享元就是共享的概念,比如线程池、对象池、连接池等等。从对象中剥离出不发生改变且多个实例需要的重复数据,独立出一个享元,使多个对象共享,从而节省内存以及减少对象数量。
image.png image.pngpackage main
import "fmt"
//FlyWeight 接口
type FlyWeight interface {
Operation()
}
//ConcreteFlyWeight FlyWeight接口的实现
type ConcreteFlyWeight struct {
Key string
}
func (t ConcreteFlyWeight) Operation() {
fmt.Println(t.Key)
}
//FlyWeightFactory 共享资源,核心在于map这个数据结构
type FlyWeightFactory struct {
flys map[string]FlyWeight
}
func (t FlyWeightFactory) GetFlyWeight(key string) FlyWeight {
if f, ok := t.flys[key]; !ok {
f = ConcreteFlyWeight{Key: key}
t.flys[key] = f
return f
} else {
return f
}
}
//Len 打印对象个数
func (t FlyWeightFactory) Len() int {
return len(t.flys)
}
func main() {
factory := FlyWeightFactory{flys: make(map[string]FlyWeight)}
factory.GetFlyWeight("A").Operation()
factory.GetFlyWeight("A").Operation()
factory.GetFlyWeight("B").Operation()
factory.GetFlyWeight("C").Operation()
fmt.Println(factory.Len())
return
}
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