let x = this.watermelonNode.x; let y = this.watermelonNode.y;
let offset = 10;
let action = cc.repeatForever(
cc.sequence(
cc.moveTo(0.018, cc.v2(x + (5 + offset), y + (offset + 7))),
cc.moveTo(0.018, cc.v2(x - (6 + offset), y + (offset + 7))),
cc.moveTo(0.018, cc.v2(x - (13 + offset), y + (offset + 3))),
cc.moveTo(0.018, cc.v2(x + (3 + offset), y - (6 + offset))),
cc.moveTo(0.018, cc.v2(x - (5 + offset), y + (offset + 5))),
cc.moveTo(0.018, cc.v2(x + (2 + offset), y - (8 + offset))),
cc.moveTo(0.018, cc.v2(x - (8 + offset), y - (10 + offset))),
cc.moveTo(0.018, cc.v2(x + (3 + offset), y + (offset + 10))),
cc.moveTo(0.018, cc.v2(x + (0 + offset), y + (offset + 0)))
)
)
this.watermelonNode.runAction(action);
setTimeout(() => {
this.watermelonNode.stopAction(action);
this.watermelonNode.x = x; this.watermelonNode.y = y;
}, 1000);
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