序列化又称串行化,是.NET运行时环境用来支持用户定义类型的流化的机制。
其目的是以某种存储形式使自定义对象持久化(Unity-Inspector),或者将这种对象从一个地方传输到另一个地方(网络传输)。
.NET框架提供了两种串行化的方式:
- BinaryFormatter(提供了一个简单的二进制数据流以及某些附加的类型信息)
- XmlSerializer(将数据流格式化为XML存储)
标签
- 序列化 [Serializable]
- 反序列化 [NonSerialized] [XmlIgnore]
定义一个Person结构
[Serializable]
public class Person
{
public string name;
public int age;
public override string ToString()
{
return "name:" + name + " age:" + age;
}
}
XmlSerializer
var person = new Person();
person.name = "小猪";
person.age = 20;
print(person.ToString());
using (var fs = new FileStream("person.bin", FileMode.Create)) {
var xs = new XmlSerializer(typeof(Person));
xs.Serialize(fs, person);
}
Person p;
using(var fs = new FileStream("person.bin", FileMode.Open)) {
var xs = new XmlSerializer(typeof(Person));
p = xs.Deserialize(fs) as Person;
}
print(p.ToString());
BinaryFormatter
var person = new Person();
person.name = "小猪";
person.age = 20;
print(person.ToString());
using (var fs = new FileStream("person2.bin", FileMode.Create)) {
var bf = new BinaryFormatter();
bf.Serialize(fs, person);
}
Person p;
using (var fs = new FileStream("person2.bin", FileMode.Open)) {
var bf = new BinaryFormatter();
p = bf.Deserialize(fs) as Person;
}
print(p.ToString());
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