1.Lifecycle的作用和背景?
我们知道,Activity和Fragment是有其生命周期的。当Activity和Fragment销毁后,我们继续引用将会报错。而且当生命周期内使用时机不当时,也会出现问题。以前我们对Activity和Fragment生命周期的监听可以通过接口,但是这种方式侵入性太强且状态更新也是一大麻烦,没有统一的标准。所以Lifecycle是来解决这个问题的。
我在这里姑且对Lifecycl下个定义:Lifecycle用来解决对组件生命周期及其同步监听问题。
2.Lifecycle成员介绍
要解决这个问题,我们先思考下,如果是你,你会怎么解决?我们知道,设计模式有个模式叫做观察者模式,将被观察者和观察者绑定之后,观察者能监听到被观察者一切活动,所以我们可以设计成观察者模式。那么我们可以这样设计:
Lifecycle:被观察者抽象类
LifecycleObserve:观察者
LifecycleRegistry:Lifecycle具体实现类
LifecycleOwner:被观察者的持有者接口,继承它表明该组件感知生命周期,同时支持外部其他组件监听其生命周期
3.Lifecycle的具体实现
从源码可知,其在Activity中做了几件事情:
1.实现了LifecycleOwner接口,并且返回LifecycleRegistry对象。
2.在onCreate()方法中添加一个ReportFragment。利用Fragment可以同步Activity状态的特性,使用ReportFragment来实现状态的同步。
public class ReportFragment extends Fragment {
......
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
@Override
public void onStart() {
super.onStart();
dispatchStart(mProcessListener);
dispatch(Lifecycle.Event.ON_START);
}
@Override
public void onResume() {
super.onResume();
dispatchResume(mProcessListener);
dispatch(Lifecycle.Event.ON_RESUME);
}
@Override
public void onPause() {
super.onPause();
dispatch(Lifecycle.Event.ON_PAUSE);
}
@Override
public void onStop() {
super.onStop();
dispatch(Lifecycle.Event.ON_STOP);
}
@Override
public void onDestroy() {
super.onDestroy();
dispatch(Lifecycle.Event.ON_DESTROY);
// just want to be sure that we won't leak reference to an activity
mProcessListener = null;
}
private void dispatch(Lifecycle.Event event) {
Activity activity = getActivity();
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
}
可以看到,ReportFragment内部原理也比较简单,主要在各个生命周期阶段调用dispatch()方法。继续追踪下去,发现最后调用LifecycleRegistry.handleLifecycleEvent()方法发送状态事件。
我们看下LifecycleRegistry的源码:
public class LifecycleRegistry extends Lifecycle {
......
private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
new FastSafeIterableMap<>();
/**
* Current state
*/
private State mState;
/**
* Sets the current state and notifies the observers.
* <p>
* Note that if the {@code currentState} is the same state as the last call to this method,
* calling this method has no effect.
*
* @param event The event that was received
*/
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
State next = getStateAfter(event);
moveToState(next);
}
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
private boolean isSynced() {
if (mObserverMap.size() == 0) {
return true;
}
State eldestObserverState = mObserverMap.eldest().getValue().mState;
State newestObserverState = mObserverMap.newest().getValue().mState;
return eldestObserverState == newestObserverState && mState == newestObserverState;
}
@Override
public void addObserver(@NonNull LifecycleObserver observer) {
State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
if (previous != null) {
return;
}
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
// it is null we should be destroyed. Fallback quickly
return;
}
boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
State targetState = calculateTargetState(observer);
mAddingObserverCounter++;
while ((statefulObserver.mState.compareTo(targetState) < 0
&& mObserverMap.contains(observer))) {
pushParentState(statefulObserver.mState);
statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
popParentState();
// mState / subling may have been changed recalculate
targetState = calculateTargetState(observer);
}
if (!isReentrance) {
// we do sync only on the top level.
