通过对rgb像素点的矩阵处理,实现图像:
/**
* 处理颜色矩阵
*
* @param bm
* @param hue 色调
* @param saturation 饱和度
* @param bright 亮度
* @return
*/
public Bitmap handlerBitmapEffect(Bitmap bm, float hue, float saturation, float bright) {
Bitmap bitmap = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
ColorMatrix mHueMatrix = new ColorMatrix();
mHueMatrix.setRotate(0, hue);
mHueMatrix.setRotate(1, hue);
mHueMatrix.setRotate(2, hue);
ColorMatrix mSaturationMatrix = new ColorMatrix();
mSaturationMatrix.setSaturation(saturation);
ColorMatrix mBrightMatrix = new ColorMatrix();
mBrightMatrix.setScale(bright, bright, bright, 1);
ColorMatrix imgMatrix = new ColorMatrix();
imgMatrix.postConcat(mHueMatrix);
imgMatrix.postConcat(mSaturationMatrix);
imgMatrix.postConcat(mBrightMatrix);
mPaint.setColorFilter(new ColorMatrixColorFilter(imgMatrix));
canvas.drawBitmap(bm, 0, 0, mPaint);
return bitmap;
}
1.老照片效果的处理公式:
r1 = (int)(0.393*r+0.769*g+0.189*b);
g1 = (int)(0.349*r+0.686*g+0.168*b);
b1 = (int)(0.272*r+0.534*g+0.131*b);
/** 老照片 */
public static Bitmap handleImagePixelsOldPhoto(Bitmap bm) {
Bitmap bmp = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(),
Bitmap.Config.ARGB_8888);
int width = bm.getWidth();
int height = bm.getHeight();
int color = 0;
int r, g, b, a, r1, g1, b1;
int[] oldPx = new int[width * height];
int[] newPx = new int[width * height];
bm.getPixels(oldPx, 0, bm.getWidth(), 0, 0, width, height);
for (int i = 0; i < width * height; i++) {
color = oldPx[i];
a = Color.alpha(color);
r = Color.red(color);
g = Color.green(color);
b = Color.blue(color);
r1 = (int) (0.393 * r + 0.769 * g + 0.189 * b);
g1 = (int) (0.349 * r + 0.686 * g + 0.168 * b);
b1 = (int) (0.272 * r + 0.534 * g + 0.131 * b);
if (r1 > 255) {
r1 = 255;
}
if (g1 > 255) {
g1 = 255;
}
if (b1 > 255) {
b1 = 255;
}
newPx[i] = Color.argb(a, r1, g1, b1);
}
bmp.setPixels(newPx, 0, width, 0, 0, width, height);
return bmp;
}
2.浮雕效果处理公式:
r = (r - r1 + 127);
g = (g - g1 + 127);
b = (b - b1 + 127);
/** 浮雕效果 */
public static Bitmap handleImagePixelsRelief(Bitmap bm) {
Bitmap bmp = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(),
Bitmap.Config.ARGB_8888);
int width = bm.getWidth();
int height = bm.getHeight();
int color = 0, colorBefore = 0;
int a, r, g, b;
int r1, g1, b1;
int[] oldPx = new int[width * height];
int[] newPx = new int[width * height];
bm.getPixels(oldPx, 0, bm.getWidth(), 0, 0, width, height);
for (int i = 1; i < width * height; i++) {
colorBefore = oldPx[i - 1];
a = Color.alpha(colorBefore);
r = Color.red(colorBefore);
g = Color.green(colorBefore);
b = Color.blue(colorBefore);
color = oldPx[i];
r1 = Color.red(color);
g1 = Color.green(color);
b1 = Color.blue(color);
r = (r - r1 + 127);
g = (g - g1 + 127);
b = (b - b1 + 127);
if (r > 255) {
r = 255;
}
if (g > 255) {
g = 255;
}
if (b > 255) {
b = 255;
}
newPx[i] = Color.argb(a, r, g, b);
}
bmp.setPixels(newPx, 0, width, 0, 0, width, height);
return bmp;
}
3.底片效果处理公式:
r = 255 - r;
g = 255 - g;
b = 255 - b;
/** 底片效果 */
public static Bitmap handleImageNegative(Bitmap bm) {
int width = bm.getWidth();
int height = bm.getHeight();
int color;
int r, g, b, a;
Bitmap bmp = Bitmap.createBitmap(width, height
, Bitmap.Config.ARGB_8888);
int[] oldPx = new int[width * height];
int[] newPx = new int[width * height];
bm.getPixels(oldPx, 0, width, 0, 0, width, height);
for (int i = 0; i < width * height; i++) {
color = oldPx[i];
r = Color.red(color);
g = Color.green(color);
b = Color.blue(color);
a = Color.alpha(color);
r = 255 - r;
g = 255 - g;
b = 255 - b;
if (r > 255) {
r = 255;
} else if (r < 0) {
r = 0;
}
if (g > 255) {
g = 255;
} else if (g < 0) {
g = 0;
}
if (b > 255) {
b = 255;
} else if (b < 0) {
b = 0;
}
newPx[i] = Color.argb(a, r, g, b);
}
bmp.setPixels(newPx, 0, width, 0, 0, width, height);
return bmp;
}
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