CATransform3D -> 3D变换

作者: 寻形觅影 | 来源:发表于2017-08-14 15:29 被阅读140次

    CoreGraphics框架中的CATransform3D类可用于设定CALayer及其子类的transform属性,控制layer的缩放、旋转和平移等操作。

    1、定义:
    struct CATransform3D
    {
      CGFloat m11, m12, m13, m14;
      CGFloat m21, m22, m23, m24;
      CGFloat m31, m32, m33, m34;
      CGFloat m41, m42, m43, m44;
    };
    typedef struct CATransform3D CATransform3D;
    
    2、原理:

    一个任意的3D变换都能表示为 乘以一个4 x 4矩阵 ,即经历一个4x4的矩阵的变换。

    3、解读:

    当一个点(x, y, z)经过3D变换后变为另外一个点(x1, y1, z1)的过程可以表示为:


    (1、)常用方法与定义:
    /* The identity transform: [1 0 0 0; 0 1 0 0; 0 0 1 0; 0 0 0 1]. */
    // 单位矩阵
    CA_EXTERN const CATransform3D CATransform3DIdentity
    
    // 判断矩阵是否为3D单位矩阵
    CA_EXTERN bool CATransform3DIsIdentity (CATransform3D t)
    
    // 判断两个3D矩阵是否一样
    CA_EXTERN bool CATransform3DEqualToTransform (CATransform3D a, CATransform3D b)
    
    /* Returns a transform that translates by '(tx, ty, tz)':
     * t' =  [1 0 0 0; 0 1 0 0; 0 0 1 0; tx ty tz 1]. */
    // 平移
    CA_EXTERN CATransform3D CATransform3DMakeTranslation (CGFloat tx, CGFloat ty, CGFloat tz)
    
    /* Returns a transform that scales by `(sx, sy, sz)':
     * t' = [sx 0 0 0; 0 sy 0 0; 0 0 sz 0; 0 0 0 1]. */
    // 缩放
    CA_EXTERN CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy, CGFloat sz)
    
    /* Returns a transform that rotates by 'angle' radians about the vector
     * '(x, y, z)'. If the vector has length zero the identity transform is returned. */
    // 旋转
    CA_EXTERN CATransform3D CATransform3DMakeRotation (CGFloat angle, CGFloat x, CGFloat y, CGFloat z)
    
    #prama -----------以上的矩阵变换均是针对默认单位矩阵做出的变换!!!
    #prama -----------即单独使用别管你调用了那个,调用了几次,最后结果仅仅是针对单位矩阵做了最后一步的变换!!!
    
    /* Translate 't' by '(tx, ty, tz)' and return the result: t' = translate(tx, ty, tz) * t. */
    // 在某一3D变换的基础上平移
    CA_EXTERN CATransform3D CATransform3DTranslate (CATransform3D t, CGFloat tx, CGFloat ty, CGFloat tz)
    
    /* Scale 't' by '(sx, sy, sz)' and return the result: t' = scale(sx, sy, sz) * t. */
    // 在某一3D变换的基础上缩放
    CA_EXTERN CATransform3D CATransform3DScale (CATransform3D t, CGFloat sx, CGFloat sy, CGFloat sz)
    
    /* Rotate 't' by 'angle' radians about the vector '(x, y, z)' and return the result.
     * If the vector has zero length the behavior is undefined: t' = rotation(angle, x, y, z) * t. */
    // 在某一3D变换的基础上旋转
    CA_EXTERN CATransform3D CATransform3DRotate (CATransform3D t, CGFloat angle, CGFloat x, CGFloat y, CGFloat z)
    
    /* Concatenate 'b' to 'a' and return the result: t' = a * b.*/
    // 组合两个3D变换
    CA_EXTERN CATransform3D CATransform3DConcat (CATransform3D a, CATransform3D b)
    
    #prama -----------以上涉及矩阵变换的矩阵可以将多重效果组合使用!
    
