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day11作业 球球大作战

day11作业 球球大作战

作者: HavenYoung | 来源:发表于2018-07-30 19:11 被阅读0次
    import pygame
    import random
    import math
    
    
    # random_color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 450))
        screen.fill((255, 255, 255))
        pygame.display.set_caption('bll game 2')
    
        pygame.display.flip()
    
        # all_balls中保存多个球
        # 每个球要保存:半径、圆心坐标、颜色、x速度、y速度
        all_balls = [
            {
                'r': random.randint(10,30),
                'pos':(100, 100),
                'color': (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
                'x_speed': random.randint(-3, 3),
                'y_speed': random.randint(-3, 3)
             },
            {
                'r': random.randint(10, 30),
                'pos': (200, 200),
                'color': (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
                'x_speed': random.randint(-3, 3),
                'y_speed': random.randint(-3, 3)
            },
            {
                'r': random.randint(10, 30),
                'pos': (300, 300),
                'color': (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
                'x_speed': random.randint(-3, 3),
                'y_speed': random.randint(-3, 3)
            }
        ]
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit(0)
    
                if event.type == pygame.MOUSEBUTTONDOWN:
                    ball_new = {
                        'r': random.randint(10, 30),
                        'pos': event.pos,
                        'color': (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
                        'x_speed': random.randint(-3, 3),
                        'y_speed': random.randint(-3, 3)
                    }
                    all_balls.append(ball_new)
    
            # 刷新界面
            screen.fill((255, 255, 255))
            pygame.time.delay(10)
    
            for ball in all_balls:
                x, y = ball['pos']
                x_speed = ball['x_speed']
                y_speed = ball['y_speed']
                x += x_speed
                y += y_speed
                # 边界检测
                if x + ball['r'] >= 800:
                    ball['x_speed'] *= -1
    
                if x <= ball['r']:
                    ball['x_speed'] *= -1
    
                if y + ball['r'] >= 450:
                    ball['y_speed'] *= -1
    
                if y <= ball['r']:
                    ball['y_speed'] *= -1
    
                for ball1 in all_balls:
                    for ball2 in all_balls:
                        if ball1 == ball2:
                            continue
                        distance = ball1['r'] + ball2['r']
                        x_edge1, y_edge1 = ball1['pos']
                        x_edge2, y_edge2 = ball2['pos']
                        if distance >= math.sqrt((x_edge1 - x_edge2) * (x_edge1 - x_edge2) +
                                                 (y_edge1 - y_edge2) * (y_edge1 - y_edge2)):
                            index_random = random.randint(0, 1)
                            if index_random:
                                ball_del = ball1
                                ball2['r'] += ball1['r']
                                all_balls.remove(ball_del)
                                break
                            else:
                                ball_del = ball2
                                ball1['r'] += ball2['r']
                                all_balls.remove(ball_del)
    
                pygame.draw.circle(screen, ball['color'], (x,y), ball['r'])
                # 更新球对应的坐标
                ball['pos'] = x, y
    
            pygame.display.update()
    
    
    ball_game3.gif

    简单的碰撞

    import pygame
    
    
    def draw_ball(local, color, pos):
        """
        画球
        :param local:
        :return:
        """
        pygame.draw.circle(local, color, pos, 20)
    
    
    # 方向对应的key值
    up = 273
    down = 274
    left = 276
    right = 275
    
    
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 450))
        screen.fill((255, 255, 255))
        pygame.display.set_caption('ball game')
    
        pygame.display.flip()
    
        # 保存初始坐标
        ball_x = 100
        ball_y = 100
        x_speed = 10
        y_speed = 0
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit(0)
    
                if event.type == pygame.KEYDOWN:
                    if event.key == up:
                        y_speed = -10
                        x_speed = 0
                    elif event.key == down:
                        y_speed = 10
                        x_speed = 0
                    elif event.key == right:
                        x_speed = 10
                        y_speed = 0
                    elif event.key == left:
                        x_speed = -10
                        y_speed = 0
    
            # 刷新屏幕
            screen.fill((255, 255, 255))
            # 设置初始方向
            ball_x += x_speed
            ball_y += y_speed
            # 边界检测
            if ball_x + 20 >= 800:
                ball_x = 800 - 20
                x_speed *= -1
    
            if ball_x <= 20:
                ball_x = 20
                x_speed *= -1
    
            if ball_y + 20 >= 450:
                ball_y = 450 - 20
                y_speed *= -1
    
            if ball_y <= 20:
                ball_y = 20
                y_speed *= -1
    
            # 设置障碍
            pygame.draw.rect(screen, (0, 0, 0), (300, 300, 100,10))
    
            if ball_x - 20 <= 300 + 100 and ball_x + 20 >= 300 and ball_y - 20 <= 310 and ball_y + 20 >= 300:
                x_speed = 0
                y_speed = 0
                font = pygame.font.SysFont('SimSun', 50)
                title = font.render('Game Over', True, (255, 0, 0))
                screen.blit(title,(300, 180))
    
    
            pygame.time.delay(17)
            draw_ball(screen, (255, 255, 0), (ball_x, ball_y))
            pygame.display.update()
    
    
    ball_game4.gif

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