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贝塞尔曲线

贝塞尔曲线

作者: VegetableAD | 来源:发表于2016-12-06 17:49 被阅读14次

    维基百科上的解释:

    三角函数将直角三角形的内角和它的两个边的比值相关联,也可以等价地用与单位圆有关的各种线段的长度来定义。常见的三角函数包括正弦函数 余弦函数正切函数

    Image.png

    如图,在直角三角形中仅有锐角(大小在0到90度之间的角)三角函数的定义
    。给定一个锐角⍬,可以做出一个直角三角形,使得其中的一个内角是⍬。设这个三角形中,⍬的对边、邻边和斜边长度分别是a,b,h,那么

    ⍬的正弦是对边与斜边的比值:

    ⍬的余弦是邻边与斜边的比值:

    ⍬的正切是对边与邻边的比值:

    ⍬的余切是邻边与对边的比值:

    ⍬的正割是斜边与邻边的比值:

    ⍬的余割是斜边与对边的比值:

    医生讲解的非常详细:mask一下
    http://www.jianshu.com/p/55c721887568

    自己的小🌰,有些地方带优化。

    public class PushBezierView extends View implements View.OnTouchListener{
        private Path mPath;
        private Paint circlePaint;
        private Paint pathPaint;
        int width,height;
        float setPointX = 80,setPointY = 80;
        float movePointX = 100,movePointY = 100;
        int moveRadius = 40;
        int originRadius = 40;
        float previousRelativeDistance;
        public PushBezierView(Context context) {
            this(context,null);
        }
        public PushBezierView(Context context, AttributeSet attrs) {
            this(context, attrs,0);
        }
        public PushBezierView(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
            init();
        }
        private void init() {
            circlePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            circlePaint.setColor(Color.RED);
            circlePaint.setStyle(Paint.Style.FILL);
            pathPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            pathPaint.setColor(Color.RED);
            pathPaint.setStyle(Paint.Style.FILL);
            mPath = new Path();
            setOnTouchListener(this);
        }
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            width = w;
            height = h;
            setPointX = width / 2;
            setPointY = height / 4;
        }
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            if (originRadius < 0){
                canvas.drawCircle(movePointX, movePointY, moveRadius, circlePaint);
            }else {
                float dx = movePointX - setPointX;
                float dy = movePointY - setPointY;
                float relativeDistance = Math.abs(Math.max(dx, dy));
                if (relativeDistance > previousRelativeDistance) {
                    originRadius = originRadius - (int) (relativeDistance / 50);
                } else {
                    originRadius = originRadius + (int) (relativeDistance / 50);
                }
                canvas.drawCircle(setPointX, setPointY, originRadius, circlePaint);
                canvas.drawCircle(movePointX, movePointY, moveRadius, circlePaint);
                mPath.reset();
                float controlX = (movePointX + setPointX) / 2;
                float controlY = (movePointY + setPointY) / 2;
                double q = Math.atan(dx / dy);
                double absoluteX = Math.cos(q) * moveRadius;
                double absoluteY = Math.sin(q) * moveRadius;
                double originAbsoluteX = Math.cos(q) * originRadius;
                double originAbsoluteY = Math.sin(q) * originRadius;
                float firstX = setPointX - (float) originAbsoluteX;
                float firstY = setPointY + (float) originAbsoluteY;
                mPath.moveTo(firstX, firstY);
                float secondX = movePointX - (float) absoluteX;
                float secondY = movePointY + (float) absoluteY;
                mPath.quadTo(controlX, controlY, secondX, secondY);
                float thridX = movePointX + (float) absoluteX;
                float thridY = movePointY - (float) absoluteY;
                mPath.lineTo(thridX, thridY);
                float fourX = setPointX + (float) originAbsoluteX;
                float fourY = setPointY - (float) originAbsoluteY;
                mPath.quadTo(controlX, controlY, fourX, fourY);
                mPath.close();
                canvas.drawPath(mPath, pathPaint);
                previousRelativeDistance = relativeDistance;
            }
        }
        @Override
        public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()){
                case MotionEvent.ACTION_MOVE:
                    if (moveRadius > 0) {
                        movePointX = event.getX();
                        movePointY = event.getY();
                        invalidate();
                    }
                    break;
                case MotionEvent.ACTION_UP:
                    if (originRadius < 0 && moveRadius > 0){
                        ValueAnimator valueAnimator = ValueAnimator.ofInt(40,0);
                        valueAnimator.setInterpolator(new DecelerateInterpolator());
                        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                            @Override
                            public void onAnimationUpdate(ValueAnimator animation) {
                                moveRadius = (int)animation.getAnimatedValue();
                                invalidate();
                            }
                        });
                        valueAnimator.start();
                    }
            }
            return true;
        }
    }
    

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