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IOS 学习AR(3)( 3D引擎 SceneKit SC

IOS 学习AR(3)( 3D引擎 SceneKit SC

作者: 升哥_d84b | 来源:发表于2018-04-23 17:35 被阅读0次

    SCNGeometry几何体类型

    1.SCNBox 立方体

    代码:(下面只介绍几何体创建)

    //盒子

    SCNBox *box = [SCNBox boxWithWidth:10 height:10 length:10 chamferRadius:0];

    //材质(贴图后面章节说贴图)

        SCNMaterial *allMaterial1 = [SCNMaterial new];

        allMaterial1.diffuse.contents =[UIImage imageNamed:@"1"];

        SCNMaterial *allMaterial2 = [SCNMaterial new];

        allMaterial2.diffuse.contents =[UIImage imageNamed:@"2"];

        SCNMaterial *allMaterial3 = [SCNMaterial new];

        allMaterial3.diffuse.contents =[UIImage imageNamed:@"3"];

        SCNMaterial *allMaterial4 = [SCNMaterial new];

        allMaterial4.diffuse.contents =[UIImage imageNamed:@"4"];

        SCNMaterial *allMaterial5 = [SCNMaterial new];

        allMaterial5.diffuse.contents =[UIImage imageNamed:@"5"];

        SCNMaterial *allMaterial6 = [SCNMaterial new];

        allMaterial6.diffuse.contents =[UIImage imageNamed:@"6"];

    //贴图位置

        NSArray *array = @[allMaterial1,allMaterial2,allMaterial3,allMaterial4,allMaterial5,allMaterial6];

    //    @[front,right,back,left,top,bottom];

        box.materials = array;

    //立方体放node

        SCNNode *boxNode = [SCNNode nodeWithGeometry:box];

        boxNode.position = SCNVector3Make(0, 0, -50);

        [self.scnView.scene.rootNode addChildNode:boxNode];

    //动画(为更好的体现立体,下一节介绍动画效果)

        SCNAction *action = [SCNAction rotateByAngle:10 aroundAxis:SCNVector3Make(0, 1, 0) duration:6];

        SCNAction *action1 = [SCNAction rotateByAngle:10 aroundAxis:SCNVector3Make(1, 0, 0) duration:4];

        [boxNode runAction:[SCNAction group:@[[SCNAction repeatActionForever:action],[SCNAction repeatActionForever:action1]]]];

    2.SCNPlane 平面

        SCNPlane *Plane = [SCNPlane planeWithWidth:10 height:10];

    3.SCNPyramid 锥形(金字塔)

        SCNPyramid *Pyramid = [SCNPyramid pyramidWithWidth:10 height:10 length:10];

    4.SCNSphere 球体

    SCNSphere *Cylinder = [SCNSphere sphereWithRadius:10];

    5.SCNCylinder 圆柱

        SCNCylinder *Cylinder = [SCNCylinder cylinderWithRadius:10 height:10];

    6.SCNCone 圆锥体

        SCNCone *Cylinder = [SCNCone coneWithTopRadius:10 bottomRadius:6 height:10];

    7.SCNTube 圆柱管道

        SCNTube *Cylinder = [SCNTube tubeWithInnerRadius:8 outerRadius:10 height:10];

    8.SCNCapsule 胶囊

    SCNCapsule *Cylinder = [SCNCapsule capsuleWithCapRadius:1 height:10];

    9.SCNTorus 圆环面

    SCNTorus *Cylinder = [SCNTorus torusWithRingRadius:10 pipeRadius:3];

    10.SCNFloor 地板

        SCNFloor *Cylinder = [SCNFloor floor];

        Cylinder.firstMaterial.diffuse.contents =[UIImage imageNamed:@"1"];

        SCNNode *CylinderNode = [SCNNode nodeWithGeometry:Cylinder];

        CylinderNode.position = SCNVector3Make(0, -5, 0);

        [self.scnView.scene.rootNode addChildNode:CylinderNode];

    11.SCNText 字体

    SCNText *Cylinder = [SCNText textWithString:@"海贼王" extrusionDepth:10];

    12.SCNShape 自定义几何体

    //路径 (单位为1m)

         UIBezierPath *path=[UIBezierPath bezierPath];

        [path moveToPoint:CGPointMake(0, 5)];

        [path addLineToPoint:CGPointMake(5, 0)];

        [path addLineToPoint:CGPointMake(10, 2.5)];

        [path addLineToPoint:CGPointMake(10, 7.5)];

        [path addLineToPoint:CGPointMake(5, 10)];

        [path addLineToPoint:CGPointMake(0, 5)];

    //添加路径

        SCNShape *Cylinder = [SCNShape shapeWithPath:path extrusionDepth:6];

        Cylinder.chamferMode =SCNChamferModeBoth;

        Cylinder.firstMaterial.diffuse.contents =[UIImage imageNamed:@"1"];

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