浅谈 Android handler

作者: Android开发架构 | 来源:发表于2019-02-25 21:42 被阅读27次

    handler是什么?

    handler是Android提供用来更新UI的一套消息机制,也是一套消息处理的机制(发送和处理消息)

    handler原理

    handler负责消息发送,looper负责接收handler发送过来的消息,并把消息发送给handler,messageQueue存储消息的容器

    这里先说明一下ThreadLocal,主要在线程中保存变量信息,主要有两个比较重要的方法,一个是get方法,一个是set方法

    public void set(T value) {
            Thread currentThread = Thread.currentThread();
            Values values = values(currentThread);
            if (values == null) {
                values = initializeValues(currentThread);
            }
            values.put(this, value);
        }
    

    set方法设置当前线程的值,使用键值对的形式存储Thread和looper之间的关系,Thread作为key,looper作为value

    public T get() {
            // Optimized for the fast path.
            Thread currentThread = Thread.currentThread();
            Values values = values(currentThread);
            if (values != null) {
                Object[] table = values.table;
                int index = hash & values.mask;
                if (this.reference == table[index]) {
                    return (T) table[index + 1];
                }
            } else {
                values = initializeValues(currentThread);
            }
    
            return (T) values.getAfterMiss(this);
        }
    

    get方法就是取出当前线程对应的looper,也就是说ThreadLocal是负责thread和looper之间的关系的

    下面看一下Looper.prepare()方法

    private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    
    默认情况下ThreadLocal是没有存储的,所以要创建一个新的looper
    
    private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
        }
    

    默认情况下ThreadLocal是没有存储的,所以要创建一个新的looper

    private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
        }
    

    从looper方法中,创建了一个MessageQueue,在looper中维护着一个消息队列

    知道了looper和MessageQueue之后,究竟handler跟这两者有什么关系呢,继续看源码

    public Handler(Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    

    首先调用Looper.myLooper()

    public static @Nullable Looper myLooper() {
            return sThreadLocal.get();
        }
    

    获得当前的looper对象,通过looper拿到MessageQueue,就完成了handler和looper之间的关联

    下面继续看handler的消息发送

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }
    

    先获得当前的消息队列,如果队列为空就抛出异常,不为空,向消息队列中插入消息

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }
    

    插入消息之前就指定消息发送给谁(msg.target),默认情况下发送给自己的handler,然后把消息放入队列中,handler就完成了发送message到MessageQueue的过程

    那么消息又是如何轮询的呢?

    public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                msg.target.dispatchMessage(msg);
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    

    通过myLooper()方法获取当前looper,进而获得当前的消息队列,然后通过MessageQueue的next方法获取消息,消息为空时返回,不为空时,调用handler的dispatchMessage(msg)方法,然后这个过程一直循环

    public void dispatchMessage(Message msg) {
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                if (mCallback != null) {
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                handleMessage(msg);
            }
        }
    

    首先查看msg.callback是否为空,不为空时去调用handleCallback(msg),这个方法在handler的构造方法中存在,可以实现消息的拦截;为空只就

    调用handleMessage(msg),这个方法都是大家熟悉的,不在描述,整体的handler的原理就描述到这。

    总结

    handler在Android中扮演的非常重要的角色,熟悉handler的原理,不仅在面试的时候有用,就连activity的生命周期也是通过handler发送消息,详细请看源码

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    在这里插入图片描述

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