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如何为cmake提供package以便于find_package

如何为cmake提供package以便于find_package

作者: 生活简单些 | 来源:发表于2021-11-17 22:38 被阅读0次

    1. CMake带来的改变

    1.1 依赖关系的思维转变:用仓库的概念代替目录层级依赖

    层级依赖:

    ├── TaihuApp
    │       └── Qt::Quick
    │       └── Qt5::Core
    │       └── Qt5::Widgets
    │       └── opencv ─────────────────────────────────┐ 
    │       └── smt-logger ─────────────────┐           |
    │       └── gtest ────────────────┐ [duplicate]     |
    │       └── swc-camera            |     |       [duplicate]
    │               └── opencv     ───|─────|───────────┘   
    │               └── baumer        |     |           
    │               └── tucsen  [duplicate] |           
    │               └── protocol      |     |           
    │               └── smt-logger ───|─────┘   
    │               └── gtest ────────┘
    

    扁平依赖:

    ├── Repository ────>──>──>──────│ 
    │       └── Qt::Quick           |
    │       └── Qt5::Core           |
    │       └── Qt5::Widgets        |────────── Taihu
    │       └── swc-camera          |
    │       └── smt-logger          |
    │       └── gtest               |────────── Kunlun
    │       └── opencv              |
    │       └── baumer              |
    │       └── tucsen              |────────── other App
    │       └── protocol            |
    │       └── any other libs      |
    

    图一:在每个项目里都存放一套自身需要的依赖库,类似离线式依赖包含关系;
    图二:swc-camera依赖了opencv、baumer等别的库,但不存在包含关系,仓库里所有库的依赖关系都是通过配置进行关联的,本质所有的库都在项目之外的仓库里存放的。

    1.2 简洁优雅的库依赖集成方式

    project(swc-camera VERSION 1.0.0)
    
    find_package(protocol REQUIRED)
    find_package(smt-logger REQUIRED)
    find_package(smt-timer REQUIRED)
    find_package(opencv REQUIRED)
    find_package(baumer REQUIRED)
    find_package(tucsen REQUIRED)
    
    aux_source_directory(. SRC_LIST)
    add_library(${PROJECT_NAME} STATIC ${SRC_LIST})
    
    target_link_libraries(${PROJECT_NAME} PRIVATE
        protocol
        smt-logger
        smt-timer
        baumer
        tucsen
        opencv)
    
    target_include_directories(${PROJECT_NAME} PUBLIC
        $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/include>
        $<INSTALL_INTERFACE:include>)
    

    建议用target_include_directory()代替include_directory(),如果当前也是一个对外提供api的库

    1.3 依赖库版本控制(vcpkg赋能)

    {
      "name": "project",
      "version-string": "1.0.0",
      "supports": "(x64 | arm64) & (linux | osx | windows)",
      "dependencies": [
        { "name": "zlib", "version>=": "1.2.11#9" },
        { "name": "fmt", "version>=": "7.1.3#1" }
      ]
    }
    

    允许指定当前库的对外名字、版本、适用于哪些平台系统、以及依赖哪些别的库甚至那些库的指定版本

    2. 自己的库如何能被find_pakcage(xxx)

    cmake有两种方式让find_package(xxx) 能找到库,如果没有找到会报错,如下:

    find_package(OpenCV)出现错误如下:
    
    CMake Warning at CMakeLists.txt:37 (find_package):
      By not providing "FindOpenCV.cmake" in CMAKE_MODULE_PATH this project has
      asked CMake to find a package configuration file provided by "OpenCV", but
      CMake did not find one.
    
      Could not find a package configuration file provided by "OpenCV" with any of
      the following names:
    
        OpenCVConfig.cmake
        OpenCV-config.cmake
    
      Add the installation prefix of "OpenCV" to CMAKE_PREFIX_PATH or set "OpenCV_DIR"
      to a directory containing one of the above files.  If "OpenCV" provides a
      separate development package or SDK, be sure it has been installed.
    

    简单翻译下:

      cmake优先会以Moudule模式寻找,即:搜索CMAKE_MODULE_PATH指定路径下的FindXXX.cmake文件,默认路径按系统平台区分如下:

    • windows: C:/Program Files/CMake/share/cmake-3.xx/Modules
    • linux: /usr/share/cmake-3.xx/Modules

      一旦找到了FindXXX.cmake, 则此库一般会提供以下变量,目的是方便调用者快速集成它:

    <NAME>_FOUND
    <NAME>_INCLUDE_DIRS or <NAME>_INCLUDES 
    <NAME>_LIBRARIES or <NAME>_LIBS
    

      如果没能找到FindXXX.cmake, 则尝试以Config模式:搜索指定路径下的XXXConfig.cmake或者XXX-config.cmake文件,搜索路径优先是cmake install的路径:

    • windows: C:/Program Files
    • linux: /usr/local

    当然也支持在项目里通过CMAKE_PREFIX_PATH指定了寻找路径,或者直接通过设置XXX_DIR告知准确的查找路径。其实,还有一种做法是通过指定toolchain让cmake统一从toolchain里寻找。

