(一)绑定
调一个BIP文件出来,
![](https://img.haomeiwen.com/i6000294/a1da034712c9d463.png)
修改一下骨骼参数,比如手指关节 大小
![](https://img.haomeiwen.com/i6000294/b881e25c6c724d14.jpg)
右键鼠标,冻结模型--然后线框模式 调整
![](https://img.haomeiwen.com/i6000294/462c84b3dc7a183c.jpg)
调整biped骨骼 移动、缩放
![](https://img.haomeiwen.com/i6000294/abb913a59271581c.jpg)
![](https://img.haomeiwen.com/i6000294/bf2b9f7aa4703387.png)
调整好之后,复制这半边的,向对面粘贴
![](https://img.haomeiwen.com/i6000294/dcff930b27c5c243.png)
![](https://img.haomeiwen.com/i6000294/a516ef0096f03521.jpg)
模型解冻转---化为可编辑多边形---线框模式取消
![](https://img.haomeiwen.com/i6000294/672a969690cf15a8.png)
调好之后,骨骼绑定,给模型添加蒙皮才能绑定
![](https://img.haomeiwen.com/i6000294/748b94cbcf69bfce.jpg)
(二)权重
找到权重的按钮
![](https://img.haomeiwen.com/i6000294/9c9a23d45c49c56d.jpg)
把骨骼改成线框显示有利于 后期调节
![](https://img.haomeiwen.com/i6000294/9f8cd92ef3033041.jpg)
选择对应的骨骼,有数值更改;0是不控制,1是绝对控制
![](https://img.haomeiwen.com/i6000294/ccddffd59912abc5.jpg)
先选骨骼--再选模型上的点----再选择控制数值
![](https://img.haomeiwen.com/i6000294/04927c407a381223.png)
(三)动画
姿态都是可以复制、反向粘贴的
![](https://img.haomeiwen.com/i6000294/ed83054650a70a74.jpg)
动画要么套现有的动作文件;要么就是K关键帧
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