自定义转场动画

作者: 我系哆啦 | 来源:发表于2016-04-17 22:49 被阅读542次

    动画效果

    不知道哪里不对,做的gif好像比较大,链接github图片链接和直接在简书上传都显示不出来,好像.实在看不到的可以去最底下去我的guthub看gif.

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    自定义转场动画

    • iOS7 开始,苹果推出了自定义转场的API.用于两个viewController切换之间自定义动画,使我们的切换的效果不单单局限于系统自定义动画.

    • 另外,随着大屏幕的普及,如今的app普遍支持手势滑动返回(一般是左滑),自定义转场动画也支持手势滑动返回.

    • 苹果在 UINavigationControllerDelegate 和UIViewControllerTransitioningDelegate 中给出了几个协议方法,通过返回类型就可以很清楚地知道各自的具体作用。我们自定义的转场方法只需要重载以下的方法就行了.使用准则就是:UINavigationController pushViewController 时重载 UINavigationControllerDelegate 的方法;UIViewController presentViewController 时重载 UIViewControllerTransitioningDelegate 的方法。
      <pre>
      @protocol UIViewControllerAnimatedTransitioning <NSObject>
      // This is used for percent driven interactive transitions, as well as for container controllers that have companion animations that might need to
      // synchronize with the main animation.
      -(NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext;
      // This method can only be a nop if the transition is interactive and not a percentDriven interactive transition.
      -(void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext;
      @protocol UIViewControllerTransitioningDelegate <NSObject>
      @optional
      -(nullable id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source;
      -(nullable id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed;
      -(nullable id <UIViewControllerInteractiveTransitioning>)interactionControllerForPresentation:(id <UIViewControllerAnimatedTransitioning>)animator;
      -(nullable id <UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id <UIViewControllerAnimatedTransitioning>)animator;
      -(nullable UIPresentationController *)presentationControllerForPresentedViewController:(UIViewController *)presented presentingViewController:(UIViewController *)presenting sourceViewController:(UIViewController *)source NS_AVAILABLE_IOS(8_0);
      </pre>

    • 具体步骤
      -1、创建继承自 NSObject 并且声明 UIViewControllerAnimatedTransitioning 的的动画类。
      -2、重载 UIViewControllerAnimatedTransitioning 中的协议方法。
      <pre>
      //动画时间
      -(NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext
      {
      return 0.7f;
      }
      </pre>
      <pre>
      // This method can only be a nop if the transition is interactive and not a percentDriven interactive transition.
      -(void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext
      {
      self.transitionContext = transitionContext;//动画上下文
      FirstViewController *fromVC = (FirstViewController *)[transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
      SecondViewController *toVC = (SecondViewController *)[transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
      UIView *contain = transitionContext.containerView;
      [contain addSubview:fromVC.view];
      [contain addSubview:toVC.view]; //这里必须是添加动画的图层在上面,之前在给pop做动画的时候黏贴,找了好久才发现没动画的原因在这里顺序搞反了,囧

      UIButton *pushButton = fromVC.button;
      UIBezierPath *startpath = [UIBezierPath bezierPathWithOvalInRect:pushButton.frame];

      CGPoint finalPoint;
      //根据终点位置所在象限的不同,计算覆盖的最大半径
      if (pushButton.frame.origin.x > toVC.view.bounds.size.width * 0.5 ) {
      if (pushButton.frame.origin.y < toVC.view.bounds.size.height * 0.5) { //第一象限
      finalPoint = CGPointMake(pushButton.center.x , pushButton.center.y - toVC.view.bounds.size.height);
      } else { //第四现象
      finalPoint = CGPointMake(pushButton.center.x , pushButton.center.y);
      }
      } else {
      if (pushButton.frame.origin.y < toVC.view.bounds.size.height * 0.5) { //第二象限
      finalPoint = CGPointMake(pushButton.center.x - toVC.view.bounds.size.width , pushButton.center.y - toVC.view.bounds.size.height);
      } else { //第三现象
      finalPoint = CGPointMake(pushButton.center.x - toVC.view.bounds.size.width, pushButton.center.y);
      }
      }

      CGFloat radius = sqrt(finalPoint.x * finalPoint.x + finalPoint.y * finalPoint.y); //遮罩的最大半径

