1.切块
Tool—Terrain—Teerain Utility
![](https://img.haomeiwen.com/i11652549/6f46e1bdb0db503a.png)
2.转换成模型
windous —VacuumShaders—Terrain to Mesh
![](https://img.haomeiwen.com/i11652549/cf5c14ca3e03f37d.png)
一个材质多块输出设置
![](https://img.haomeiwen.com/i11652549/6b0c492e1b4e8899.png)
最后将这个材质的通道一的UVScale设置成1 将生成的颜色图贴入
![](https://img.haomeiwen.com/i11652549/2ef2f0cf362b33e0.png)
1.切块
Tool—Terrain—Teerain Utility
2.转换成模型
windous —VacuumShaders—Terrain to Mesh
本文标题:unity地形切块并且转换成模型
本文链接:https://www.haomeiwen.com/subject/vqglgdtx.html
网友评论