美文网首页Android自定义View
Android ViewGroup事件分发

Android ViewGroup事件分发

作者: 曾大稳丶 | 来源:发表于2017-06-19 18:27 被阅读0次

上篇文章已经分析了AndroidTouch事件分发。如果没看的建议先看一下。Android View的Touch事件分发
接下来我们开始写几种场景,得出一个初步的执行顺序,然后我们按照这个顺序开始分析。


首先我们自定义一个ViewGroup和一个View,然后重写相关事件进行打印:

场景一:正常返回superTouchView设置clickonTouchListener事件(onTouch返回false)

TouchViewGroup.png TouchView.png 布局.png TouchView设置事件.png

这时候我们点击一下TouchView,触发事件:

点击一下.png

可以看到触发的DOWN MOVE UP事件顺序都为:
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch -> View.onTouchEven
只是在UP事件的时候最后多了一个click事件。


场景二:在场景一的基础上取消TouchViewonClick事件

TouchView取消click事件.png

这时候发现除了,执行的顺序变为了:
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch -> View.onTouchEven->ViewGroup.onTouchEven
并且只有DOWN事件,其他事件就没有了。


场景三:在场景二的基础上TouchViewGrouponInterceptTouchEvent里面返回true


这个时候就只有DOWN事件,并且顺序为:
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> ViewGroup.onTouchEvent

接下来我们通过源码来分析:
首先从ViewGroupdispatchTouchEvent入手

  @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
            //...
            boolean handled = false;
            //...


            //1.取消之前的手势
            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
            }

            //2.判断是否拦截
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) { //DOWN
                //父类是否拦截  getParent().requestDisallowInterceptTouchEvent();来改变值
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

             //....
            //3.0   如果是不取消不拦截为down,并且dispatchTransformedTouchEvent返回为true的时候会为 mFirstTouchTarget赋值
            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;
            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            //3.1 如果不取消并且不拦截的情况下,
            if (!canceled && !intercepted) {
                 if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {// 3.2 DOWN的时候
                    //...
                    if (newTouchTarget == null && childrenCount != 0) { 
                        //...
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {//3.3 反序for循环,为了先拿到上层的view
                            //...
                            //3.4 拿到child
                            final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);
                            //...
                            //3.5 根据child给newTouchTarget赋值   DOWN的时候因为 mFirstTouchTarget==null  所以进不去  返回的是null
                            newTouchTarget = getTouchTarget(child);
                        }
                       //...
                        //3.6. 执行操作 是执行自己的dispatchTouchEvent还是child的dispatchTouchEvent
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {

                            //...
                            //3.7 子View如果返回true添加一个newTouchTarget  并且为mFirstTouchTarget赋值
                             newTouchTarget = addTouchTarget(child, idBitsToAssign);
                             //....
                          }
                    }   
                }
            }
 //...
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {//执行自身的dispatchTouchEvent
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {// mFirstTouchTarget已经赋值
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {//执行完3.7操作的
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }



            return handled;
    }

  
/**
     * Cancels and clears all touch targets.
     */
    private void cancelAndClearTouchTargets(MotionEvent event) {
        if (mFirstTouchTarget != null) {
            boolean syntheticEvent = false;
            if (event == null) {
                final long now = SystemClock.uptimeMillis();
                event = MotionEvent.obtain(now, now,
                        MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
                event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
                syntheticEvent = true;
            }

            for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
                resetCancelNextUpFlag(target.child);
                dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
            }
            clearTouchTargets();

            if (syntheticEvent) {
                event.recycle();
            }
        }
    }

    //清楚所有的TouchTarget
    /**
     * Clears all touch targets.
     */
    private void clearTouchTargets() {
        TouchTarget target = mFirstTouchTarget;
        if (target != null) {
            do {
                TouchTarget next = target.next;
                target.recycle();
                target = next;
            } while (target != null);
            mFirstTouchTarget = null;
        }
    }

    
    //根据childVie得到TouchTarget
    /**
     * Gets the touch target for specified child view.
     * Returns null if not found.
     */
    private TouchTarget getTouchTarget(@NonNull View child) {
        // DOWN的时候因为 mFirstTouchTarget==null  所以进不去  返回的是null
        for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
            if (target.child == child) {
                return target;
            }
        }
        return null;
    }