    /* Invert 't' and return the result. Returns the original matrix if 't' has no inverse. */
    // 对某一3D变换结果取反
    CA_EXTERN CATransform3D CATransform3DInvert (CATransform3D t)
    
    /* Return a transform with the same effect as affine transform 'm'. */
    // 实现与仿射变换函数效果相同的3D变换,即仿射变换转换成3D变换
    CA_EXTERN CATransform3D CATransform3DMakeAffineTransform (CGAffineTransform m)
    
    /* Returns true if 't' can be represented exactly by an affine transform. */
    // 判断该3D变换是否可以通过仿射变换精确地表示。因为所有仿射变换都可以用3D变换来表示,但是反之则不行。
    CA_EXTERN bool CATransform3DIsAffine (CATransform3D t)
    
    /* Returns the affine transform represented by 't'. If 't' can not be
     * represented exactly by an affine transform the returned value is undefined. */
    // 返回由't'表示的仿射变换。 如果't'不能通过仿射变换精确地表示,则返回的值是未定义的
    CA_EXTERN CGAffineTransform CATransform3DGetAffineTransform (CATransform3D t)
    
    @interface NSValue (CATransform3DAdditions)
    // NSValue与CATransform3D相互转换的接口
    + (NSValue *)valueWithCATransform3D:(CATransform3D)t;
    @property(readonly) CATransform3D CATransform3DValue;
    
    @end
    

    示例一、

    - (void)viewDidLoad {
        [super viewDidLoad];
        self.view.backgroundColor = [UIColor whiteColor];
        _blueLayer = [CALayer layer];
        [_blueLayer setBackgroundColor:[UIColor blueColor].CGColor];
        [_blueLayer setFrame:CGRectMake(50, 100, 100, 100)];
        [self.view.layer addSublayer:_blueLayer];
    }
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
    {
        if (once) {
            [UIView animateWithDuration:2.0 animations:^{
                _blueLayer.transform = CATransform3DMakeScale(0.5, 0.5, 0.5);
            }];
            once = NO;
        }else{
            [UIView animateWithDuration:2.0 animations:^{
                _blueLayer.transform = CATransform3DMakeTranslation(100, 0, 0);
            }];
            once = YES;
        }
    }
    
    示例一效果图

    示例二、

    - (void)viewDidLoad {
        [super viewDidLoad];
        self.view.backgroundColor = [UIColor whiteColor];
        _blueLayer = [CALayer layer];
        [_blueLayer setBackgroundColor:[UIColor blueColor].CGColor];
        [_blueLayer setContents:(id)[[UIImage imageNamed:@"lovesick"] CGImage]];
        [_blueLayer setFrame:CGRectMake(50, 100, 200, 350)];
        [self.view.layer addSublayer:_blueLayer];
    }
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
    {
        [UIView animateWithDuration:10.0 animations:^{
            CGAffineTransform affineTransform_1 = CGAffineTransformMakeTranslation(200, 0);
            CGAffineTransform affineTransform_2 = CGAffineTransformMakeScale(0.5, 0.5);
            CGAffineTransform affineTransform_all = CGAffineTransformConcat(affineTransform_1, affineTransform_2);
            CATransform3D transform3D_1 = CATransform3DMakeAffineTransform(affineTransform_all);
            CATransform3D transform3D_2 = CATransform3DRotate(transform3D_1, M_PI/2, 0, 0.5, 0.5);
            _blueLayer.transform = transform3D_2;
        }];
    }
    
    示例二效果图

    (2、)其他方法

    • 除了上述系统的函数外还可以直接修改结构体参数来实现3D变换。
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
    {
        [UIView animateWithDuration:10.0 animations:^{
            CATransform3D transform3D = CATransform3DIdentity;
            transform3D.m41 = 200;
            _blueLayer.transform = transform3D;
        }];
    }
    
    直接修改参数示例

    普通转换的矩阵配置影响参数:

    在这里特别需要注意的是参数m34, 这一参数主要涉及到设置透视效果,但是必须要有旋转角度才能显示出来,否则无效果。

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