    2.1 Config方式

      这是一种基于有项目源码的方式,需要为cmake组织的项目提供完整的install脚本,当执行install时候会在install目的地的lib目录下创建share目录,并在share目录里自动生成XXXConfig.cmake或者xxx-config.cmake等配置文件

      cmake install的脚本相对比较通用,已经被我整理并抽取出来了,一般只要加在cmake项目的实现模块的CMakeList.txt最下面即可,如下:

    # ============================== install script ==============================
    set(HEADERS ${CMAKE_SOURCE_DIR}/include/swc_camera.h)
    set_target_properties(${PROJECT_NAME} PROPERTIES PUBLIC_HEADER "${HEADERS}")
    
    # Install the target and create export-set
    install(TARGETS ${PROJECT_NAME}
        EXPORT ${PROJECT_NAME}Targets
        LIBRARY DESTINATION lib
        ARCHIVE DESTINATION lib
        RUNTIME DESTINATION bin
        PUBLIC_HEADER DESTINATION include)
    
    # Generate the version file for the config file
    include(CMakePackageConfigHelpers)
    write_basic_package_version_file(
        ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake
        VERSION ${PACKAGE_VERSION}
        COMPATIBILITY SameMajorVersion)
    
    # Exporting Targets from the Build Tree
    install(EXPORT ${PROJECT_NAME}Targets
        DESTINATION "lib/cmake/${PROJECT_NAME}")
    
    # Create config file
    configure_package_config_file(
        ${CMAKE_SOURCE_DIR}/Config.cmake.in ${PROJECT_NAME}Config.cmake
        INSTALL_DESTINATION "lib/cmake/${PROJECT_NAME}")
    
    # Install config files
    install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake
        ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake
        DESTINATION "lib/cmake/${PROJECT_NAME}")
    

    可以通过设置 CMAKE_INSTALL_PATH指定库安装的位置,cmake install library的命令是cmake --build ./ --target install, 在linux下配合make可以简化为make install,这是makefile支持的:

    cmake --build ./ --target install执行后如下:

    PS E:\swc-camera\build> cmake --build ./ --target install
    Microsoft (R) Build Engine version 16.11.1+3e40a09f8 for .NET Framework
    Copyright (C) Microsoft Corporation. All rights reserved.
    
      swc-camera.vcxproj -> E:\swc-camera\build\src\Debug\swc-camera.lib
      example.vcxproj -> E:\swc-camera\build\example\Debug\example.exe
      tests.vcxproj -> E:\swc-camera\build\tests\Debug\tests.exe
      -- Install configuration: "Debug"
      -- Up-to-date: E:/LOCAL_REPOSITORY/lib/swc-camera.lib
      -- Up-to-date: E:/LOCAL_REPOSITORY/include/swc_camera.h
      -- Up-to-date: E:/LOCAL_REPOSITORY/lib/cmake/swc-camera/swc-cameraTargets.cmake      
      -- Up-to-date: E:/LOCAL_REPOSITORY/lib/cmake/swc-camera/swc-cameraTargets-debug.cmake
      -- Up-to-date: E:/LOCAL_REPOSITORY/lib/cmake/swc-camera/swc-cameraConfig.cmake       
      -- Up-to-date: E:/LOCAL_REPOSITORY/lib/cmake/swc-camera/swc-cameraConfigVersion.cmake
    

    2.2 Module方式

      这是一种当第三方库仅仅提供了编译好的binary库时候, 有时候有些库编译过程非常复杂且依赖多而且非常耗时,我们也可以用这种方式,为了让find_package(xxx)找到它的方式。我们需要写一个对应的FindXXX.cmake,在FindXXX.cmake里会指定尝试寻找库所在的路径,一般非常主流的库cmake的modules目录会提供,但以下三种情况需要自己编写FindXXX.cmake

    • cmake的modules目录里提供的FindXXX.cmake描述的版本号和要用的不一致
    • 非大众库,如baumer或者tucsen,cmake是不可能提供FindXXX.cmake

    在linux/mac系统里,大众库的FindXXX.cmake一般存在/usr/share/cmake-3.xx/Modules
    在windows系统里,大众库的FindXXX.cmake存在C:\Program Files\CMake\share\cmake-3.xx\Modules

    2.2.1 问:自己编写的FindXXX.cmake放哪里

      答:默认find_package(xxx)会优先从cmake的Modules目录查找,意味着我们可以把自己的FindXXX.cmake放到cmake的Modules目录,但更优雅的方式是跟着项目走。在没有集成vcpkg的情况下,我们可以在项目根目录创建一个cmake目录,并将各种编写的FindXXX.cmake放于此处,随后需要在项目的CMakeList.txt里告知FindXXX.cmake所在目录,即:list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake"), 当然有了vcpkg就简单多了,只要为此库创建一个独立的仓库,并将FindXXX.cmake直接放于其中,后续通过vcpkg将其install即可。

