//根据材质球重命名并重命名主贴图名字
[MenuItem("Tools/ReNameFromMaterial")]
public static void ReNameFromMaterial()
{
//获取到选中的材质球
Object[] m_objects = Selection.GetFiltered(typeof(Material), SelectionMode.DeepAssets);
int index = 0;
foreach (Object item in m_objects)
{
if (Path.GetExtension(AssetDatabase.GetAssetPath(item)) != "")
{
if (item.GetType() != typeof(Material)) return;
//获取到材质球
Material m = (Material)item;
//根据索引更改材质球的名称
string itemPath = AssetDatabase.GetAssetPath(item);
string itemNewName = "Mat_test00" + index;
string s = AssetDatabase.RenameAsset(itemPath, itemNewName);
//获取到材质球路径和材质球上所有的依赖关系
string path = AssetDatabase.GetAssetPath(item);
string[] strDepends = AssetDatabase.GetDependencies(path);
int dependsIndex = ToolsReNameFromMaterial(strDepends);
if (dependsIndex == -1)
{
Debug.Log("未找到贴图");
index++;
continue;
}
//得到主贴图名称
string textureNewName = "Tex_test00" + index;
AssetDatabase.RenameAsset(strDepends[dependsIndex], textureNewName);
//索引自增
index++;
}
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
static int ToolsReNameFromMaterial(string[] strs)
{
for (int i = 0; i < strs.Length; i++)
{
Texture2D t = AssetDatabase.LoadAssetAtPath(strs[i], typeof(Texture2D)) as Texture2D;
if (t != null)
{
return i;
}
}
return -1;
}
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