      UIBezierPath *endPath = [UIBezierPath bezierPathWithOvalInRect:CGRectInset(pushButton.frame, -radius, -radius)]; //-radius表示增大,+radius表示缩小

      //创建一个 CAShapeLayer 作为 toView 的遮罩。并让遮罩发生 path 属性的动画
      CAShapeLayer *maskLayer = [CAShapeLayer layer];
      maskLayer.path = endPath.CGPath; //将它的 path 指定为最终的 path 来避免在动画完成后会回弹
      toVC.view.layer.mask = maskLayer;

      CABasicAnimation *maskLayerAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
      maskLayerAnimation.fromValue = (__bridge id _Nullable)(startpath.CGPath);
      maskLayerAnimation.toValue = (__bridge id _Nullable)(endPath.CGPath);
      maskLayerAnimation.duration = [self transitionDuration:self.transitionContext];
      maskLayerAnimation.delegate = self;
      maskLayerAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

      [maskLayer addAnimation:maskLayerAnimation forKey:@"push"];
      }
      </pre>
      <pre>
      -(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
      //告诉 iOS 这个 transition 完成,清除 fromVC和toVC 的 mask
      [self.transitionContext completeTransition:![self.transitionContext transitionWasCancelled]];
      [self.transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view.layer.mask = nil;
      [self.transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view.layer.mask = nil;
      }
      </pre>

    -3、fromVC的控制器的使用
    控制器实现UINavigationControllerDelegate的协议就行
    <pre>
    -(void)viewWillAppear:(BOOL)animated{
    [super viewWillAppear:animated];
    //这里有个坑,设置navigationController的代理一定要放在viewWillAppear,而不是viewDidLoad里面.否则,push出去,pop回来,再push,就使用回系统默认的push动画了!!!
    self.navigationController.delegate = self;
    }
    -(nullable id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
    animationControllerForOperation:(UINavigationControllerOperation)operation
    fromViewController:(UIViewController *)fromVC
    toViewController:(UIViewController *)toVC
    {
    if (operation == UINavigationControllerOperationPush) {
    PushAnimation *push = [PushAnimation new];
    return push;
    }else {
    return nil;
    }
    }
    </pre>

    • 自定义转场动画就是以上的步骤,pop也是一样.

    UIPercentDrivenInteractiveTransition 配合UIScreenEdgePanGestureRecognizer实现用返回滑动手势控制一个百分比交互式切换的过程动画

    -1、创建滑动返回手势
    <pre>

    • (void)viewDidLoad {
      [super viewDidLoad];
      // Do any additional setup after loading the view.

      UIScreenEdgePanGestureRecognizer *edgePan = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(edgePan:)];
      edgePan.edges = UIRectEdgeLeft;
      [self.view addGestureRecognizer:edgePan];
      }

    • (void)edgePan:(UIGestureRecognizer *)gestureRecognizer
      {
      CGFloat per = [gestureRecognizer locationInView:self.view].x / self.view.bounds.size.width;
      per = MIN(1, MAX(0, per));

      if (gestureRecognizer.state == UIGestureRecognizerStateBegan) {
      _percentInteractiveTransition = [[UIPercentDrivenInteractiveTransition alloc] init];
      [self.navigationController popViewControllerAnimated:YES];
      } else if (gestureRecognizer.state == UIGestureRecognizerStateChanged){
      [_percentInteractiveTransition updateInteractiveTransition:per];
      } else if (gestureRecognizer.state == UIGestureRecognizerStateEnded || gestureRecognizer.state == UIGestureRecognizerStateCancelled){
      if (per > 0.3) {
      [_percentInteractiveTransition finishInteractiveTransition];
      } else {
      [_percentInteractiveTransition cancelInteractiveTransition];
      }
      _percentInteractiveTransition = nil;
      }
      }
      </pre>

    -2、实现UINavigationControllerDelegate中的协议
    <pre>

    • (nullable id <UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController
      interactionControllerForAnimationController:(id <UIViewControllerAnimatedTransitioning>) animationController
      {
      return _percentInteractiveTransition;
      }

    • (nullable id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
      animationControllerForOperation:(UINavigationControllerOperation)operation
      fromViewController:(UIViewController *)fromVC
      toViewController:(UIViewController *)toVC
      {
      if (operation == UINavigationControllerOperationPop) {
      PopAnimation *pop = [PopAnimation new];
      return pop;
      }else {
      return nil;
      }
      }
      </pre>

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