iOS 转场动画

作者: CrazySteven | 来源:发表于2016-05-31 16:46 被阅读749次

    前几天听了彦祖哥的转场动画,收获颇丰,经过彦祖哥的同意,在此写成文字版分享给大家。

    转场动画介绍了两种,一种是翻页效果的转场动画,一种是通过截图进行的转场动画,下面先说下翻页效果的转场动画

    翻页转场

    翻页效果的转场动画一共是三步,分别是翻转、处理透明度、加手势
    准备动作:
    FirstVC遵守UINavigationControllerDelegate,创建两个实例,我们把翻转动画独立到两个实例中(push/pop),实例都需要遵守UIViewControllerAnimatedTransitioning(必须写到.h文件中,因为navigation的代理要求返回的对象遵守此协议)。

    翻转
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];//左右翻页围绕Y轴
        animation.duration = [self transitionDuration:transitionContext];
        animation.fromValue = @(M_PI_2);
        animation.toValue = @(0);
        animation.delegate = self;
        [toViewController.view.layer addAnimation:animation forKey:@"rotateAnimation"];
        //更改锚点(图片围绕锚点翻转)和位置(翻转后VC的位置) 
        toViewController.view.layer.anchorPoint = CGPointMake(1, 0.5);
        toViewController.view.layer.position = CGPointMake(CGRectGetMaxX(fromViewController.view.frame), CGRectGetMidY(toViewController.view.frame));
    
    处理透明度
    CATransform3D transform = CATransform3DIdentity;
    transform.m34 = -1/500.0;
    toViewController.view.layer.transform = transform;
    
    增加手势
    _pan = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(handlEdgeScreenPanGesture:)];
        _pan.edges = UIRectEdgeRight;
        [self.view addGestureRecognizer:_pan];
    //手势响应方法:    
    - (void)handlEdgeScreenPanGesture:(UIScreenEdgePanGestureRecognizer *)recognizer
    {
        CGFloat progress = fabs([recognizer translationInView:self.view].x)/CGRectGetWidth(self.view.frame);
        
        switch (recognizer.state) {
            case UIGestureRecognizerStateBegan:
                _interaction = [[UIPercentDrivenInteractiveTransition alloc] init];
                [self performSegueWithIdentifier:@"gPushToSecond" sender:nil];
                break;
            case UIGestureRecognizerStateChanged:
                [_interaction updateInteractiveTransition:progress];
                break;
            case UIGestureRecognizerStateEnded:
            case UIGestureRecognizerStateCancelled:
            {
                
                if (progress >= 0.5) {
                    [_interaction finishInteractiveTransition];
                }else {
                    [_interaction cancelInteractiveTransition];
                }
                
                _interaction = nil;
            }
            default:
                break;
        }
    }
    

    这样三步就ok了。然后我们来说说通过截图进行翻转的动画:

    通过截图进行转场(彦祖哥说的截图大法)

    准备工作:FirstVC遵守UINavigationControllerDelegateUIViewControllerTransitioningDelegate

    截图并设置frame

    坐标系的转换是纯数学问题,就是换了参考系而已,可以参考bounds和frame的区别来考虑,这里就不详细讲了。

    UIView * cellImageSnapshot = [fromViewController.smallImageView snapshotViewAfterScreenUpdates:YES];
        cellImageSnapshot.frame = [containerView convertRect:fromViewController.smallImageView.frame fromView:fromViewController.containerView];
        fromViewController.smallImageView.hidden = YES;
        
        toViewController.view.frame = [transitionContext finalFrameForViewController:toViewController];
        toViewController.view.alpha = 0;
        toViewController.bigImageView.hidden = YES;
    
    完成动画
    [UIView animateWithDuration:duration animations:^{
            toViewController.view.alpha = 1.0;
            
            CGRect frame = [containerView convertRect:toViewController.bigImageView.frame fromView:toViewController.view];
            cellImageSnapshot.frame = frame;
        } completion:^(BOOL finished) {
            toViewController.bigImageView .hidden = NO;
            fromViewController.smallImageView.hidden = NO;
            [cellImageSnapshot removeFromSuperview];
            
            [transitionContext completeTransition:!transitionContext.transitionWasCancelled];
        }];
    

    具体效果可以看Demo,Demo地址:Transition-Demo

    版权声明:本文为 Crazy Steven 原创出品,欢迎转载,转载时请注明出处,此文章打赏所获收益皆归彦祖哥所有(如果有的话)!

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