sync();
}
mAddingObserverCounter--;
}
static State getStateAfter(Event event) {
switch (event) {
case ON_CREATE:
case ON_STOP:
return CREATED;
case ON_START:
case ON_PAUSE:
return STARTED;
case ON_RESUME:
return RESUMED;
case ON_DESTROY:
return DESTROYED;
case ON_ANY:
break;
}
throw new IllegalArgumentException("Unexpected event value " + event);
}
private static Event downEvent(State state) {
switch (state) {
case INITIALIZED:
throw new IllegalArgumentException();
case CREATED:
return ON_DESTROY;
case STARTED:
return ON_STOP;
case RESUMED:
return ON_PAUSE;
case DESTROYED:
throw new IllegalArgumentException();
}
throw new IllegalArgumentException("Unexpected state value " + state);
}
private static Event upEvent(State state) {
switch (state) {
case INITIALIZED:
case DESTROYED:
return ON_CREATE;
case CREATED:
return ON_START;
case STARTED:
return ON_RESUME;
case RESUMED:
throw new IllegalArgumentException();
}
throw new IllegalArgumentException("Unexpected state value " + state);
}
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
pushParentState(observer.mState);
observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
popParentState();
}
}
}
private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = downEvent(observer.mState);
pushParentState(getStateAfter(event));
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
// happens only on the top of stack (never in reentrance),
// so it doesn't have to take in account parents
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
static class ObserverWithState {
State mState;
LifecycleEventObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = getStateAfter(event);
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
}}
···
我们看下源码的handleLifecycleEvent()方法,跟踪到sysn()方法,我们详细看下。
isSynced(),这个方法主要判断是否更新状态。主要是比较当前状态mState和mObserverMap中eldestObserverState和newestObserverState的大小比较。
这里有张图,可以看下:
mObserverMap,即FastSafeIterableMap<LifecycleObserver, ObserverWithState>结构。主要保存LifecycleObserver和它的State,并按从大到小的顺序排列。
比较mState和mObserverMap的状态,直接比较
如果mState比mObserverMap最小的状态还要小,那么调用backwardPass()方法,状态降级。如果mState比mObserverMap最大的状态要大,那么则调用forwardPass()方法,状态升级。(这里发现没有中间状态的判断,我猜想是因为根本就不会有中间态。因为States是升降过程,而mObserverMap会把状态从大到校排列,也就是说如果组件更新了状态,那么它一定是从大的状态降级或者从最小的状态升级,而不会有中间态这种说法)。
继续看下backwardPass()和forwardPass(),其机制差不多,都是遍历元素升级降级的过程,主要看下核心函数:
observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
observer.dispatchEvent(lifecycleOwner, downEvent(observer.mState));
在看下upEvent()和downEvent()的方法:
private static Event downEvent(State state) {
switch (state) {
case INITIALIZED:
throw new IllegalArgumentException();
case CREATED:
return ON_DESTROY;
case STARTED:
return ON_STOP;
case RESUMED:
return ON_PAUSE;
case DESTROYED:
throw new IllegalArgumentException();
}
throw new IllegalArgumentException("Unexpected state value " + state);
}
private static Event upEvent(State state) {
switch (state) {
case INITIALIZED:
case DESTROYED:
return ON_CREATE;
case CREATED:
return ON_START;
case STARTED:
return ON_RESUME;
case RESUMED:
throw new IllegalArgumentException();
}
throw new IllegalArgumentException("Unexpected state value " + state);
}
这里最好对照图看下,我再贴出来下:
:
然后我们看下ObserverWithState.dispatchEvent()方法:
static class ObserverWithState {
State mState;
LifecycleEventObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = getStateAfter(event);
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
}
可以看到,最终调用mLifecycleObserver.onStateChanged来更新状态。而mLifecycleObserver 是Lifecycling生成的,我们看下Lifecycling内部:
@NonNull
static LifecycleEventObserver lifecycleEventObserver(Object object) {
boolean isLifecycleEventObserver = object instanceof LifecycleEventObserver;
boolean isFullLifecycleObserver = object instanceof FullLifecycleObserver;
if (isLifecycleEventObserver && isFullLifecycleObserver) {
return new FullLifecycleObserverAdapter((FullLifecycleObserver) object,
(LifecycleEventObserver) object);
}
if (isFullLifecycleObserver) {
return new FullLifecycleObserverAdapter((FullLifecycleObserver) object, null);
}
if (isLifecycleEventObserver) {
return (LifecycleEventObserver) object;
}
final Class<?> klass = object.getClass();
int type = getObserverConstructorType(klass);
if (type == GENERATED_CALLBACK) {
List<Constructor<? extends GeneratedAdapter>> constructors =
sClassToAdapters.get(klass);
if (constructors.size() == 1) {
GeneratedAdapter generatedAdapter = createGeneratedAdapter(
constructors.get(0), object);
return new SingleGeneratedAdapterObserver(generatedAdapter);
}
GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
for (int i = 0; i < constructors.size(); i++) {
adapters[i] = createGeneratedAdapter(constructors.get(i), object);
}
return new CompositeGeneratedAdaptersObserver(adapters);
}
return new ReflectiveGenericLifecycleObserver(object);
}
从这里可以看出主要有四种LifecycleEventObserver:
FullLifecycleObserver:通过接口更新状态,可以继承DefaultLifecycleObserver来实现监听;
LifecycleEventObserver: 通过注解标记状态,主要通过OnLifecycleEvent接口更新;
SingleGeneratedAdapterObserver
CompositeGeneratedAdaptersObserver:也是通过注解标记状态,但是这个需要继承GeneratedAdapter 手动处理;
ReflectiveGenericLifecycleObserver:通过反射调用更新状态;
回到前面,我们需要看下addObserver()方法:
@Override
public void addObserver(@NonNull LifecycleObserver observer) {
State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
if (previous != null) {
return;
}
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
// it is null we should be destroyed. Fallback quickly
return;
}
boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
State targetState = calculateTargetState(observer);
mAddingObserverCounter++;
while ((statefulObserver.mState.compareTo(targetState) < 0
&& mObserverMap.contains(observer))) {
pushParentState(statefulObserver.mState);
statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
popParentState();
// mState / subling may have been changed recalculate
targetState = calculateTargetState(observer);
}
if (!isReentrance) {
// we do sync only on the top level.
sync();
}
mAddingObserverCounter--;
}
可以看到,主要是将LifecycleObserver添加mObserverMap中并更新状态。
自此,Lifecycle的基本概念全部完毕了。
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