1.Lifecycle了解
- 到官方文档下看 Google Lifecycle,Lifecycle的作用是:生命周期感知型组件可执行操作来响应另一个组件(如 Activity 和 Fragment)的生命周期状态的变化。这些组件有助于您写出更有条理且往往更精简的代码,这样的代码更易于维护。
- 我们之前开发,因为Activity 或者是 Fragment 的生命周期问题而间接引起的内存问题挺多的,比如每次都要写资源,或者控件工具的回收释放,如果忘记写了,那么可能会引起内存泄漏,而现在搭配 Lifecycle,给我们生命周期的回调,就不必再像以前在某个生命周期加上逻辑代码,而是直接提前写对应的代码,更好解决生命周期问题。
2.生命周期获取对比
2.1 之前的生命周期获取
- 我们需要Activity重写每一个生命周期的方法,在里面加入逻辑,如果某个回收忘记写了,就可能触发内存泄漏问题。
override fun onPause() {
super.onPause()
Log.d(TAG, "onPause")
}
override fun onStop() {
super.onStop()
Log.d(TAG, "onStop")
}
override fun onStart() {
super.onStart()
Log.d(TAG, "onStart")
}
override fun onResume() {
super.onResume()
Log.d(TAG, "onResume")
}
override fun onRestart() {
super.onRestart()
Log.d(TAG, "onRestart")
}
override fun onDestroy() {
super.onDestroy()
Log.d(TAG, "onDestroy")
}
之前的生命周期
2.2 Lifecycle回调生命周期
- 使用Lifecycle,只要拿到Activity的Lifecycle,注册观察,就能回调生命周期了,非常方便,如果写的自定义View或者工具,需要生命周期感知,就可以利用Lifecycle,将逻辑写在内部,代码也更间接,使用者也不要去注意创建回收问题。
lifecycle.addObserver(object : LifecycleEventObserver {
override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
Log.d(TAG,event.toString())
}
})
Lifecycle
3.源码分析
3.1 类关系图
Lifecycle
- 在Activity 获取 Lifecycle,实际上是通过Activity的父类 ComponentActvitiy 获取,父类实现了 LifecycleOwner 接口,就能获取 Lifecycle ,最后注册 LifecycleObserver 就能拿到生命周期回调了。
3.2 ComponentActvitiy.onCreate
- 在ComponentActvitiy的 onCreate 方法里面可以看到 ReportFragment 的创建。
/* ComponentActvitiy */
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
...
ReportFragment.injectIfNeededIn(this);
...
}
3.3 getLifecycle方法
/* ComponentActvitiy */
private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
@NonNull
@Override
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
3.4 Lifecycle.Event
- Lifecycle.Event 是个枚举类,这里的生命周期 Event 并不是Fragment的,在后面的生命周期处理时会用上的。
public enum Event {
ON_CREATE,
ON_START,
ON_RESUME,
ON_PAUSE,
ON_STOP,
ON_DESTROY,
ON_ANY;
...
}
3.5 ReportFragment的创建
- ReportFragment 是一个 没有界面的Fragment,如果有了解过Glide原理的同学,应该也知道这个方法,就是通过看不见的Fragment,来感知生命周期,让使用者无需考虑生命周期的问题。
- 在SDK29以上的版本 使用的是 LifecycleCallbacks.registerIn(activity)。
/* ReportFragment */
public static void injectIfNeededIn(Activity activity) {
if (Build.VERSION.SDK_INT >= 29) {
// On API 29+, we can register for the correct Lifecycle callbacks directly
LifecycleCallbacks.registerIn(activity);
}
// Prior to API 29 and to maintain compatibility with older versions of
// ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
// need to support activities that don't extend from FragmentActivity from support lib),
// use a framework fragment to get the correct timing of Lifecycle events
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
3.6 LifecycleCallbacks.registerIn(activity)
- LifecycleCallbacks 实现了 Application.ActivityLifecycleCallbacks接口,在SDK29以上的生命周期分发是由Application 分发的,activity注册就能回调。
- 大名鼎鼎的LeakCanary在监听Activity生命周期,也是使用 Application.ActivityLifecycleCallbacks。
@RequiresApi(29)
static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {
static void registerIn(Activity activity) {
activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
}
...
