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Unity3D开发-C#语言进阶篇(泛型集合应用)

Unity3D开发-C#语言进阶篇(泛型集合应用)

作者: TonyWan_AR | 来源:发表于2016-12-15 19:37 被阅读75次
     class Program
        {
            static void Main(string[] args)
            {
                 //第一题
                ChangeClass.ChangeChar();
    
                //第二题
                List<Worker> list = new List<Worker>();
                list.Add(new Worker("zhang3", 18, 3000));
                list.Add(new Worker("li4", 25, 3500));
                list.Add(new Worker("wang5", 22, 3200));
    
                list.Insert(1, new Worker("zhao6", 24, 3300));
                list.RemoveAt(3);
    
                for (int i = 0; i < list.Count; i++)
                {
                    list[i].ShowMsg();
                    list[i].WorkTypeOf(list[i].Name);
    
                }
    
    
                Console.WriteLine(list[0].Equals("zhang3", 18, 3000));
    
    
                //第三题
    
                //随机a - z的字母50次,计算字符串中每种字符出现的次数 ,
                //要求把结果存储在一个Dictionary集合中
                Random r = new Random();
    
                ArrayList arrChar = new ArrayList();
                Dictionary<string, int> dic = new Dictionary<string, int>();
    
                for (int i = 0; i < 50; i++)
                {
                    
                    arrChar.Add((char)r.Next(97,123)+""  );
                    if (dic.ContainsKey((string)arrChar[i]))
                    {
                        dic[(string)arrChar[i]]++;
                    }
                    else {
                        dic.Add((string)arrChar[i],1);
                    }
                }
    
    
                int js = 0;//计算出现的次数;
    
                foreach (var item in dic.Keys)
                {
                    js += dic[(string)item];
                    Console.WriteLine("出现的字母是: {0}, 次数是: {1}, 总共随机了:{2}次! ",item,dic[(string)item],js);
                    
                }
    
                Console.ReadKey();
            }
    
            public class working : Worker
            {
    
    
                public working(string _name, int _age, double _salary)
                    : base(_name, _age, _salary)
                {
    
                    this.Name = _name;
                    this.Age = _age;
                    this.Salary = _salary;
    
    
                }
    
                public override bool Equals(string name1, int age1, double salary1)
                {
                    if (this.Name == name1 && this.Age == age1 && this.Salary == salary1)
                    {
    
                        return true;
                    }
    
    
                    return false;
                }
            }
        }
    
      class ChangeClass
        {
            public static void ChangeChar()
            {
    
    
            Again1:
                Dictionary<string, int> Date = new Dictionary<string, int>();
                Date.Add("零", 0);
                Date.Add("一", 1);
                Date.Add("二", 2);
                Date.Add("三", 3);
                Date.Add("四", 4);
                Date.Add("五", 5);
                Date.Add("六", 6);
                Date.Add("七", 7);
                Date.Add("八", 8);
                Date.Add("九", 9);
                Date.Add("十", 10);
                Date.Add("十一", 11);
                Date.Add("十二", 12);
                Date.Add("二十", 20);
                Date.Add("三十", 30);
    
                Console.WriteLine("请输入中文日期:");
                string Str = Console.ReadLine();
                for (int i = 0; i < Str.Length; i++)
                {
                    foreach (string j in Date.Keys)
                    {
                        if (!Str.Contains("年") || !Str.Contains("月") || !Str.Contains("日"))
                        {
                            Console.WriteLine("输入格式不对,请重新输入:");
                            goto Again1;
    
                        }
                        else
                        {
    
                            goto Again2;
                        }
                    }
                }
            Again2:
                string Str1 = Str.Substring(0, Str.IndexOf("年"));
                string Str2 = Str.Substring(Str.IndexOf("年") + 1, Str.IndexOf("月") - Str.IndexOf("年") - 1);
                string Str3 = Str.Substring(Str.IndexOf("月") + 1, Str.IndexOf("日") - Str.IndexOf("月") - 1);
                string Output = "";
                int day = 0;
    
    
    
    
                for (int i = 0; i < Str1.Length; i++)
                {
                    foreach (string j in Date.Keys)
                    {
                        if ((Str1[i] + "") == j)
                        {
                            Output += Date[j] + "";
    
                        }
                    }
                }
    
                for (int i = 0; i < Str2.Length; i++)
                {
                    foreach (string j in Date.Keys)
                    {
                        if ((Str2[i] + "") == j)
                        {
    
                            day += Date[j];
    
                        }
                    }
                }
                if (day < 10)
                {
                    Output += "0" + day;
                }
                else
                {
                    Output += day + "";
                }
    
                day = 0;
                for (int i = 0; i < Str3.Length; i++)
                {
                    foreach (string j in Date.Keys)
                    {
                        if ((Str3[i] + "") == j)
                        {
                            if (Str3[i] + "" == "十")
                            {
                                day *= Date[j];
                            }
                            else
                            {
                                day += Date[j];
                            }
    
    
    
    
                        }
                    }
                }
                if (day < 10)
                {
                    Output += "0" + day;
                }
                else
                {
                    Output += day + "";
                }
    
                Console.WriteLine(Output);
    
                goto Again1;
            }
    
        }
    
      public  class Worker
        {
            private string name;
    
            public string Name
            {
                get { return name; }
                set { name = value; }
            }
    
            private int age;
    
            public int Age
            {
                get { return age; }
                set { age = value; }
            }
    
    
            private double salary;
    
            public double Salary
            {
                get { return salary; }
                set { salary = value; }
            }
    
    
            public Worker(string _name, int _age, double _salary)
            {
    
                name = _name;
                age = _age;
                salary = _salary;
    
    
            }
    
    
            public void ShowMsg()
            {
    
                Console.WriteLine("姓名:{0} 年龄:{1} 工资:{2}", this.Name, this.Age, this.Salary);
    
            }
    
    
    
    
            public void WorkTypeOf(string _names)
            {
                Console.WriteLine(_names + "努力搬砖!"); ;
            }
    
    
    
            public virtual bool Equals(string name1, int age1, double salary1)
            {
    
                if (this.Name == name1 && this.Age == age1 && this.Salary == salary1)
                {
    
                    return true;
                }
    
                return false;
            }
    
        }
    

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          本文标题:Unity3D开发-C#语言进阶篇(泛型集合应用)

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