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iOS动画(三):核心动画中缩放和旋转(Swift)

iOS动画(三):核心动画中缩放和旋转(Swift)

作者: Andy_Ron | 来源:发表于2017-09-05 12:58 被阅读237次

    参考:第五篇:CABasic Animation。iOS动画系列之五:基础动画之缩放篇&旋转篇

    原理和上一篇是相同的,不同之处是keyPath属性,缩放时是keyPathtransform.scale,旋转时keyPathtransform.rotation

    class ScaleRotationViewController: UIViewController {
        // 用于缩放的layer
        lazy var redLayer: CALayer = {
            return self.createLayer(position: CGPoint(x: 125, y: 150), backgroundColor: UIColor.red)
        }()
        
        lazy var greenLayer: CALayer = {
            return self.createLayer(position: CGPoint(x: 125, y: 250), backgroundColor: UIColor.green)
        }()
        
        lazy var cyanLayer: CALayer = {
            return self.createLayer(position: CGPoint(x: 125, y: 350), backgroundColor: UIColor.cyan)
        }()
        
        lazy var blueLayer: CALayer = {
            return self.createLayer(position: CGPoint(x: 125, y: 450), backgroundColor: UIColor.blue)
        }()
        
        // 用于旋转的Layer
        lazy var redRotationLayer: CALayer = {
            return self.createLayer(position: CGPoint(x: 300, y: 150), backgroundColor: UIColor.red)
        }()
        
        lazy var greenRotationLayer: CALayer = {
            return self.createLayer(position: CGPoint(x: 300, y: 250), backgroundColor: UIColor.green)
        }()
        
        lazy var cyanRotationLayer: CALayer = {
            return self.createLayer(position: CGPoint(x: 300, y: 350), backgroundColor: UIColor.cyan)
        }()
        
    
        
        
        override func viewDidLoad() {
            super.viewDidLoad()
    
            // 添加缩放的动画
            redLayer.add(createAnimation(keyPath: "transform.scale.x", toValue: 0.5), forKey: nil)
            
            greenLayer.add(createAnimation(keyPath: "transform.scale.y", toValue: 0.5), forKey: nil)
            
            cyanLayer.add(createAnimation(keyPath: "transform.scale.z", toValue: 0.5), forKey: nil)
            
            blueLayer.add(createAnimation(keyPath: "transform.scale", toValue: 0.5), forKey: nil)
            
            
            
            // 添加旋转的动画
            redRotationLayer.add(createAnimation(keyPath: "transform.rotation.x", toValue: CGFloat(Double.pi / 4)), forKey: nil)
            
            greenRotationLayer.add(createAnimation(keyPath: "transform.rotation.y", toValue: CGFloat(Double.pi / 4)), forKey: nil)
            
            cyanRotationLayer.add(createAnimation(keyPath: "transform.rotation.z", toValue: CGFloat(Double.pi / 4)), forKey: nil)
            
            
            self.creatLabel(title: "缩放", frame: CGRect(x: 100, y: 80, width: 50, height: 20))
            self.creatLabel(title: "旋转", frame: CGRect(x: 250, y: 80, width: 50, height: 20))
            self.creatLabel(title: "X轴", frame: CGRect(x: 20, y: 125, width: 50, height: 20))
            self.creatLabel(title: "Y轴", frame: CGRect(x: 20, y: 225, width: 50, height: 20))
            self.creatLabel(title: "Z轴", frame: CGRect(x: 20, y: 325, width: 50, height: 20))
            self.creatLabel(title: "XYZ轴", frame: CGRect(x: 20, y: 425, width: 50, height: 20))
        }
    
    
        // 创建calayer
        func createLayer (position: CGPoint, backgroundColor: UIColor) -> CALayer {
            //创建calayer
            let layer = CALayer()
            //设置位置和大小
            layer.position = position
            layer.bounds = CGRect(x: 0, y: 0, width: 100, height: 100)
            //设置背景颜色
            layer.backgroundColor = backgroundColor.cgColor
            //把layer添加到UIView的layer上
            self.view.layer.addSublayer(layer)
            
            return layer
        }
        
        // 创建基础Animation
        func createAnimation (keyPath: String, toValue: CGFloat) -> CABasicAnimation {
            //创建动画对象
            let scaleAni = CABasicAnimation()
            //设置动画属性
            scaleAni.keyPath = keyPath
            
            //设置动画的起始位置。也就是动画从哪里到哪里。不指定起点,默认就从positoin开始
            scaleAni.toValue = toValue
            
            //动画持续时间
            scaleAni.duration = 2;
            
            //动画重复次数
            scaleAni.repeatCount = Float(CGFloat.greatestFiniteMagnitude)
            
            return scaleAni;
        }
        
        
        //创建Label
        fileprivate func creatLabel (title: String, frame: CGRect) -> (){
            let label = UILabel()
            
            label.text = title
            label.frame = frame
            label.textColor = UIColor.darkGray
            label.font = UIFont.systemFont(ofSize: 12)
            
            self.view.addSubview(label)
            
        }
    }
    

    代码: 89-Animation/CABasic Animation

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