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HTML5之canvas简单射箭小游戏

HTML5之canvas简单射箭小游戏

作者: 环球探测 | 来源:发表于2016-05-04 12:02 被阅读931次

    最近折腾一个自己个人主页,无奈履历太渣,能放在首页的东西不多,于是想给自己的个人主页上添加一个小游戏。遂参考了各种教程,使用HTML5的canvas元素做了一个相当原始的东西出来,效果如图~

    QQ截图20160325110909.png

    如图所示,右边是一个目标靶子,当我们点击start按钮后它会以一个特定的速度上下来回移动。靶子动起来之后我们点击shoot按钮就会从左边射出一支“箭”(其实就是一条红线啦(⊙﹏⊙))。这支箭射中靶子后根据你射中的位置有0到10十个级别的分数。Ok,接下来是源码。主要是在两个循环里面移动箭和靶子的位置,不断调用制绘制它们的方法。然后用一个主循环不断判定游戏是否终止。

    <div>
        <canvas id="canvas" width="360" height="500">您的浏览器不支持canvas,请使用chrome或者firefox体验~</canvas>
        <button onclick="startGame()">Start</button>
        <button onclick="shoot()">shoot</button>
        <script language="JavaScript">
            var canvas = document.getElementById("canvas");
            var cans = canvas.getContext("2d");
            cans.strokeStyle = "grey";
            cans.strokeRect(0, 0, 360, 500);
            cans.moveTo(0, 250);
            cans.arc(0, 250, 28, 0.5 * Math.PI, 90 + Math.PI);
            cans.stroke();
    
            var targetInterval, arrowInterval;
            var started = false;
            var targetUp = 0;
    
            var target = {x: 356, y: 10, w: 2, h: 160};
            var arrow = {x: 1, y: 250, len: 50};
    
            drawArrow = function () {
                cans.fillStyle = 'red';
                cans.fillRect(arrow.x, arrow.y, arrow.len, 1);
            };
            clearArrow = function () {
                cans.clearRect(arrow.x, arrow.y - 1, arrow.len, 2);
            };
    
            drawTarget = function () {
                cans.fillStyle = 'green';
                cans.fillRect(target.x, target.y, target.w, target.h);
                for (var yi = target.y, xi = target.x, hi = target.h; yi < target.y + target.h / 2; yi += 8, xi -= 2, hi -= 16) {
                    cans.fillRect(xi, yi, 2, hi);
                }
            };
            clearTarget = function () {
                cans.clearRect(target.x - 20, target.y, 22, target.h);
            };
            drawArrow();
            drawTarget();
    
            moveArrow = function () {
                clearArrow();
                arrow.x += 2;
                drawArrow();
            };
    
            moveTarget = function () {
                clearTarget();
                if (targetUp == 0) {
                    target.y += 2;
                    if (target.y + target.h > 490) {
                        targetUp = 1;
                    }
                } else {
                    target.y -= 2;
                    if (target.y < 10) {
                        targetUp = 0;
                    }
                }
                drawTarget();
            };
    
    
            function getScore() {
                if (arrow.x + arrow.len < target.x - 2 * 9) {
                    return -1;
                }
                var yDiff = Math.abs(target.y + target.h / 2 - arrow.y);
                var nCircle = Math.floor(yDiff / 8);
                var tarX = target.x - 9 * 2 + 2 * nCircle;
                if (arrow.x + arrow.len < tarX) {
                    return -1;
                }
                if (10 - nCircle < 0) {
                    return 0;
                }
                return 10 - nCircle;
            }
    
            startGame = function () {
                clearArrow();
                clearTarget();
    
                started = true;
                target.y = 10;
                arrow.x = 1;
                drawArrow();
                drawTarget();
                targetUp = 0;
                targetInterval = setInterval(moveTarget, 50);
                var mainInterval = setInterval(function () {
                    if (getScore() != -1) {
                        alert("you get score " + getScore());
                        clearInterval(arrowInterval);
                        clearInterval(targetInterval);
                        clearInterval(mainInterval);
                        started = false;
                    }
                }, 10);
            };
    
            shoot = function () {
                if (started) {
                    arrowInterval = setInterval(moveArrow, 10);
                } else {
                    alert("you should click start first");
                }
            };
        </script>
    </div>
    

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