import UIKit
enum RecordType: Int {
case click
case longPressBegin
case longPressMoving
case longPressDone
case longPressCancel
}
protocol SPRecordButtonDelegate: AnyObject {
func button(_ button: SPRecordButton, shouldChangeRecordType type: RecordType, isDismissHandler: ((_ dismiss: Bool) -> ())?)
}
class SPRecordButton: UIView {
weak var delegate: SPRecordButtonDelegate?
var timeInterval: CGFloat = 15
var outCircleColor = UIColor.lightGray
var centerCircleColor = UIColor.white
var progressColor = UIColor.orange
var outCircleNormalScale: CGFloat = 0.8
var centerCircleNormalScale: CGFloat = 0.5
var centerCircleProgressingScale: CGFloat = 0.3
var progressWidthScale: CGFloat = 0.1
private var tempInterval: CGFloat = 0
private var progress: CGFloat = 0
private var isProgress = false
private var isCancel = false
lazy var link: CADisplayLink = {
let link = CADisplayLink(target: self, selector: #selector(runlink))
link.preferredFramesPerSecond = 60
link.add(to: RunLoop.current, forMode: .default)
link.isPaused = true
return link
}()
private lazy var progressLayer: CAShapeLayer = {
let layer = CAShapeLayer()
layer.lineCap = .round
layer.lineJoin = .round
layer.fillColor = backgroundColor?.cgColor
return layer
}()
private lazy var outCircle = CAShapeLayer()
private lazy var centerCircle = CAShapeLayer()
override init(frame: CGRect) {
super.init(frame: CGRect(x: frame.origin.x, y: frame.origin.y, width: frame.size.width, height: frame.size.width))
backgroundColor = .clear
setupUI()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
var outCircleRadius: CGFloat = 0
var centerCircleRadius: CGFloat = 0
if isProgress {
outCircleRadius = bounds.size.width / 2
centerCircleRadius = bounds.size.width * centerCircleProgressingScale / 2
} else {
outCircleRadius = bounds.size.width * outCircleNormalScale / 2
centerCircleRadius = bounds.size.width * centerCircleNormalScale / 2
}
let outCirclePath = UIBezierPath(arcCenter: CGPoint(x: bounds.size.width / 2, y: bounds.size.width / 2), radius: outCircleRadius, startAngle: 0, endAngle: .pi * 2, clockwise: true)
outCircle.path = outCirclePath.cgPath
let centerCirclePath = UIBezierPath(arcCenter: CGPoint(x: centerCircle.frame.size.width / 2, y: centerCircle.frame.size.width / 2), radius: centerCircleRadius, startAngle: 0, endAngle: .pi * 2, clockwise: true)
centerCircle.path = centerCirclePath.cgPath
let path = UIBezierPath()
path.addArc(withCenter: CGPoint(x: bounds.size.width / 2, y: bounds.size.width / 2), radius: bounds.size.width / 2 * (1 - progressWidthScale / 2), startAngle: -.pi / 2, endAngle: .pi / 2 * 3, clockwise: true)
progressLayer.path = path.cgPath
progressLayer.strokeEnd = progress
}
override func layoutSubviews() {
layer.cornerRadius = frame.size.width / 2
layer.masksToBounds = true
outCircle.frame = self.bounds
centerCircle.frame = self.bounds
outCircle.fillColor = self.outCircleColor.cgColor
centerCircle.fillColor = self.centerCircleColor.cgColor
progressLayer.strokeColor = progressColor.cgColor
progressLayer.lineWidth = bounds.size.width * progressWidthScale / 2
}
deinit {
print("SPRecordButton deinit")
}
}
extension SPRecordButton {
func setupUI() {
layer.addSublayer(outCircle)
layer.addSublayer(centerCircle)
layer.addSublayer(progressLayer)
self.addGestureRecognizer(UILongPressGestureRecognizer(target: self, action: #selector(longPressGesture(_:))))
self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tapGesture(_:))))
}
@objc func tapGesture(_ gesture: UILongPressGestureRecognizer) {
self.delegate?.button(self, shouldChangeRecordType: .click, isDismissHandler: { [weak self] (dismiss) in
if dismiss {
self?.link.invalidate()
}
})
}
@objc func longPressGesture(_ gesture: UILongPressGestureRecognizer) {
if gesture.state == .began {
start()
} else if gesture.state == .changed {
let point: CGPoint = gesture.location(in: self)
if self.point(inside: point, with: nil) {
self.delegate?.button(self, shouldChangeRecordType: .longPressMoving, isDismissHandler: { [weak self] (dismiss) in
if dismiss {
self?.link.invalidate()
}
})
} else {
if !isCancel {
stop(.longPressCancel)
}
}
} else if gesture.state == .ended {
if !isCancel {
stop(.longPressDone)
}
} else if gesture.state == .cancelled {
if !isCancel {
stop(.longPressCancel)
}
}
}
@objc func runlink() {
guard tempInterval <= timeInterval else {
stop(.longPressDone)
return
}
tempInterval += 1 / 60
progress = tempInterval / timeInterval
setNeedsDisplay()
}
func stop(_ type: RecordType) {
if type == .longPressCancel {
isCancel = true
}
link.isPaused = true
isProgress = false
progress = 0
tempInterval = 0
progressLayer.isHidden = true
self.delegate?.button(self, shouldChangeRecordType: type, isDismissHandler: { [weak self] (dismiss) in
if dismiss {
self?.link.invalidate()
}
})
setNeedsDisplay()
}
func start() {
isCancel = false
isProgress = true
progressLayer.isHidden = false
link.isPaused = false
self.delegate?.button(self, shouldChangeRecordType: .longPressBegin, isDismissHandler: { [weak self] (dismiss) in
if dismiss {
self?.link.invalidate()
}
})
}
}
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