项目有需求设置图片顶部是圆角,底部是直角的需求:
在网上搜索了很久,终于找到一个比较完美的,在搜索过程中,发现有很多文章巴拉巴拉怼一大堆代码,复制到自己项目里面没法用,心里...
代码(不是我写的,我不会,原原本本的搬运过来了):
/**
* glide 输出指定圆角
*/
public class RoundedCornersTransformation extends BitmapTransformation {
private static final int VERSION = 1;
private static final String ID = "jp.wasabeef.glide.transformations.RoundedCornersTransformation." + VERSION;
@Override
protected Bitmap transform(@NonNull BitmapPool pool, @NonNull Bitmap toTransform, int outWidth, int outHeight) {
int width = toTransform.getWidth();
int height = toTransform.getHeight();
Bitmap bitmap = pool.get(width, height, Bitmap.Config.ARGB_8888);
bitmap.setHasAlpha(true);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(toTransform, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
drawRoundRect(canvas, paint, width, height);
return bitmap;
}
/**
* 圆角的类型
*/
public enum CornerType {
/**
* 圆角的类型枚举
*/
ALL,
TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT,
TOP, BOTTOM, LEFT, RIGHT,
OTHER_TOP_LEFT, OTHER_TOP_RIGHT, OTHER_BOTTOM_LEFT, OTHER_BOTTOM_RIGHT,
DIAGONAL_FROM_TOP_LEFT, DIAGONAL_FROM_TOP_RIGHT
}
private int radius;
private int diameter;
private int margin;
private CornerType cornerType;
public RoundedCornersTransformation(int radius, int margin) {
this(radius, margin, CornerType.ALL);
}
/**
* @param radius 圆角角度
* @param margin 边距
* @param cornerType 圆角的类型
*/
public RoundedCornersTransformation(int radius, int margin, CornerType cornerType) {
this.radius = radius;
this.diameter = this.radius * 2;
this.margin = margin;
this.cornerType = cornerType;
}
private void drawRoundRect(Canvas canvas, Paint paint, float width, float height) {
float right = width - margin;
float bottom = height - margin;
switch (cornerType) {
case ALL:
canvas.drawRoundRect(new RectF(margin, margin, right, bottom), radius, radius, paint);
break;
case TOP_LEFT:
drawTopLeftRoundRect(canvas, paint, right, bottom);
break;
case TOP_RIGHT:
drawTopRightRoundRect(canvas, paint, right, bottom);
break;
case BOTTOM_LEFT:
drawBottomLeftRoundRect(canvas, paint, right, bottom);
break;
case BOTTOM_RIGHT:
drawBottomRightRoundRect(canvas, paint, right, bottom);
break;
case TOP:
drawTopRoundRect(canvas, paint, right, bottom);
break;
case BOTTOM:
drawBottomRoundRect(canvas, paint, right, bottom);
break;
case LEFT:
drawLeftRoundRect(canvas, paint, right, bottom);
break;
case RIGHT:
drawRightRoundRect(canvas, paint, right, bottom);
break;
case OTHER_TOP_LEFT:
drawOtherTopLeftRoundRect(canvas, paint, right, bottom);
break;
case OTHER_TOP_RIGHT:
drawOtherTopRightRoundRect(canvas, paint, right, bottom);
break;
case OTHER_BOTTOM_LEFT:
drawOtherBottomLeftRoundRect(canvas, paint, right, bottom);
break;
case OTHER_BOTTOM_RIGHT:
drawOtherBottomRightRoundRect(canvas, paint, right, bottom);
break;
case DIAGONAL_FROM_TOP_LEFT:
drawDiagonalFromTopLeftRoundRect(canvas, paint, right, bottom);
break;
case DIAGONAL_FROM_TOP_RIGHT:
drawDiagonalFromTopRightRoundRect(canvas, paint, right, bottom);
break;
default:
canvas.drawRoundRect(new RectF(margin, margin, right, bottom), radius, radius, paint);
break;
}
}
private void drawTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(margin, margin, margin + diameter, margin + diameter), radius,
radius, paint);
canvas.drawRect(new RectF(margin, margin + radius, margin + radius, bottom), paint);
canvas.drawRect(new RectF(margin + radius, margin, right, bottom), paint);
}
private void drawTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - diameter, margin, right, margin + diameter), radius,
radius, paint);
canvas.drawRect(new RectF(margin, margin, right - radius, bottom), paint);
canvas.drawRect(new RectF(right - radius, margin + radius, right, bottom), paint);
}
private void drawBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(margin, bottom - diameter, margin + diameter, bottom), radius,
radius, paint);
canvas.drawRect(new RectF(margin, margin, margin + diameter, bottom - radius), paint);
canvas.drawRect(new RectF(margin + radius, margin, right, bottom), paint);
}
private void drawBottomRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - diameter, bottom - diameter, right, bottom), radius,
radius, paint);
canvas.drawRect(new RectF(margin, margin, right - radius, bottom), paint);
canvas.drawRect(new RectF(right - radius, margin, right, bottom - radius), paint);
}
private void drawTopRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(margin, margin, right, margin + diameter), radius, radius,
paint);
canvas.drawRect(new RectF(margin, margin + radius, right, bottom), paint);
}
private void drawBottomRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(margin, bottom - diameter, right, bottom), radius, radius,
paint);
canvas.drawRect(new RectF(margin, margin, right, bottom - radius), paint);