@Override
public void onActivityPostCreated(@NonNull Activity activity,
@Nullable Bundle savedInstanceState) {
dispatch(activity, Lifecycle.Event.ON_CREATE);
}
...
}
3.7 ReportFragment.dispatch 版本兼容
- 如果SDK版本小于29,ReportFragment的各个生命周期方法里,会调用 dispatch 方法。
- 比如 onActivityCreated。
- 反正无论是使用 LifecycleCallbacks.registerIn(activity),还是 Fragment 的生命周期回调,最后都会dispatch。
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
private void dispatch(@NonNull Lifecycle.Event event) {
if (Build.VERSION.SDK_INT < 29) {
// Only dispatch events from ReportFragment on API levels prior
// to API 29. On API 29+, this is handled by the ActivityLifecycleCallbacks
// added in ReportFragment.injectIfNeededIn
dispatch(getActivity(), event);
}
}
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
3.8 Lifecycle.State
- 这个类跟Lifecycle.Event的关系看图就能理解。
- State只有5个但是生命周期可是不止5个,所以Google他们设计时,就创建流程正着走,销毁流程就反正走。
Lifecycle.State
/* Lifecycle.State */
public enum State {
DESTROYED,
INITIALIZED,
CREATED,
STARTED,
RESUMED;
public boolean isAtLeast(@NonNull State state) {
return compareTo(state) >= 0;
}
}
3.9 handleLifecycleEvent
- LifecycleRegistryOwner 也是继承 LifecycleOwner,所以他们最后都会执行 LifecycleRegistry 的 handleLifecycleEvent 方法。
- 就是把 Lifecycle.Event处理一下,转化成 Lifecycle.State。
/* Lifecycle.Event */
@NonNull
public State getTargetState() {
switch (this) {
case ON_CREATE:
case ON_STOP:
return State.CREATED;
case ON_START:
case ON_PAUSE:
return State.STARTED;
case ON_RESUME:
return State.RESUMED;
case ON_DESTROY:
return State.DESTROYED;
case ON_ANY:
break;
}
throw new IllegalArgumentException(this + " has no target state");
}
- 将 Lifecycle.State 继续往下传,先用 mState 保存,再 sync 方法处理。
/* LifecycleRegistry */
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
enforceMainThreadIfNeeded("handleLifecycleEvent");
moveToState(event.getTargetState());
}
private void moveToState(State next) {
if (mState == next) {
return;
}
//保存state状态
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
3.10 sync
- 这里利用上一个方法保存的mState,用于比较,判断是正向执行还是反向执行生命周期。
/* LifecycleRegistry */
private void sync() {
//这是弱引用包装过的LifecycleOwner
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
//上一个方法保存的mState,跟组件之前的的mState对比
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
//返向执行流程
backwardPass(lifecycleOwner);
}
Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
//正向执行流程
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
3.11 forwardPass
- 反向的逻辑差不多,只是执行 backwardPass ,先转换Stata,最后执行 observer.dispatchEvent。
- 这里又把 Lifecycle.State 转回 Lifecycle.Event,然后给观察者分发出去。
/* Lifecycle.Event */
@Nullable
public static Event upFrom(@NonNull State state) {
switch (state) {
case INITIALIZED:
return ON_CREATE;
case CREATED:
return ON_START;
case STARTED:
return ON_RESUME;
default:
return null;
}
}
- 转换 Event.upFrom ,发送 observer.dispatchEvent。
/* LifecycleRegistry */
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
Map.Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
pushParentState(observer.mState);
//转化
final Event event = Event.upFrom(observer.mState);
if (event == null) {
throw new IllegalStateException("no event up from " + observer.mState);
}
//发送
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
3.12 发送生命周期状态
- ObserverWithState 发送出 Lifecycle.Event ,至此就结束了,有注册订阅关系的地方就能收到。
static class ObserverWithState {
State mState;
LifecycleEventObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
/* 分发生命周期状态 */
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = event.getTargetState();
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
}
3.13 简易流程图
简易流程图
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