    /**
     * Transforms a motion event into the coordinate space of a particular child view,
     * filters out irrelevant pointer ids, and overrides its action if necessary.
     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
     */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        //伪代码
         final boolean handled;
            if (child == null) {//执行View.dispatchTouchEvent  也就是自己的dispatchTouchEvent
                handled = super.dispatchTouchEvent(event);
            } else {//执行child的dispatchTouchEvent
                handled = child.dispatchTouchEvent(event);
            }
            return handled;
    }



    //添加TouchTarget 并且给mFirstTouchTarget赋值
    /**
     * Adds a touch target for specified child to the beginning of the list.
     * Assumes the target child is not already present.
     */
    private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

  1. DOWN的时候,从注释和方法名可以看出,会调用cancelAndClearTouchTargets,然后在调用clearTouchTargets使mFirstTouchTarget = null用来废弃上一次的触摸手势。
  2. 接着判断父类需不需要拦截,先通过(mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0来判断,在这里可以通过getParent().requestDisallowInterceptTouchEvent(boolean disallowIntercept)来改变值,如果上面为判断为false再通过onInterceptTouchEvent的返回值来确定,这个函数默认情况下返回false
  3. 检测是否为取消事件,如果不是取消、不拦截并且为 DOWN事件的时候,就会对childView一个反序的for循环来遍历,并且执行dispatchTransformedTouchEvent操作,这个操作用来执行dispatchTouchEvent,如果childViewnull的话将执行View.dispatchTouchEvent,也就是自己的dispatchTouchEvent,反之执行childViewdispatchTouchEvent,如果执行dispatchTransformedTouchEvent返回的值是true那么将会调用addTouchTarget()为这个childView生成一个TouchTarget并且执行mFirstTouchTarget = target将之赋值于mFirstTouchTarget ,然后跳出for循环遍历。
  4. 判断操作,首先判断mFirstTouchTarget是否为null,如果是DOWN事件,不拦截不取消并且dispatchTransformedTouchEvent返回了true,那么将会不进入这个判断,如果不是,那么将会在这执行自身的dispatchTouchEvent函数并且将返回值赋于handled返回。进入else语句,在里面将其mFirstTouchTarget进行next遍历,里面的if语句则是DOWN事件下的dispatchTransformedTouchEvent返回true的情况,直接将其赋值,然后返回,里面的else语句则是,调用dispatchTransformedTouchEvent,然后将其返回值返回。

到这里,ViewGroups事件分发源码的流程就分析了,我们根据这个来说说上面的场景。
场景一:我们在TouchViewGroupdispatchTouchEvent正常返回super,DOWN事件先触发TouchViewGroupdispatchTouchEvent,然后就执行onInterceptTouchEvent是否拦截,onInterceptTouchEvent返回的是super,也就是false,所以就会通过dispatchTransformedTouchEvent来执行TouchViewdispatchTouchEvent,后面就是ViewTouch事件分发了,View流程将会按照dispatchTouchEvent->onTouchListener - > onTouchEvent的顺序执行,因为设置了点击事件,所以在这里就返回了true,这个时候就会通过addTouchTarget()mFirstTouchTarget赋值,下面就直接返回了true。然后在MOVEUP事件的时候,也是首先执行dispatchTouchEvent,调用super然后调用onInterceptTouchEvent询问是否拦截,还是false,但是这里因为不是DOWN事件,所以就不会进入判断对其childView反遍历,因为在DOWN的时候mFirstTouchTarget赋值了,所以这时候进入第4步的else语句里面,这时候就对其遍历执行dispatchTransformedTouchEvent,也就是dispatchTouchEvent,然后将其返回。

场景2:我们取消了点击事件,那么在DOWN的时候就不会给mFirstTouchTarget赋值,这个时候将会进入第4步的if判断里面,直接调用dispatchTransformedTouchEvent,所以事件就不会有拦截,最终返回false,所以后续将不会接受到任何事件

场景3:我们在TouchViewGroup的时候是在onInterceptTouchEvent返回true,所以我们intercepted=true,这时候就不会给mFirstTouchTarget赋值,这个时候就调用自身的dispatchTransformedTouchEvent,同样的返回false,后续将不会接受到事件。

通过源码的角度我们也知道了为什么会这么执行,初步有点模糊,我们需要通过项目慢慢的来完善对它的认知。希望对大家有所帮助。

参考链接:
http://www.jianshu.com/p/98d1895c409d
http://www.jianshu.com/p/e99b5e8bd67b

相关文章

网友评论

    本文标题:Android ViewGroup事件分发

    本文链接:https://www.haomeiwen.com/subject/vnmgqxtx.html