说到Handler 就不得不说Looper、 Message 、MessageQueue 、sThreadLocal、nativePollOnce、同步屏障
- 先说说MessageQueue 顾名思义消息队列,实际上是链表结构,为什么这么说?看它消息入队的源码就知道了 msg.next = p; .
还有一句代码比较关键 nativeWake(mPtr); 这是告诉监听的线程有消息插入了消息队列了
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
- Message 就是我们通过Handler发送的消息,可以想象系统中每时每刻都在发消息,不会导致系统内存爆掉吗,看了源码才知道,复用机制的使用有效避免了这个问题:
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
- Looper,相当于消息传递的发动机 不断从MessageQueue中取出消息 ,如果没有消息怎么办
我们看MessageQueue的第二个核心代码 ,Looper的loop 循环中就是循环调用messagequeue的next(),为什么不会导致系统cpu消耗品殆尽,原因就在下面 ”nativePollOnce(ptr, nextPollTimeoutMillis);“ 即 传说中的epoll机制,一个文件描述符,没有消息就休眠,又消息就会被唤醒
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}‘
- sThreadLocal 是个啥玩意,看下面代码 他是用来存储Looper 的,我们知道一个线程只有一个Looper,N个Handler,一个Messagequeue,所以sThreadLocal 也是唯一的。
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
- 同步屏障,大厂面试经常被问道:怎么发送一个紧急消息优先被执行(其实就是插队),通过MessageQueue的postSyncBarrier插入消息队列,这条消息的特点就是没有target ,所以看如下代码,就是要找到这个类型的消息 优先执行!!
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier(); //紧急消息屏障
msg.setAsynchronous(true); //异步信号
if (msg != null && msg.target == null) {遇到屏障 msg.target == null
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());遍历消息链表找到最近的一条异步消息
}
- sendMessageAtTime 原理是啥,它是怎么插入到消息队列的,消息队列的数据结构是个啥
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
//调用到messagequeue的enqueueMessage
return queue.enqueueMessage(msg, uptimeMillis);
//messagequeue 里要做的就是根据要插入的时间跟消息队列的时间对比,找到一个比上一个节点时间早比下一个时间节点晚的地方插入
msg.markInUse();
msg.when = when; //要插入的消息需要执行的时间点
Message p = mMessages;//当前正在处理的消息
boolean needWake;
if (p == null || when == 0 || when < p.when) { //表示我要插入的消息要先执行
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked; //Indicates whether next() is blocked waiting in pollOnce() with a non-zero timeout
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;//定义一个pre指针指向 正在处理的节点
p = p.next; //p指向下一个节点
if (p == null || when < p.when) {//如果下一个节点空 或者要插入的消息比下一个节点早 break;
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next//要插入的节点放到下一个节点前面
prev.next = msg;//要插入的节点放到当前要执行的节点后面
}
if (needWake) { /./表示当前底层pollwait中需要唤醒
nativeWake(mPtr);//底层是写1 ssize_t nWrite = TEMP_FAILURE_RETRY(write(mWakeEventFd.get(), &inc, sizeof(uint64_t)));
}
- nativePollOnce(ptr, nextPollTimeoutMillis); 底层原理
Looper.cpp的 int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) 方法
看:它根据下一个消息的时间跟当前要delay的时间计算一个时间作为休眠时间
int messageTimeoutMillis = toMillisecondTimeoutDelay(now, mNextMessageUptime);
调用epoll_wait 写入要等待的时间
epoll_wait(mEpollFd.get(), eventItems, EPOLL_MAX_EVENTS, timeoutMillis);
int Looper::pollInner(int timeoutMillis) {
#if DEBUG_POLL_AND_WAKE
ALOGD("%p ~ pollOnce - waiting: timeoutMillis=%d", this, timeoutMillis);
#endif
// Adjust the timeout based on when the next message is due.
if (timeoutMillis != 0 && mNextMessageUptime != LLONG_MAX) {
nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
int messageTimeoutMillis = toMillisecondTimeoutDelay(now, mNextMessageUptime);
if (messageTimeoutMillis >= 0
&& (timeoutMillis < 0 || messageTimeoutMillis < timeoutMillis)) {
timeoutMillis = messageTimeoutMillis;
}
#if DEBUG_POLL_AND_WAKE
ALOGD("%p ~ pollOnce - next message in %" PRId64 "ns, adjusted timeout: timeoutMillis=%d",
this, mNextMessageUptime - now, timeoutMillis);
#endif
}
// Poll.
int result = POLL_WAKE;
mResponses.clear();
mResponseIndex = 0;
// We are about to idle.
mPolling = true;
struct epoll_event eventItems[EPOLL_MAX_EVENTS];
int eventCount = epoll_wait(mEpollFd.get(), eventItems, EPOLL_MAX_EVENTS, timeoutMillis);
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