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好玩的Canvas射箭小游戏

好玩的Canvas射箭小游戏

作者: 横冲直撞666 | 来源:发表于2017-04-22 16:43 被阅读91次

    <!DOCTYPE html>

    <html>

    <head>

    <title>Canvas射箭小游戏</title>

    </head>

    <style type="text/css">

    body{

    margin:0;

    background:#222;

     

    margin:20px;

    }

    svg{

    width:100%;

    height:100%;

    position:fixed;

    top:0;

    left:0;

    }

    span{

    color:white;

    font-family:sans-serif;

    opacity:.3;

    }

    </style>

    <script src="http://demo.mycodes.net/youxi/canvas_shejian/js/TweenMax.min.js"></script>

    <script src="http://demo.mycodes.net/youxi/canvas_shejian/js/MorphSVGPlugin.min.js"></script>

     

    <body>

    <svg id="game" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1000 400" overflow="visible">

    <linearGradient id="ArcGradient" >

    <stop offset="0"  stop-color="#fff" stop-opacity=".2"/>

    <stop offset="50%" stop-color="#fff" stop-opacity="0"/>

    </linearGradient>

    <path id="arc" fill="none" stroke="url(#ArcGradient)" stroke-width="4" d="M100,250c250-400,550-400,800,0"  pointer-events="none"/>

    <defs>

    <g id="arrow">

    <line x2="60" fill="none" stroke="#888" stroke-width="2" />

    <polygon fill="#fdfdfd" points="64 0 58 2 56 0 58 -2" />

    <polygon fill="#88ce02" points="2 -3 -4 -3 -1 0 -4 3 2 3 5 0" />

    </g>

    </defs>

    <g id="target">

    <path fill="#FFF" d="M924.2,274.2c-21.5,21.5-45.9,19.9-52,3.2c-4.4-12.1,2.4-29.2,14.2-41c11.8-11.8,29-18.6,41-14.2 C944.1,228.3,945.7,252.8,924.2,274.2z" />

    <path fill="#F4531C" d="M915.8,265.8c-14.1,14.1-30.8,14.6-36,4.1c-4.1-8.3,0.5-21.3,9.7-30.5s22.2-13.8,30.5-9.7 C930.4,235,929.9,251.7,915.8,265.8z" />

    <path fill="#FFF" d="M908.9,258.9c-8,8-17.9,9.2-21.6,3.5c-3.2-4.9-0.5-13.4,5.6-19.5c6.1-6.1,14.6-8.8,19.5-5.6 C918.1,241,916.9,250.9,908.9,258.9z" />

    <path fill="#F4531C" d="M903.2,253.2c-2.9,2.9-6.7,3.6-8.3,1.7c-1.5-1.8-0.6-5.4,2-8c2.6-2.6,6.2-3.6,8-2 C906.8,246.5,906.1,250.2,903.2,253.2z" />

    </g>

    <g id="bow" fill="none" stroke-linecap="round" vector-effect="non-scaling-stroke" pointer-events="none">

    <polyline fill="none" stroke="#ddd" stroke-linecap="round" points="88,200 88,250 88,300"/>

    <path fill="none" stroke="#88ce02" stroke-width="3" stroke-linecap="round" d="M88,300 c0-10.1,12-25.1,12-50s-12-39.9-12-50"/>

    </g>

    <g class="arrow-angle"><use x="100" y="250" xlink:href="#arrow"/></g>

    <clipPath id="mask">

    <polygon opacity=".5" points="0,0 1500,0 1500,200 970,290 950,240 925,220 875,280 890,295 920,310 0,350" pointer-events="none"/>

    </clipPath>

    <g class="arrows" clip-path="url(#mask)"  pointer-events="none">

    </g>

    <g class="miss" fill="#aaa" opacity="0" transform="translate(0, 100)">

    <path d="M358 194L363 118 386 120 400 153 416 121 440 119 446 203 419 212 416 163 401 180 380 160 381 204"/>

    <path d="M450 120L458 200 475 192 474 121"/>

    <path d="M537 118L487 118 485 160 515 162 509 177 482 171 482 193 529 199 538 148 501 146 508 133 537 137"/>

    <path d="M540 202L543 178 570 186 569 168 544 167 546 122 590 116 586 142 561 140 560 152 586 153 586 205"/>

    <path d="M595,215l5-23l31,0l-5,29L595,215z M627,176l13-70l-41-0l-0,70L627,176z"/>

