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cesium精确定位初始化视角

cesium精确定位初始化视角

作者: Q行天下_吴柄锋 | 来源:发表于2019-10-08 15:57 被阅读0次

    cesium三维WebGL应用开发过程中需要精确定位初始化场景位置时,可采用以下思路
    首先粗略定位场景位置,参见https://www.jianshu.com/p/7736e0cf97d1
    其次鼠标移动场景到最佳视角,假设该视角就是需要精确定位的视角。
    然后让鼠标左键单击场景时输出6个视角参数到控制台,把这6个参数反填会代码里即可。

    回顾一下视角设置代码,如下

    viewer.scene.camera.setView({
                destination: new Cesium.Cartesian3(-1206939.1925299785, 5337998.241228442, 3286279.2424502545),
                orientation: {
                    heading: 1.4059101895600987,
                    pitch: -0.20917672793046682,
                    roll: 2.708944180085382e-13
                }
            });
    

    1.输出6个视角参数到控制台的关键代码

     //获取相机视角
            var handler1 = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
            handler1.setInputAction(function (movement) {
                console.log(viewer.scene.camera.position.x + "," + viewer.scene.camera.position.y + "," + viewer.scene.camera.position.z);//相机XYZ
                console.log("换行输出:"+"\n"+
                                "heading:" + viewer.scene.camera.heading + ","+"\n"+
                                "pitch:" + viewer.scene.camera.pitch + ","+"\n"+
                                "roll:" + viewer.scene.camera.roll
                );
            }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
    

    2.左键单击输出6个视角参数到控制台的完整代码(可运行)

    该代码基于SuperMap版cesium框架,可在SuperMap的在线沙箱运行。点击以下示例中的源码按钮,把本文下面的代码全部复制到沙箱里覆盖,点击运行,F12观察浏览器控制台,已输出6个对应的参数。
    http://support.supermap.com.cn:8090/webgl/examples/editor.html#terrainAndImagery

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="utf-8">
        <meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1">
        <meta name="viewport"
              content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
        <title>地形影像</title>
        <link href="../Build/Cesium/Widgets/widgets.css" rel="stylesheet">
        <link href="./css/pretty.css" rel="stylesheet">
        <script src="./js/jquery.min.js"></script>
        <script src="./js/spectrum.js"></script>
        <script type="text/javascript" src="./js/require.min.js" data-main="js/main"></script>
        <script src="./js/config.js"></script>
    </head>
    <body>
    <div id="cesiumContainer"></div>
    <div id='loadingbar' class="spinner">
        <div class="spinner-container container1">
            <div class="circle1"></div>
            <div class="circle2"></div>
            <div class="circle3"></div>
            <div class="circle4"></div>
        </div>
        <div class="spinner-container container2">
            <div class="circle1"></div>
            <div class="circle2"></div>
            <div class="circle3"></div>
            <div class="circle4"></div>
        </div>
        <div class="spinner-container container3">
            <div class="circle1"></div>
            <div class="circle2"></div>
            <div class="circle3"></div>
            <div class="circle4"></div>
        </div>
    </div>
    
    <script>
        function onload(Cesium) {
            var viewer = new Cesium.Viewer('cesiumContainer', {
                //创建地形服务提供者的实例,url为SuperMap iServer发布的TIN地形服务
                terrainProvider: new Cesium.CesiumTerrainProvider({
                    url: URL_CONFIG.SiChuan_TERRAIN,
                    isSct: true//地形服务源自SuperMap iServer发布时需设置isSct为true
                }),
            });
            //添加SuperMap iServer发布的影像服务
            var layer = viewer.imageryLayers.addImageryProvider(new Cesium.SuperMapImageryProvider({
                url: URL_CONFIG.SiChuan_IMG
            }));
    
            viewer.scene.camera.setView({
                destination: new Cesium.Cartesian3(-1206939.1925299785, 5337998.241228442, 3286279.2424502545),
                orientation: {
                    heading: 1.4059101895600987,
                    pitch: -0.20917672793046682,
                    roll: 2.708944180085382e-13
                }
            });
    
            $('#loadingbar').remove();
            $('#toolbar').show();
    
            //获取相机视角
            var handler1 = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
            handler1.setInputAction(function (movement) {
                console.log(viewer.scene.camera.position.x + "," + viewer.scene.camera.position.y + "," + viewer.scene.camera.position.z);//相机XYZ
                console.log("换行输出:"+"\n"+
                                "heading:" + viewer.scene.camera.heading + ","+"\n"+
                                "pitch:" + viewer.scene.camera.pitch + ","+"\n"+
                                "roll:" + viewer.scene.camera.roll
                );
            }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
        }
    </script>
    </body>
    </html>
    
    image.png

    如果需要点击某一按钮div切换到特定视角,也可以通过该种方法获取地物的最佳视角,然后把视角参数写到视角切换函数中。

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