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Path的一些参数

Path的一些参数

作者: 有点健忘 | 来源:发表于2020-12-01 10:09 被阅读0次

    1. FillType

    path的填充方式,有4种,举例说明啥效果

        /**
         * Enum for the ways a path may be filled.
         */
        public enum FillType {
            // these must match the values in SkPath.h
            /**
             * Specifies that "inside" is computed by a non-zero sum of signed
             * edge crossings.
             */
            WINDING         (0),
            /**
             * Specifies that "inside" is computed by an odd number of edge
             * crossings.
             */
            EVEN_ODD        (1),
            /**
             * Same as {@link #WINDING}, but draws outside of the path, rather than inside.
             */
            INVERSE_WINDING (2),
            /**
             * Same as {@link #EVEN_ODD}, but draws outside of the path, rather than inside.
             */
            INVERSE_EVEN_ODD(3);
    
            FillType(int ni) {
                nativeInt = ni;
            }
    
            final int nativeInt;
        }
    

    1.1 WINDING

    默认值就是这个,测试代码如下,数学里的并集,属于A或者属于B的部分

            path2.apply {
                reset()
                addCircle(100f,100f,50f,Path.Direction.CW)
            }
    
            path3.apply {
                reset()
                addCircle(200f,200f,50f,Path.Direction.CW)
            }
            path.apply {
                reset()
                path.addPath(path2)
                path.fillType=Path.FillType.WINDING
                path.addPath(path3)
            }
    
    image.png
    image.png

    1.2 INVERSE_WINDING

    上边的效果取反,
    测试代码

            path2.apply {
                reset()
                addCircle(100f,100f,50f,Path.Direction.CW)
            }
    
            path3.apply {
                reset()
                addCircle(200f,200f,50f,Path.Direction.CW)
            }
    
            path.apply {
                reset()
                path.addPath(path2)
                path.fillType=Path.FillType.INVERSE_WINDING
                path.addPath(path3)
            }
    
    canvas.drawPath(path,p)
    
    image.png
    image.png

    1.3 EVEN_ODD

    把交集扣掉,也就是把两者共有的部分扣掉

            path3.apply {
                reset()
                addCircle(200f,200f,50f,Path.Direction.CW)
            }
    
            path4.apply {
                reset()
                addCircle(280f,200f,60f,Path.Direction.CW)
            }
    
            path.apply {
                reset()
                path.addPath(path3)
                path.fillType=Path.FillType.EVEN_ODD
                path.addPath(path4)
            }
    
    image.png

    1.4 INVERSE_EVEN_ODD

    上边的效果取反


    image.png

    Op介绍

    先看几张图,我们的path如下红线


    image.png

    实际需求中,我们需要下图紫色的区域,咋办


    image.png

    先加上下图的梯形再说


    image.png

    效果如下


    image.png
    这时候就知道咋办了,把左右两边2个弧形踢出去就刚刚好,而path也刚好有这个方法
    image.png

    如下,path3,path4就是那2个圆弧

    path.op(path3,Path.Op.DIFFERENCE)
                path.op(path4,Path.Op.DIFFERENCE)
    

    简单看下Op的属性

        public enum Op {
            /**
             * Subtract the second path from the first path.简单理解为把括号里的path从当前path里抠掉
             */
            DIFFERENCE,
            /**
             * Intersect the two paths. 两条路径相交的部分
             */
            INTERSECT,
            /**
             * Union (inclusive-or) the two paths.
             */
            UNION,
            /**
             * Exclusive-or the two paths.
             */
            XOR,
            /**
             * Subtract the first path from the second path.
             */
            REVERSE_DIFFERENCE
        }
    

    下面简单写下代码和效果图

    DIFFERENCE

    先红圈,再蓝圈,完事从红圈里扣除篮圈,也就是黄色的月牙部分了


    image.png
            val path1=Path().apply {
                addCircle(0f,0f,100f,Path.Direction.CW)
            }
            val path2=Path().apply {
                addCircle(50f,0f,100f,Path.Direction.CW)
            }
    
            p.color=Color.RED
            canvas.drawPath(path1,p)
            p.color=Color.BLUE
            canvas.drawPath(path2,p)
    
            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
                p.color=Color.YELLOW
                path1.op(path2,Path.Op.DIFFERENCE)
                canvas.drawPath(path1,p)
            }
    
    INTERSECT

    代码同上,就是Op改下而已,效果图如下,交集,中间的部分


    image.png
    UNION

    合集,黄色部分


    image.png
    XOR

    和交集刚好相反,去同存异,两条path不一样的地方


    image.png
    REVERSE_DIFFERENCE

    和DIFFERENCE 差不错,这个是把当前路径从参数path里扣除,而DIFFERENCE是从当前路径把参数里的path扣除
    换句话说,如下两种代码效果是一样的

    path1.op(path2,Path.Op.DIFFERENCE)
     canvas.drawPath(path1,p)
    
    path2.op(path1,Path.Op.REVERSE_DIFFERENCE)
                canvas.drawPath(path2,p)
    
    image.png

    实际使用

    那个做翻页效果的时候会用到,我们需要扣除圆弧的部分。

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