前言
不知不觉已经四个月没更新简书了,正好最近公司项目又抄袭了一个功能,苦逼的我折腾了两天,终于搞定了,好东西大家一起分享,先看效果图
效果图.png人变懒了,就不详细介绍实现思路了,也懒得组织语言了,简单的说下吧,源码链接在文章最后
添加文字功能
首先自定义一个view命名为RemarkView用来显示文字,结构如下
红色的为自定义的view,蓝色的是label,用来显示文字,黑色的是给label当背景的,右边两个按钮都是添加在红色view上面的,一个删除,一个编辑
给黑色view添加一个拖拽手势用来实现view的拖动,添加一个点击手势用来显示或隐藏右边的两个按钮
给RemarkView定义代理,让控制器成为它的代理来处理某些事件
/**
* 点击编辑按钮时的回调方法
*/
- (void)remarkViewEditContent:(RemarkView *)remarkView;
/**
* 拖拽控件时的回调方法
*
*/
- (void)remarkView:(RemarkView *)remarkView moveWithGesture:(UIPanGestureRecognizer *)gesture;
拖拽的代码如下,_remarkAndVoiceView是用来放文字或语音的父控件
- (void)remarkView:(RemarkView *)remarkView moveWithGesture:(UIPanGestureRecognizer *)gesture {
CGPoint translation = [gesture translationInView:gesture.view];
remarkView.x += translation.x;
remarkView.y += translation.y;
[self layoutView:remarkView];
[gesture setTranslation:CGPointZero inView:gesture.view];
}
//防止view拖出父控件外
- (void)layoutView:(UIView *)view {
CGFloat maxX = CGRectGetMaxX(view.frame);
CGFloat maxY = CGRectGetMaxY(view.frame);
if (maxX > _remarkAndVoiceView.width) {
view.x = _remarkAndVoiceView.width - view.width;
}
if (maxY > _remarkAndVoiceView.height) {
view.y = _remarkAndVoiceView.height - view.height;
}
if (view.x < 0) view.x = 0;
if (view.y < 0) view.y = 0;
}
在这之后需要一个控制器用来添加或者编辑文字,这个简单,不做叙述
添加语音功能
按住按钮进行录音,松开完成录音,手指滑出按钮松开则取消录音,录音过程中根据音量大小显示不同的图片
按钮不同事件执行的代码如下
- (void)didTouchRecordButon:(RecordButton *)sender event:(UIControlEvents)event {
self.bgView.hidden = NO;
_isDragExit = (event == UIControlEventTouchDragExit);
if (event == UIControlEventTouchDown || event == UIControlEventTouchDragEnter) {
if (event == UIControlEventTouchDown) [self startRecord];
_promptView.image = [UIImage imageNamed:@"recording0"];
_promptLabel.text = @"上滑取消录音";
} else if (event == UIControlEventTouchDragExit) {
_promptView.image = [UIImage imageNamed:@"cancel"];
_promptLabel.text = @"松开取消录音";
} else if (event == UIControlEventTouchUpInside) {
NSTimeInterval duration = _audioRecorder.currentTime;
[self.audioRecorder stop];
if (duration < 0.2) {
_promptView.image = [UIImage imageNamed:@"warning"];
_promptLabel.text = @"说话时间太短";
[_audioRecorder deleteRecording];
[UIView animateWithDuration:0.3 delay:0.3 options:kNilOptions animations:^{
self.bgView.alpha = 0;
} completion:^(BOOL finished){
self.bgView.hidden = YES;
self.bgView.alpha = 1;
}];
} else {
self.bgView.hidden = YES;
VoiceView *voiceView = [VoiceView voiceViewWithURL:_recordURL];
voiceView.delegate = self;
if (CGPointEqualToPoint(_addViewPoint, CGPointZero)) {
voiceView.centerX = _remarkAndVoiceView.width * 0.5;
voiceView.centerY = _remarkAndVoiceView.height * 0.5;
} else {
voiceView.x = _addViewPoint.x;
voiceView.y = _addViewPoint.y;
}
[self.remarkAndVoiceView addSubview:voiceView];
[self layoutView:voiceView];
}
[_timer invalidate];
} else {
[self.audioRecorder stop];
self.bgView.hidden = YES;
[_audioRecorder deleteRecording];
[_timer invalidate];
}
}
录音的代码如下
AVAudioSession *session = [AVAudioSession sharedInstance];
NSError *sessionError;
//AVAudioSessionCategoryPlayAndRecord用于录音和播放
[session setCategory:AVAudioSessionCategoryPlayAndRecord error:&sessionError];
if(sessionError) {
NSLog(@"Error creating session: %@", [sessionError description]);
} else {
[session setActive:YES error:nil];
}
NSDictionary *settings = @{AVFormatIDKey: @(kAudioFormatLinearPCM),
AVSampleRateKey: @8000.00f,
AVNumberOfChannelsKey: @1,
AVLinearPCMBitDepthKey: @16,
AVLinearPCMIsNonInterleaved: @NO,
AVLinearPCMIsFloatKey: @NO,
AVLinearPCMIsBigEndianKey: @NO};
NSString *fileName = [NSString stringWithFormat:@"%f.wav", [NSDate date].timeIntervalSince1970];
NSString *filePath = [[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:fileName];
_recordURL = [NSURL fileURLWithPath:filePath];
//根据存放路径及录音设置创建录音对象
_audioRecorder = [[AVAudioRecorder alloc] initWithURL:_recordURL settings:settings error:nil];
_audioRecorder.meteringEnabled = YES;
[_audioRecorder prepareToRecord];
[_audioRecorder record];
_timer = [NSTimer scheduledTimerWithTimeInterval:0.03 target:self selector:@selector(detectionVoice) userInfo:nil repeats:YES];
下面的代码是用来检测音量变化的
[_audioRecorder updateMeters];//刷新音量数据
double result = pow(10, (0.05 * [_audioRecorder averagePowerForChannel:0]));
if (!_isDragExit) {
if (result < 0.01) {
_promptView.image = [UIImage imageNamed:@"recording0"];
} else if (result < 0.1) {
_promptView.image = [UIImage imageNamed:@"recording1"];
} else if (result < 0.3){
_promptView.image = [UIImage imageNamed:@"recording2"];
} else {
_promptView.image = [UIImage imageNamed:@"recording3"];
}
}
在语音播放的时候会显示进度条,我们可以通过图层来实现
self.shapeLayer.hidden = playProgress == 0;
CGFloat radius = self.bounds.size.width * 0.5;
CGPoint center = CGPointMake(radius, radius);
CGFloat endAngle = -M_PI_2 + _playProgress * 2 * M_PI;
self.shapeLayer.path = [UIBezierPath bezierPathWithArcCenter:center radius:radius - 3.5 startAngle:-M_PI_2 endAngle:endAngle clockwise:YES].CGPath;
哎呀,懒得写了,直接看运行效果
运行效果源码看这里,觉得有帮助的同学,动动手star一下吧
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