    </g>

    <g class="bullseye" fill="#F4531C" opacity="0">

    <path d="M322,159l15-21l-27-13l-32,13l15,71l41-14l7-32L322,159z M292,142h20l3,8l-16,8 L292,142z M321,182l-18,9l-4-18l23-2V182z"/>

    <path d="M340 131L359 125 362 169 381 167 386 123 405 129 392 183 351 186z"/>

    <path d="M413 119L402 188 450 196 454 175 422 175 438 120z"/>

    <path d="M432 167L454 169 466 154 451 151 478 115 453 113z"/>

    <path d="M524 109L492 112 466 148 487 155 491 172 464 167 463 184 502 191 513 143 487 141 496 125 517 126z"/>

    <path d="M537 114L512 189 558 199 566 174 533 175 539 162 553 164 558 150 543 145 547 134 566 148 575 124z"/>

    <path d="M577 118L587 158 570 198 587 204 626 118 606 118 598 141 590 112z"/>

    <path d="M635 122L599 198 643 207 649 188 624 188 630 170 639 178 645 162 637 158 649 143 662 151 670 134z"/>

    <path d="M649,220l4-21l28,4l-6,25L649,220z M681,191l40-79l-35-8L659,184L681,191z"/>

    </g>

    <g class="hit" fill="#ffcc00" opacity="0" transform="translate(180, -80) rotate(12) ">

    <path d="M383 114L385 195 407 191 406 160 422 155 418 191 436 189 444 112 423 119 422 141 407 146 400 113"/>

    <path d="M449 185L453 113 477 112 464 186"/>

    <path d="M486 113L484 130 506 130 481 188 506 187 520 131 540 135 545 119"/>

    <path d="M526,195l5-20l22,5l-9,16L526,195z M558,164l32-44l-35-9l-19,51L558,164z"/>

    </g>

    <!-- <line x1= "875", y1= "280", x2= "925", y2= "220" stroke="red"/>

     

    <circle class="point" r="7" fill="purple" opacity=".4"/> -->

    </svg>

    <span>点击弓然后射箭!</span>

    </body>

    <script type="text/javascript">

    var svg = document.querySelector("svg");

    var cursor = svg.createSVGPoint();

    var arrows = document.querySelector(".arrows");

    var randomAngle = 0;

     

    // center of target

    var target = {

    x: 900,

    y: 249.5

    };

     

    // target intersection line segment

    var lineSegment = {

    x1: 875,

    y1: 280,

    x2: 925,

    y2: 220

    };

     

    // bow rotation point

    var pivot = {

    x: 100,

    y: 250

    };

    aim({

    clientX: 320,

    clientY: 300

    });

     

     

     

    // set up start drag event

    window.addEventListener("mousedown", draw);

     

    function draw(e) {

    // pull back arrow

    randomAngle = (Math.random() * Math.PI * 0.03) - 0.015;

    TweenMax.to(".arrow-angle use", 0.3, {

    opacity: 1

    });

    window.addEventListener("mousemove", aim);

    window.addEventListener("mouseup", loose);

    aim(e);

    }

     

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    function aim(e) {

    // get mouse position in relation to svg position and scale

    var point = getMouseSVG(e);

    point.x = Math.min(point.x, pivot.x - 7);

    point.y = Math.max(point.y, pivot.y + 7);

    var dx = point.x - pivot.x;

    var dy = point.y - pivot.y;

    // Make it more difficult by adding random angle each time

    var angle = Math.atan2(dy, dx) + randomAngle;

    var bowAngle = angle - Math.PI;

    var distance = Math.min(Math.sqrt((dx * dx) + (dy * dy)), 50);

    var scale = Math.min(Math.max(distance / 30, 1), 2);

    TweenMax.to("#bow", 0.3, {

    scaleX: scale,

    rotation: bowAngle + "rad",

    transformOrigin: "right center"

    });

    var arrowX = Math.min(pivot.x - ((1 / scale) * distance), 88);

    TweenMax.to(".arrow-angle", 0.3, {

    rotation: bowAngle + "rad",

    svgOrigin: "100 250"

    });

    TweenMax.to(".arrow-angle use", 0.3, {

    x: -distance

    });

    TweenMax.to("#bow polyline", 0.3, {

    attr: {

    points: "88,200 " + Math.min(pivot.x - ((1 / scale) * distance), 88) + ",250 88,300"

    }

    });

     

    var radius = distance * 9;

    var offset = {

    x: (Math.cos(bowAngle) * radius),

    y: (Math.sin(bowAngle) * radius)

