要想快速入门还是只能看文档,看视频太慢了,看不全。
在w3cschool有文档的相关教程
https://www.w3cschool.cn/unity3d_jc/unity3d_jc-zyo1383m.html
新手选择3d空项目,无法创建项目可能是权限管理,网络vpn等问题。
绑定脚本
在assets里面随便新建一个cs类,默认就有一个模板,
要做的是绑定到控件里面,
image.png
我这里选择绑定摄像机,
脚本完整代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyMove : MonoBehaviour
{
public GameObject myCube;
public GameObject myCube2;
public int transSpeed = 100;
public float rotaSpeed = 10.5f;
public float scale = 1.3f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
// this.
//this.transform.
this.transform.Translate(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
}
void OnGUI()
{
if (GUILayout.Button("创建Cute", GUILayout.Height(30)))
{
myCube = GameObject.CreatePrimitive(PrimitiveType.Cube);
myCube.AddComponent<Rigidbody>();
myCube.GetComponent<Renderer>().material.color = Color.blue;
myCube.transform.position = new Vector3(0, 10, 0);
}
if (GUILayout.Button("创建Sphere", GUILayout.Height(30)))
{
GameObject m_cube = GameObject.CreatePrimitive(PrimitiveType.Sphere);
m_cube.AddComponent<Rigidbody>();
m_cube.GetComponent<Renderer>().material.color = Color.red;
m_cube.transform.position = new Vector3(0, 10, 0);
}
if (GUILayout.Button("移动立方体", GUILayout.Height(30)))
{
if (myCube == null)
{
showTipDialog("立方体为空");
return;
}
myCube.transform.Translate(Vector3.forward * transSpeed * Time.deltaTime, Space.World);
}
if (GUILayout.Button("旋转立方体", GUILayout.Height(30)))
{
if (myCube == null)
{
showTipDialog("立方体为空");
return;
}
myCube.transform.Rotate(Vector3.up * rotaSpeed, Space.World);
}
if (GUILayout.Button("缩放立方体"))
{
if (myCube == null)
{
showTipDialog("立方体为空");
return;
}
if (myCube.transform.localScale.y == scale)
{
myCube.transform.localScale = new Vector3(1, 1, 1);
}
else
{
myCube.transform.localScale = new Vector3(scale, scale, scale);
}
}
if (GUILayout.Button("隐藏立方体"))
{
if (myCube == null)
{
showTipDialog("立方体为空");
return;
}
if (myCube.activeSelf)
{
myCube.SetActive(false);
}
else
{
myCube.SetActive(true);
}
}
if (GUILayout.Button("销毁立方体"))
{
if (myCube == null)
{
showTipDialog("立方体为空");
return;
}
// this.Remove
myCube.transform.localScale = new Vector3(scale, scale, scale);
Destroy(myCube);
}
}
public void showTipDialog(string tip)
{
UnityEditor.EditorUtility.DisplayDialog("提示", tip, "确认");
// return;
}
}
运行效果
image.png
当然上图里面部分东西是我手动添加的,其他是通过脚本触发自动执行的。
脚本提示问题
在unity3d中,选择edit-首选项->
image.png
如下图所示选择识别到的visual studio
image.png
如果没有配置的情况下用vs打开是没有语法提示的,配置好之后的效果
不难看出,实际上是载入了assembly-csharp.dll,玩游戏逆向的朋友应该对这个很熟悉,
https://docs.microsoft.com/zh-cn/visualstudio/gamedev/unity/get-started/getting-started-with-visual-studio-tools-for-unity?view=vs-2022&pivots=windows
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