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Framework基础:传感器服务的通信流程(binder与so

Framework基础:传感器服务的通信流程(binder与so

作者: 我在等你回复可你没回 | 来源:发表于2017-03-08 19:30 被阅读446次
    么多.png

    传感器服务,是通过binder进行业务控制,使用socket进行传感器感应数据传输。

    客户端是/frameworks/native/libs/gui/SensorManager.cpp
    服务端是/frameworks/native/services/sensorservice/SensorService.cpp

    native binder套路图.png 通道建立.png

    我们走一下使能sensor上电的过程吧!

    /frameworks/base/core/java/android/hardware/SystemSensorManager.java
    首先进入enableSensor,其中nSensorEventQueue是jni层创建SensorEventQueue的返回值,标识一个queue。

            private int enableSensor(
                    Sensor sensor, int rateUs, int maxBatchReportLatencyUs) {
                if (nSensorEventQueue == 0) throw new NullPointerException();
                if (sensor == null) throw new NullPointerException();
                return nativeEnableSensor(nSensorEventQueue, sensor.getHandle(), rateUs,
                        maxBatchReportLatencyUs);
            }
    

    调用到jni接口nativeEnableSensor

    static jint nativeEnableSensor(JNIEnv *env, jclass clazz, jlong eventQ, jint handle, jint rate_us,
                                   jint maxBatchReportLatency) {
        sp<Receiver> receiver(reinterpret_cast<Receiver *>(eventQ));
        return receiver->getSensorEventQueue()->enableSensor(handle, rate_us, maxBatchReportLatency,
                                                             0);
    }
    

    进入receiver的getSensorEventQueue()->enableSensor,看看receiver的定义,他是在构建native层的SensorEventQueue是创建的,里面保存着队列SensorEventQueue

    class Receiver : public LooperCallback {
        sp<SensorEventQueue> mSensorQueue;
        sp<MessageQueue> mMessageQueue;
        jobject mReceiverWeakGlobal;
        jfloatArray mScratch;
    public:
        Receiver(const sp<SensorEventQueue>& sensorQueue,
                const sp<MessageQueue>& messageQueue,
                jobject receiverWeak, jfloatArray scratch) {
            JNIEnv* env = AndroidRuntime::getJNIEnv();
            mSensorQueue = sensorQueue;
            mMessageQueue = messageQueue;
            mReceiverWeakGlobal = env->NewGlobalRef(receiverWeak);
            mScratch = (jfloatArray)env->NewGlobalRef(scratch);
        }
        ~Receiver() {
            JNIEnv* env = AndroidRuntime::getJNIEnv();
            env->DeleteGlobalRef(mReceiverWeakGlobal);
            env->DeleteGlobalRef(mScratch);
        }
        sp<SensorEventQueue> getSensorEventQueue() const {
            return mSensorQueue;
        }
    
    

    /frameworks/native/libs/gui/SensorEventQueue.cpp
    进而进入SensorEventQueue的enableSensor方法,他是通过服务端与客户端的连接SensorEventConnection来发送数据给服务端SensorService。

    status_t SensorEventQueue::enableSensor(Sensor const* sensor) const {
        return mSensorEventConnection->enableDisable(sensor->getHandle(), true, 0, 0, false);
    }
    

    SensorEventConnection也是基于binder架构的,客户端的SensorEventConnection其实是个代理,不是真正的SensorEventConnection,真正的SensorEventConnection在服务器端呢。
    /frameworks/native/services/sensorservice/SensorService.cpp

    sp<ISensorEventConnection> SensorService::createSensorEventConnection(const String8& packageName,
            int requestedMode, const String16& opPackageName) {
        uid_t uid = IPCThreadState::self()->getCallingUid();
        sp<SensorEventConnection> result(new SensorEventConnection(this, uid, packageName,
                requestedMode == DATA_INJECTION, opPackageName)); 
       //创建一个SensorEventConnection
        return result;
    }
    
    //SensorEventConnection的构造函数
    SensorService::SensorEventConnection::SensorEventConnection(
            const sp<SensorService>& service, uid_t uid, String8 packageName, bool isDataInjectionMode,
            const String16& opPackageName)
        : mService(service), mUid(uid), mWakeLockRefCount(0), mHasLooperCallbacks(false),
          mDead(false), mDataInjectionMode(isDataInjectionMode), mEventCache(NULL),
          mCacheSize(0), mMaxCacheSize(0), mPackageName(packageName), mOpPackageName(opPackageName) {
        mChannel = new BitTube(mService->mSocketBufferSize);
    #if DEBUG_CONNECTIONS
        mEventsReceived = mEventsSentFromCache = mEventsSent = 0;
        mTotalAcksNeeded = mTotalAcksReceived = 0;
    #endif
    }
    

    接下来会利用这个代理的SensorEventConnection构造一个队列SensorEventQueue,直接传入代理SensorEventConnection来构造队列。

    sp<SensorEventQueue> SensorManager::createEventQueue(String8 packageName, int mode) {
       .......
        sp<SensorEventQueue> queue;
        queue = new SensorEventQueue(connection);
        return queue;
    }
    

    真正的传感器测量数据传输不在SensorEventConnection,而是利用一个管道BitTube,他用socket实现,便于大量数据传输,每个SensorEventConnection都配套一个BitTube,BitTube在SensorEventConnection的构造函数中构建了。那这个东西在服务器端构建了,如何传给客户端呢?是在SensorEventQueue的onFirstRef()函数中产生的,利用代理的SensorEventConnection来远程调用getSensorChannel,最后生成本地的管道BitTube。

    void SensorEventQueue::onFirstRef()
    {
        mSensorChannel = mSensorEventConnection->getSensorChannel();
    }
    

    /frameworks/native/libs/gui/ISensorEventConnection.cpp
    在客户端调用transact,发送GET_SENSOR_CHANNEL

        //客户端调用transact
        virtual sp<BitTube> getSensorChannel() const
        {
            Parcel data, reply;
            data.writeInterfaceToken(ISensorEventConnection::getInterfaceDescriptor());
            remote()->transact(GET_SENSOR_CHANNEL, data, &reply);
            return new BitTube(reply);
        }
    
            //服务器端处理消息
            case GET_SENSOR_CHANNEL: {
                CHECK_INTERFACE(ISensorEventConnection, data, reply);
                sp<BitTube> channel(getSensorChannel());
                channel->writeToParcel(reply);
                return NO_ERROR;
            }
    

    最后,服务器和客户端就利用这个管道BitTube进行通信了。

    但是,然并卵,使能上电并不需要传输传感器数据,最后会在服务器端SensorService上了下电而已!!

    status_t SensorService::enable(const sp<SensorEventConnection>& connection,
            int handle, nsecs_t samplingPeriodNs, nsecs_t maxBatchReportLatencyNs, int reservedFlags,
            const String16& opPackageName)
    {
        ......
        BatteryService::enableSensor(connection->getUid(), handle);
        return err;
        .....
    }
    

    参考:
    Service与Android系统设计(6)--- Native Service
    Android BitTube进程间数据传递
    Android6.0 Sensor架构和问题分析

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