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Java并发编程(一) AQS

Java并发编程(一) AQS

作者: skyguard | 来源:发表于2018-11-14 16:15 被阅读0次

下面我们开始java并发编程方面的内容。我们知道java中锁的实现方式除了sychornized,还有一种是lock,包括ReentrantLock等。其实ReentrantLock就是基于AbstractQueuedSynchronizer实现的。AbstractQueuedSynchronizer也叫AQS,是一种队列同步器,能够通过cas实现无锁的同步机制。下面我们就来分析一下AQS的实现原理。
在AbstractQueuedSynchronizer中有一个内部类Node,我们来看一下这个类都有哪些属性

/** Marker to indicate a node is waiting in shared mode */
    static final Node SHARED = new Node();
    /** Marker to indicate a node is waiting in exclusive mode */
    static final Node EXCLUSIVE = null;

    /** waitStatus value to indicate thread has cancelled */
    static final int CANCELLED =  1;
    /** waitStatus value to indicate successor's thread needs unparking */
    static final int SIGNAL    = -1;
    /** waitStatus value to indicate thread is waiting on condition */
    static final int CONDITION = -2;
    /**
     * waitStatus value to indicate the next acquireShared should
     * unconditionally propagate
     */
    static final int PROPAGATE = -3;

    /**
     * Status field, taking on only the values:
     *   SIGNAL:     The successor of this node is (or will soon be)
     *               blocked (via park), so the current node must
     *               unpark its successor when it releases or
     *               cancels. To avoid races, acquire methods must
     *               first indicate they need a signal,
     *               then retry the atomic acquire, and then,
     *               on failure, block.
     *   CANCELLED:  This node is cancelled due to timeout or interrupt.
     *               Nodes never leave this state. In particular,
     *               a thread with cancelled node never again blocks.
     *   CONDITION:  This node is currently on a condition queue.
     *               It will not be used as a sync queue node
     *               until transferred, at which time the status
     *               will be set to 0. (Use of this value here has
     *               nothing to do with the other uses of the
     *               field, but simplifies mechanics.)
     *   PROPAGATE:  A releaseShared should be propagated to other
     *               nodes. This is set (for head node only) in
     *               doReleaseShared to ensure propagation
     *               continues, even if other operations have
     *               since intervened.
     *   0:          None of the above
     *
     * The values are arranged numerically to simplify use.
     * Non-negative values mean that a node doesn't need to
     * signal. So, most code doesn't need to check for particular
     * values, just for sign.
     *
     * The field is initialized to 0 for normal sync nodes, and
     * CONDITION for condition nodes.  It is modified using CAS
     * (or when possible, unconditional volatile writes).
     */
    volatile int waitStatus;

    /**
     * Link to predecessor node that current node/thread relies on
     * for checking waitStatus. Assigned during enqueuing, and nulled
     * out (for sake of GC) only upon dequeuing.  Also, upon
     * cancellation of a predecessor, we short-circuit while
     * finding a non-cancelled one, which will always exist
     * because the head node is never cancelled: A node becomes
     * head only as a result of successful acquire. A
     * cancelled thread never succeeds in acquiring, and a thread only
     * cancels itself, not any other node.
     */
    volatile Node prev;

    /**
     * Link to the successor node that the current node/thread
     * unparks upon release. Assigned during enqueuing, adjusted
     * when bypassing cancelled predecessors, and nulled out (for
     * sake of GC) when dequeued.  The enq operation does not
     * assign next field of a predecessor until after attachment,
     * so seeing a null next field does not necessarily mean that
     * node is at end of queue. However, if a next field appears
     * to be null, we can scan prev's from the tail to
     * double-check.  The next field of cancelled nodes is set to
     * point to the node itself instead of null, to make life
     * easier for isOnSyncQueue.
     */
    volatile Node next;

    /**
     * The thread that enqueued this node.  Initialized on
     * construction and nulled out after use.
     */
    volatile Thread thread;

    /**
     * Link to next node waiting on condition, or the special
     * value SHARED.  Because condition queues are accessed only
     * when holding in exclusive mode, we just need a simple
     * linked queue to hold nodes while they are waiting on
     * conditions. They are then transferred to the queue to
     * re-acquire. And because conditions can only be exclusive,
     * we save a field by using special value to indicate shared
     * mode.
     */
    Node nextWaiter;

/**
 * Head of the wait queue, lazily initialized.  Except for
 * initialization, it is modified only via method setHead.  Note:
 * If head exists, its waitStatus is guaranteed not to be
 * CANCELLED.
 */
private transient volatile Node head;

/**
 * Tail of the wait queue, lazily initialized.  Modified only via
 * method enq to add new wait node.
 */
private transient volatile Node tail;

/**
 * The synchronization state.
 */
private volatile int state;

可以看到这里定义了一个head和tail节点,内部定义了一个int类型的state,都是通过volatile修饰,保证了多线程之间的可见。还有一个waitStatus变量,用来显示线程的状态。
下面我们来看一下AQS是怎么实现的
先来看一下acquire方法

public final void acquire(int arg) {
    if (!tryAcquire(arg) &&
        acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
        selfInterrupt();
}

子类覆写tryAcquire方法通过cas修改state的值。当一个线程要获取资源的时候,执行cas成功,state的值修改成功,返回true,线程继续执行。如果cas修改失败,就会生成一个Node节点,插入到队列的尾部,下面我们来看一下具体的实现

private Node addWaiter(Node mode) {
    Node node = new Node(Thread.currentThread(), mode);
    // Try the fast path of enq; backup to full enq on failure
    Node pred = tail;
    if (pred != null) {
        node.prev = pred;
        if (compareAndSetTail(pred, node)) {
            pred.next = node;
            return node;
        }
    }
    enq(node);
    return node;
}

node插入到队尾后,该线程不会立马挂起,会进行自旋操作。要判断该node的前一个节点pred是否为head节点(代表线程B),如果pred == head,表明当前节点是队列中第一个“有效的”节点,因此再次尝试tryAcquire获取锁。而释放锁的实现是通过cas修改waitStatus为0来实现的,然后通过LockSupport.unpark(s.thread)唤醒线程。来看一下具体的实现

public final boolean release(int arg) {
    if (tryRelease(arg)) {
        Node h = head;
        if (h != null && h.waitStatus != 0)
            unparkSuccessor(h);
        return true;
    }
    return false;
}

private void unparkSuccessor(Node node) {
    /*
     * If status is negative (i.e., possibly needing signal) try
     * to clear in anticipation of signalling.  It is OK if this
     * fails or if status is changed by waiting thread.
     */
    int ws = node.waitStatus;
    if (ws < 0)
        compareAndSetWaitStatus(node, ws, 0);

    /*
     * Thread to unpark is held in successor, which is normally
     * just the next node.  But if cancelled or apparently null,
     * traverse backwards from tail to find the actual
     * non-cancelled successor.
     */
    Node s = node.next;
    if (s == null || s.waitStatus > 0) {
        s = null;
        for (Node t = tail; t != null && t != node; t = t.prev)
            if (t.waitStatus <= 0)
                s = t;
    }
    if (s != null)
        LockSupport.unpark(s.thread);
}

AQS的分析就到这里了。

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