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仿微信点击拍照长按录制按钮特效

仿微信点击拍照长按录制按钮特效

作者: xiaolei123 | 来源:发表于2020-12-17 09:41 被阅读0次

    先上特效:

    这是kotlin代码:

    import android.animation.AnimatorSet
    import android.animation.ObjectAnimator
    import android.content.Context
    import android.graphics.Canvas
    import android.graphics.Color
    import android.graphics.Paint
    import android.util.AttributeSet
    import android.view.MotionEvent
    import android.view.View
    import android.view.animation.DecelerateInterpolator
    import android.view.animation.LinearInterpolator
    import com.xiaolei.libraryktx.colorWith
    import com.xiaolei.libraryktx.dp
    import com.xiaolei.libraryktx.measureHeight
    import com.xiaolei.libraryktx.measureWidth
    import com.xiaolei.wechat.R
    import kotlin.math.ceil
    import kotlin.math.min
    
    /**
     * 摄像头录制按钮
     */
    class CameraRecordButton @JvmOverloads constructor(
        context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
    ) : View(context, attrs, defStyleAttr)
    {
        private var viewHeight = 0
        private var viewWidth = 0
        private val paint = Paint()
        private val floatViewHeight get() = viewHeight.toFloat()
        private val floatViewWidth get() = viewWidth.toFloat()
    
        // 背景
        private var background_color: Int //背景颜色
        private var background_normal_radius: Int //背景普通半径
        private var background_pressed_radius: Int //背景按下半径
        private var background_duration: Long // 背景动画时间
        private var background_radius: Float
    
        // 中间点
        private var point_color: Int //中间点的颜色
        private var point_normal_radius: Int //中间点默认半径
        private var point_pressed_radius: Int //中间点按下半径
        private var point_duration: Long //中间点动画时间
        private var point_radius: Float
    
        // 进度条
        private var progress_color: Int //进度的颜色
        private var progress_width: Int //进度的宽度
        private var progress_start_angle: Int //进度开始角度
        private var progress_max = 100 //进度最大值
        private var progress_value = 0
        private var progress_duration: Int //进度耗时
    
        init
        {
            paint.isAntiAlias = true
            paint.strokeCap = Paint.Cap.ROUND
    
            val array = context.obtainStyledAttributes(attrs, R.styleable.CameraRecordButton)
            // 背景
            background_color = array.getColor(
                R.styleable.CameraRecordButton_background_color,
                Color.WHITE.colorWith(0.7f)
            )
            background_normal_radius = array.getDimensionPixelSize(
                R.styleable.CameraRecordButton_background_normal_radius,
                -1
            )
            background_radius = background_normal_radius.toFloat()
            background_pressed_radius = array.getDimensionPixelSize(
                R.styleable.CameraRecordButton_background_pressed_radius,
                -1
            )
            background_duration = array.getInt(
                R.styleable.CameraRecordButton_background_duration,
                500
            ).toLong()
    
            // 中间点
            point_color = array.getColor(R.styleable.CameraRecordButton_point_color, Color.WHITE)
            point_normal_radius = array.getDimensionPixelSize(
                R.styleable.CameraRecordButton_point_normal_radius,
                -1
            )
            point_pressed_radius = array.getDimensionPixelSize(
                R.styleable.CameraRecordButton_point_pressed_radius,
                -1
            )
            point_radius = point_normal_radius.toFloat()
    
            point_duration = array.getInt(
                R.styleable.CameraRecordButton_point_duration,
                300
            ).toLong()
    
            // 进度条
            progress_color = array.getColor(
                R.styleable.CameraRecordButton_progress_color,
                Color.parseColor("#27B24A")
            )
            progress_width = array.getDimensionPixelSize(
                R.styleable.CameraRecordButton_progress_width,
                -1
            )
            progress_start_angle = array.getInt(
                R.styleable.CameraRecordButton_progress_start_angle,
                270
            )
            progress_duration = array.getInt(
                R.styleable.CameraRecordButton_progress_duration,
                10 * 1000
            )
            array.recycle()
        }
    
        /**
         * 创建一个进度动画
         */
        private val progressAnim by lazy {
            ObjectAnimator.ofInt().apply {
                this.duration = progress_duration.toLong()
                this.setIntValues(0, progress_max)
                this.interpolator = LinearInterpolator()
                this.addUpdateListener { anim ->
                    progress_value = anim.animatedValue as Int
                    postInvalidateOnAnimation()
                }
            }
        }
    
        /**
         * 背景的缩放动画
         */
        private val backgroundAnim by lazy {
            ObjectAnimator.ofFloat().apply {
                this.duration = background_duration
                this.setFloatValues(
                    background_normal_radius.toFloat(),
                    background_pressed_radius.toFloat()
                )
                this.interpolator = DecelerateInterpolator()
                this.addUpdateListener { anim ->
                    background_radius = anim.animatedValue as Float
                    postInvalidateOnAnimation()
                }
            }
        }
    
        /**
         * 白点的缩放动画
         */
        private val pointAnim by lazy {
            ObjectAnimator.ofFloat().apply {
                this.duration = point_duration
                this.setFloatValues(
                    point_normal_radius.toFloat(),
                    point_pressed_radius.toFloat()
                )
                this.interpolator = DecelerateInterpolator()
                this.addUpdateListener { anim ->
                    point_radius = anim.animatedValue as Float
                    postInvalidateOnAnimation()
                }
            }
        }
    
        /**
         * 动画集合
         */
        private val animSet by lazy {
            AnimatorSet().apply {
                this.play(backgroundAnim).with(pointAnim).before(progressAnim)
            }
        }
    