}
private void drawLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(margin, margin, margin + diameter, bottom), radius, radius,
paint);
canvas.drawRect(new RectF(margin + radius, margin, right, bottom), paint);
}
private void drawRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - diameter, margin, right, bottom), radius, radius, paint);
canvas.drawRect(new RectF(margin, margin, right - radius, bottom), paint);
}
private void drawOtherTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(margin, bottom - diameter, right, bottom), radius, radius,
paint);
canvas.drawRoundRect(new RectF(right - diameter, margin, right, bottom), radius, radius, paint);
canvas.drawRect(new RectF(margin, margin, right - radius, bottom - radius), paint);
}
private void drawOtherTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(margin, margin, margin + diameter, bottom), radius, radius,
paint);
canvas.drawRoundRect(new RectF(margin, bottom - diameter, right, bottom), radius, radius,
paint);
canvas.drawRect(new RectF(margin + radius, margin, right, bottom - radius), paint);
}
private void drawOtherBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(margin, margin, right, margin + diameter), radius, radius,
paint);
canvas.drawRoundRect(new RectF(right - diameter, margin, right, bottom), radius, radius, paint);
canvas.drawRect(new RectF(margin, margin + radius, right - radius, bottom), paint);
}
private void drawOtherBottomRightRoundRect(Canvas canvas, Paint paint, float right,
float bottom) {
canvas.drawRoundRect(new RectF(margin, margin, right, margin + diameter), radius, radius,
paint);
canvas.drawRoundRect(new RectF(margin, margin, margin + diameter, bottom), radius, radius,
paint);
canvas.drawRect(new RectF(margin + radius, margin + radius, right, bottom), paint);
}
private void drawDiagonalFromTopLeftRoundRect(Canvas canvas, Paint paint, float right,
float bottom) {
canvas.drawRoundRect(new RectF(margin, margin, margin + diameter, margin + diameter), radius,
radius, paint);
canvas.drawRoundRect(new RectF(right - diameter, bottom - diameter, right, bottom), radius,
radius, paint);
canvas.drawRect(new RectF(margin, margin + radius, right - diameter, bottom), paint);
canvas.drawRect(new RectF(margin + diameter, margin, right, bottom - radius), paint);
}
private void drawDiagonalFromTopRightRoundRect(Canvas canvas, Paint paint, float right,
float bottom) {
canvas.drawRoundRect(new RectF(right - diameter, margin, right, margin + diameter), radius,
radius, paint);
canvas.drawRoundRect(new RectF(margin, bottom - diameter, margin + diameter, bottom), radius,
radius, paint);
canvas.drawRect(new RectF(margin, margin, right - radius, bottom - radius), paint);
canvas.drawRect(new RectF(margin + radius, margin + radius, right, bottom), paint);
}
@Override
public String toString() {
return "RoundedTransformation(radius=" + radius + ", margin=" + margin + ", diameter="
+ diameter + ", cornerType=" + cornerType.name() + ")";
}
@Override
public boolean equals(Object o) {
return o instanceof RoundedCornersTransformation &&
((RoundedCornersTransformation) o).radius == radius &&
((RoundedCornersTransformation) o).diameter == diameter &&
((RoundedCornersTransformation) o).margin == margin &&
((RoundedCornersTransformation) o).cornerType == cornerType;
}
@Override
public int hashCode() {
return ID.hashCode() + radius * 10000 + diameter * 1000 + margin * 100 + cornerType.ordinal() * 10;
}
@Override
public void updateDiskCacheKey(@NonNull MessageDigest messageDigest) {
messageDigest.update((ID + radius + diameter + margin + cornerType).getBytes(CHARSET));
}
}
使用:
// 圆角图片 new RoundedCornersTransformation 参数为 :半径 , 外边距 , 圆角方向(ALL,BOTTOM,TOP,RIGHT,LEFT,BOTTOM_LEFT等等)
//顶部左边圆角
RoundedCornersTransformation transformation = new RoundedCornersTransformation
(20, 0, RoundedCornersTransformation.CornerType.TOP_LEFT);
//顶部右边圆角
RoundedCornersTransformation transformation1 = new RoundedCornersTransformation
(20, 0, RoundedCornersTransformation.CornerType.TOP_RIGHT);
//组合各种Transformation,
MultiTransformation<android.graphics.Bitmap> mation = new MultiTransformation<>
//Glide设置圆角图片后设置ImageVIew的scanType="centerCrop"无效解决办法,将new CenterCrop()添加至此
(new CenterCrop(), transformation, transformation1);
Glide.with(context)
.load(R.drawable.temp2)
//切圆形
.apply(RequestOptions.bitmapTransform(mation))
.into(imageView);
[友情链接]https://www.cnblogs.com/guanxinjing/p/9708581.html
还有一个GitHub开源库,可以参考一下,也是在上面链接里面找到的,我就是在他开源库里面复制的代码,
一个Android转换库,为Glide提供各种图像转换。(作者还有其他图片加载框架的转换库)
[glide-transformations]https://github.com/wasabeef/glide-transformations
为什么写这个文章:
我自己在搜索的过程中,看到了很多链接,点开了好多个,都没法用。
目的就是希望下一个遇到此问题的人,搜索的时候增加一点实用答案的几率;
欢迎留言交流
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