几个常用的属性

作者: Babybus_Unity | 来源:发表于2015-12-17 15:42 被阅读42次
    using UnityEngine;
    
    using System.Collections;
    
     
    
    public class Test : MonoBehaviour
    
    {
    
        [Header("Hi there!")]
    
        public string TheHeader = "Header!";
    
        [Tooltip("This is THE VALUE!")]
    
        [ContextMenuItem("Reset", "resetTheValue")]
    
        public float TheValue = 42.0f;
    
        [Space(50)]
    
        public string TheString = "THE STRING";
    
     
    
        [Range(0f, 10f)]
    
        public float value;
    
     
    
        private void resetTheValue()
    
        {
    
            TheValue = 42;
    
        }
    
    }
    

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