    };

    var arcWidth = offset.x * 3;

     

    TweenMax.to("#arc", 0.3, {

    attr: {

    d: "M100,250c" + offset.x + "," + offset.y + "," + (arcWidth - offset.x) + "," + (offset.y + 50) + "," + arcWidth + ",50"

    },

    autoAlpha: distance/60

    });

     

    }

     

    function loose() {

    // release arrow

    window.removeEventListener("mousemove", aim);

    window.removeEventListener("mouseup", loose);

     

    TweenMax.to("#bow", 0.4, {

    scaleX: 1,

    transformOrigin: "right center",

    ease: Elastic.easeOut

    });

    TweenMax.to("#bow polyline", 0.4, {

    attr: {

    points: "88,200 88,250 88,300"

    },

    ease: Elastic.easeOut

    });

    // duplicate arrow

    var newArrow = document.createElementNS("http://www.w3.org/2000/svg", "use");

    newArrow.setAttributeNS('http://www.w3.org/1999/xlink', 'href', "#arrow");

    arrows.appendChild(newArrow);

    // animate arrow along path

    var path = MorphSVGPlugin.pathDataToBezier("#arc");

    TweenMax.to([newArrow], 0.5, {

    force3D: true,

    bezier: {

    type: "cubic",

    values: path,

    autoRotate: ["x", "y", "rotation"]

    },

    onUpdate: hitTest,

    onUpdateParams: ["{self}"],

    onComplete: onMiss,

    ease: Linear.easeNone

    });

    TweenMax.to("#arc", 0.3, {

    opacity: 0

    });

    //hide previous arrow

    TweenMax.set(".arrow-angle use", {

    opacity: 0

    });

    }

     

    function hitTest(tween) {

    // check for collisions with arrow and target

    var arrow = tween.target[0];

    var transform = arrow._gsTransform;

    var radians = transform.rotation * Math.PI / 180;

    var arrowSegment = {

    x1: transform.x,

    y1: transform.y,

    x2: (Math.cos(radians) * 60) + transform.x,

    y2: (Math.sin(radians) * 60) + transform.y

    }

     

    var intersection = getIntersection(arrowSegment, lineSegment);

    if (intersection.segment1 && intersection.segment2) {

    tween.pause();

    var dx = intersection.x - target.x;

    var dy = intersection.y - target.y;

    var distance = Math.sqrt((dx * dx) + (dy * dy));

    var selector = ".hit";

    if (distance < 7) {

    selector = ".bullseye"

    }

    showMessage(selector);

    }

     

    }

     

    function onMiss() {

    // Damn!

    showMessage(".miss");

    }

     

    function showMessage(selector) {

    // handle all text animations by providing selector

    TweenMax.killTweensOf(selector);

    TweenMax.killChildTweensOf(selector);

    TweenMax.set(selector, {

    autoAlpha: 1

    });

    TweenMax.staggerFromTo(selector + " path", .5, {

    rotation: -5,

    scale: 0,

    transformOrigin: "center"

    }, {

    scale: 1,

    ease: Back.easeOut

    }, .05);

    TweenMax.staggerTo(selector + " path", .3, {

    delay: 2,

    rotation: 20,

    scale: 0,

    ease: Back.easeIn

    }, .03);

    }

     

     

     

    function getMouseSVG(e) {

    // normalize mouse position within svg coordinates

    cursor.x = e.clientX;

    cursor.y = e.clientY;

    return cursor.matrixTransform(svg.getScreenCTM().inverse());

    }

     

    function getIntersection(segment1, segment2) {

    // find intersection point of two line segments and whether or not the point is on either line segment

    var dx1 = segment1.x2 - segment1.x1;

    var dy1 = segment1.y2 - segment1.y1;

    var dx2 = segment2.x2 - segment2.x1;

    var dy2 = segment2.y2 - segment2.y1;

    var cx = segment1.x1 - segment2.x1;

    var cy = segment1.y1 - segment2.y1;

    var denominator = dy2 * dx1 - dx2 * dy1;

    if (denominator == 0) {

    return null;

    }

    var ua = (dx2 * cy - dy2 * cx) / denominator;

    var ub = (dx1 * cy - dy1 * cx) / denominator;

    return {

    x: segment1.x1 + ua * dx1,

    y: segment1.y1 + ua * dy1,

    segment1: ua >= 0 && ua <= 1,

    segment2: ub >= 0 && ub <= 1

    };

    }

    </script>

    </html>

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          本文标题:好玩的Canvas射箭小游戏

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