(tileImage);
layer.borderWidth = 0.0f;
layer.borderColor = [UIColor blackColor].CGColor;
layer.particlePath = [self pathForLayer:layer parentRect:originalFrame];
[self.layer addSublayer:layer];
CGImageRelease(tileImage);
}
}
[self.layer setFrame:originalFrame];
[self.layer setBounds:originalBounds];
self.layer.backgroundColor = [UIColor clearColor].CGColor;
NSArray *sublayersArray = [self.layer sublayers];
[sublayersArray enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
DDYLayer *layer = (DDYLayer *)obj;
CAKeyframeAnimation *moveAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
moveAnim.path = layer.particlePath.CGPath;
moveAnim.removedOnCompletion = NO;
moveAnim.fillMode=kCAFillModeForwards;
NSArray *timingFunctions = [NSArray arrayWithObjects:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut],nil];
[moveAnim setTimingFunctions:timingFunctions];
NSTimeInterval speed = 2.35*DDYRand;
CAAnimationGroup *animGroup = [CAAnimationGroup animation];
animGroup.animations = [NSArray arrayWithObjects:moveAnim, nil];
animGroup.duration = speed;
animGroup.fillMode =kCAFillModeForwards;
animGroup.delegate = self;
animGroup.autoreverses = YES;
[animGroup setValue:layer forKey:@"animationLayer"];
[layer addAnimation:animGroup forKey:nil];
}];
}
- (UIImage *)imageFromLayer:(CALayer *)layer
{
UIGraphicsBeginImageContext([layer frame].size);
[layer renderInContext:UIGraphicsGetCurrentContext()];
return UIGraphicsGetImageFromCurrentImageContext();
}
- (UIBezierPath *)pathForLayer:(CALayer *)layer parentRect:(CGRect)rect
{
UIBezierPath *particlePath = [UIBezierPath bezierPath];
[particlePath moveToPoint:layer.position];
float r1 = (DDYRand) + 0.3f;
float r2 = (DDYRand)+ 0.4f;
float r3 = r1*r2;
int upOrDown = (r1 <= 0.5) ? 1 : -1;
CGPoint curvePoint = CGPointZero;
CGPoint endPoint = CGPointZero;
float maxLeftRightShift = 1.f * DDYRand;
CGFloat layerYPosAndHeight = (self.superview.ddy_h-((layer.position.y+layer.frame.size.height)))*DDYRand;
CGFloat layerXPosAndHeight = (self.superview.ddy_w-((layer.position.x+layer.frame.size.width)))*r3;
float endY = self.superview.ddy_h-self.frame.origin.y;
if (layer.position.x <= rect.size.width*0.5) {
endPoint = CGPointMake(-layerXPosAndHeight, endY);
curvePoint= CGPointMake((((layer.position.x*0.5)*r3)*upOrDown)*maxLeftRightShift,-layerYPosAndHeight);
} else {
endPoint = CGPointMake(layerXPosAndHeight, endY);
curvePoint= CGPointMake((((layer.position.x*0.5)*r3)*upOrDown+rect.size.width)*maxLeftRightShift, -layerYPosAndHeight);
}
[particlePath addQuadCurveToPoint:endPoint
controlPoint:curvePoint];
return particlePath;
}
@end
毛玻璃
// EffectVC.m
// Created by starain on 15/8/25.
// Copyright © 2015年 Starain. All rights reserved.
/** 毛玻璃特效类型
* UIBlurEffectStyleExtraLight,
* UIBlurEffectStyleLight,
* UIBlurEffectStyleDark
*/
#import "EffectVC.h"
@interface EffectVC ()
{
UIVisualEffectView *effectView;
UIButton *CtrlBtn;
}
@end
@implementation EffectVC
- (void)viewDidLoad {
[super viewDidLoad];
[self setupImageView];
[self setupBlurEffectView];
[self setupControlBtn];
}
- (void)setupImageView
{
UIImageView *imgV = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Animation"]];
[imgV setContentMode:UIViewContentModeScaleToFill];
[imgV setCenter:self.view.center];
[self.view addSubview:imgV];
[imgV crushAnimation];
}
- (void)setupBlurEffectView
{
UIBlurEffect *blur = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
effectView = [[UIVisualEffectView alloc] initWithEffect:blur];
effectView.frame = self.view.bounds;
effectView.hidden = YES;
[self.view addSubview:effectView];
}
- (void)setupControlBtn
{
NSString *titleNor = @"QQ:634778311 显示毛玻璃 By Rain Dou";
NSString *titleSel = @"QQ:634778311 隐藏毛玻璃 By Rain Dou";
CtrlBtn = [UIButton buttonWithType:UIButtonTypeCustom];
CtrlBtn.frame = CGRectMake(0, 64, DDYSCREENW, 30);
[CtrlBtn setTitleColor:[UIColor redColor] forState:UIControlStateNormal];
[CtrlBtn setAttributedTitle:[self attributeStr:titleNor] forState:UIControlStateNormal];
[CtrlBtn setAttributedTitle:[self attributeStr:titleSel] forState:UIControlStateSelected];
CtrlBtn.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview:CtrlBtn];
[CtrlBtn addTarget:self action:@selector(ControlEffectView) forControlEvents:UIControlEventTouchUpInside];
effectView.opaque = .23f;
}
- (NSMutableAttributedString *)attributeStr:(NSString *)str
{
NSMutableAttributedString *strSel = [[NSMutableAttributedString alloc] initWithString:str];
[strSel addAttribute:NSFontAttributeName value:[UIFont systemFontOfSize:14] range:NSMakeRange(0,12)];
[strSel addAttribute:NSFontAttributeName value:[UIFont systemFontOfSize:17] range:NSMakeRange(12,6)];
[strSel addAttribute:NSForegroundColorAttributeName value:[UIColor blueColor]range:NSMakeRange(0,12)];
[strSel addAttribute:NSForegroundColorAttributeName value:[UIColor redColor] range:NSMakeRange(12,6)];
return strSel;
}
- (void)ControlEffectView
{
effectView.hidden = !(CtrlBtn.selected = !CtrlBtn.selected);
}
@end
透明度报错
* 错误警告: is being asked to animate its opacity. This will cause the effect to appear broken until opacity returns to 1.
* 错误原因: 使用 alpha 设置了透明度
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