        /**
         * 恢复背景的动画
         */
        private val resetBackgroundAnim by lazy {
            ObjectAnimator.ofFloat().apply {
                this.duration = 200
                this.interpolator = DecelerateInterpolator()
                this.addUpdateListener { anim ->
                    background_radius = anim.animatedValue as Float
                    postInvalidateOnAnimation()
                }
            }
        }
    
        /**
         * 恢复白点的动画
         */
        private val resetPointAnim by lazy {
            ObjectAnimator.ofFloat().apply {
                this.duration = 200
                this.interpolator = DecelerateInterpolator()
                this.addUpdateListener { anim ->
                    point_radius = anim.animatedValue as Float
                    postInvalidateOnAnimation()
                }
            }
        }
    
        /**
         * 恢复进度的动画
         */
        private val resetProgressAnim by lazy {
            ObjectAnimator.ofInt().apply {
                this.duration = 0
                this.interpolator = LinearInterpolator()
                this.addUpdateListener { anim ->
                    progress_value = anim.animatedValue as Int
                    postInvalidateOnAnimation()
                }
            }
        }
    
        /**
         * 恢复的动画集合
         */
        private val resetAnimSet by lazy {
            AnimatorSet().apply {
                this.play(resetBackgroundAnim).with(resetPointAnim).with(resetProgressAnim)
            }
        }
    
        override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int)
        {
            viewHeight = measureHeight(heightMeasureSpec)
            viewWidth = measureWidth(widthMeasureSpec)
            if (viewHeight != 0 && viewWidth != 0)
            {
                // 背景
                if (background_normal_radius == -1)
                {
                    background_normal_radius = ceil(min(viewHeight, viewWidth) / 2 * 0.8).toInt()
                    background_radius = background_normal_radius.toFloat()
                }
                if (background_pressed_radius == -1)
                {
                    background_pressed_radius = min(viewHeight, viewWidth) / 2
                }
                // 中间点
                if (point_normal_radius == -1)
                {
                    point_normal_radius = ceil(min(viewHeight, viewWidth) / 2 * 0.6).toInt()
                    point_radius = point_normal_radius.toFloat()
                }
                if (point_pressed_radius == -1)
                {
                    point_pressed_radius = ceil(min(viewHeight, viewWidth) / 2 * 0.4).toInt()
                }
                // 进度条
                if (progress_width == -1)
                {
                    progress_width = 3.dp
                }
            }
            super.onMeasure(widthMeasureSpec, heightMeasureSpec)
        }
    
        override fun onTouchEvent(event: MotionEvent): Boolean
        {
            when (event.action)
            {
                MotionEvent.ACTION_DOWN ->
                {
                    if (!animSet.isRunning && !resetAnimSet.isRunning)
                    {
                        animSet.start()
                    }
                    return true
                }
                MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL ->
                {
                    if (animSet.isRunning)
                    {
                        animSet.cancel()
    
                        resetBackgroundAnim.setFloatValues(
                            background_radius,
                            background_normal_radius.toFloat()
                        )
                        resetPointAnim.setFloatValues(
                            point_radius, point_normal_radius.toFloat()
                        )
                        resetProgressAnim.setIntValues(progress_value, 0)
                        resetAnimSet.start()
                    }
                }
            }
            return super.onTouchEvent(event)
        }
    
    
        override fun onDraw(canvas: Canvas)
        {
            drawBackground(canvas, background_radius)
            drawCirclePoint(canvas, point_radius)
            drawProgress(canvas, progress_value / progress_max.toFloat())
            super.onDraw(canvas)
        }
    
        /**
         * 画背景
         */
        private fun drawBackground(canvas: Canvas, radius: Float)
        {
            paint.color = background_color
            paint.style = Paint.Style.FILL
            canvas.drawCircle(floatViewWidth / 2, floatViewHeight / 2, radius, paint)
        }
    
        /**
         * 画中心点
         */
        private fun drawCirclePoint(canvas: Canvas, radius: Float)
        {
            paint.color = point_color
            paint.style = Paint.Style.FILL
            canvas.drawCircle(floatViewWidth / 2, floatViewHeight / 2, radius, paint)
        }
    
        /**
         * 画出进度
         */
        private fun drawProgress(canvas: Canvas, progress: Float)
        {
            paint.color = progress_color
            paint.style = Paint.Style.STROKE
            paint.strokeWidth = progress_width.toFloat()
    
            val halfWidth = progress_width / 2f
    
            canvas.drawArc(
                halfWidth, halfWidth,
                floatViewWidth - halfWidth,
                floatViewHeight - halfWidth,
                progress_start_angle.toFloat(),
                progress * 360,
                false,
                paint
            )
        }
    }
    

    这是xml属性文件:

    <declare-styleable name="CameraRecordButton">
            <!--背景-->
            <attr name="background_color" format="color" tip="背景颜色" />
            <attr name="background_normal_radius" format="dimension" tip="背景普通半径" />
            <attr name="background_pressed_radius" format="dimension" tip="背景按下半径" />
            <attr name="background_duration" format="integer" tip="背景动画时间" />
            <!--中间点-->
            <attr name="point_color" format="color" tip="中间点的颜色" />
            <attr name="point_normal_radius" format="dimension" tip="中间点默认半径" />
            <attr name="point_pressed_radius" format="dimension" tip="中间点按下半径" />
            <attr name="point_duration" format="integer" tip="中间点动画时间" />
            <!--进度条-->
            <attr name="progress_color" format="color" tip="进度的颜色" />
            <attr name="progress_width" format="dimension" tip="进度的宽度" />
            <attr name="progress_start_angle" format="integer" tip="进度开始角度" />
            <attr name="progress_duration" format="integer" tip="进度耗时,单位毫秒" />
            
        </declare-styleable>
    

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        本文标题:仿微信点击拍照长按录制按钮特效

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