    2.2.2 问:如何编写FindXXX.cmake

      答:其实,FindXXX.cmake本质不一定要写,因为FindXXX.cmake的主要目的是通过find_libraryfind_path指定库的头文件和binary所在路径,但因为很多时候第三方库往往有很多头文件很多库文件而且还分debug/release,不能像下面这种方式简单描述,因此有必要提供一个独立的文件来描述库是怎么寻找和定义的,这样能让库寻找库使用完全分离解耦。

    find_path(TIFF_INCLUDE_DIR tiff.h
        /usr/local/include
        /usr/include)
        
    find_library(TIFF_LIBRARY
        NAMES tiff tiff2
        PATHS /usr/local/lib /usr/lib)
    
    include_directories(${TIFF_INCLUDE_DIRs})
    add_executable(mytiff mytiff.c)
    target_link_libraries(myprogram ${TIFF_LIBRARY})
    

    因为实际的编写过程会很复杂,取决于不同形式的库,因此下面单独章节描述如何编写FindXXX.cmake.

    3. 如何编写FindXXX.cmake

    一个合格完整的FindXXX.cmake包含以下3个部分:

    1. 定义XXX_INCLUDE_DIRSXXX_LIBRARIESfind_path()每次只能获得一个头文件所在路径,对于有很多头文件的库,需要通过多次find_path找到各自路径,并将它们合并为XXX_INCLUDE_DIRS, 如果一个库有很多库文件,那么也需要多次find_library()找到各个库对应的路径,并将其合并为XXX_LIBRARIES
    2. 定义XXX_FOUNDXXX_VERSION: 确认XXX_INCLUDE_DIRSXXX_LIBRARIES都不为空,再定义XXX_FOUNDXXX_VERSION。至此,library已经可以被大幅简化集成,只是集成时候需要导入XXX_INCLUDE_DIRS作为库头文件,链接 XXX_LIBRARIES作为库文件,如果库区分Debug和Release,那么cmake还要以optimize和debug方式依赖对应的库;
    3. 创建Target: 确认XXX_FOUND不为空后再创建Target,通过add_library()定义库类型(SHARED|STATIC|INTERFACE), 通过set_target_properties()设置LIB的头文件路径、静态库地址、动态库地址、共享库的地址以及DLL路径。至此,库的集成简易程度已和源码库完全一样。

    在写FindXXX.cmake前需要分析提供的第三方库的特性,根据不同的特性将会采取不同的方式编写FindXXX.cmake

    1. 是否单个头文件或者单个库文件:相对来说,单个头文件和库文件的库写FindXXX.cmake会简洁很多,一个find_pathfind_library就能描述所有的依赖关系;
    2. 库文件是否区分debug和release:只有windows库才有可能区分debug和release,如果区分意味着需要让cmake能动态找到对应版本的库文件;
    3. windows库除了静态库是否还有动态库:在定义Target时候,需要在property里设置静态库和动态库的文件路径

    3.1 单头文件&单库文件&单dll的情况

    # FindOpenCV
    # --------
    #
    # Find the opencv libraries
    #
    # Result Variables
    # ^^^^^^^^^^^^^^^^
    #
    # The following variables will be defined:
    #
    # ``opencv_FOUND`` True if opencv found on the local system
    #
    # ``opencv_VERSION`` Version of opencv found
    #
    # ``opencv_INCLUDE_DIRS`` Location of opencv header files
    #
    # ``opencv_LIBRARIES`` List of the opencv libraries found
    #
    
    find_package(PkgConfig)
    
    # ======================= define XXX_ROOT_DIR =======================
    if (DEFINED ENV{LOCAL_REPOSITORY})
        set(opencv_ROOT_DIR $ENV{LOCAL_REPOSITORY})
    endif()
    
    if (DEFINED ENV{VCPKG_ROOT} AND DEFINED ENV{VCPKG_DEFAULT_TRIPLET})
        set(opencv_ROOT_DIR $ENV{VCPKG_ROOT}/installed/$ENV{VCPKG_DEFAULT_TRIPLET})
    endif()
    
    # ======================= find header files =======================
    find_path(opencv_INCLUDE_DIR
        NAMES opencv2/opencv.hpp
        PATHS ${opencv_ROOT_DIR}/include /usr/local/include)
    
    # ======================= find library files =======================
    # define macro func to find libs
    macro(opencv_FIND_LIBRARY libname)
        if(NOT opencv_${libname}_LIBRARY)
            find_library(opencv_${libname}_LIBRARY
                NAMES ${libname}
                PATHS ${opencv_ROOT_DIR}/lib /usr/local/lib)
    
            list(APPEND opencv_LIBRARY ${opencv_${libname}_LIBRARY})
        endif()
    endmacro(opencv_FIND_LIBRARY)
    
    if(WIN32)
        find_library(opencv_LIBRARY_DEBUG
            NAMES opencv_world412d.lib
            PATHS ${opencv_ROOT_DIR}/debug/lib /usr/local/lib)
    
        find_library(opencv_LIBRARY_RELEASE
            NAMES opencv_world412.lib
            PATHS ${opencv_ROOT_DIR}/lib /usr/local/lib)
    
        include(SelectLibraryConfigurations)
        select_library_configurations(opencv)
    elseif(UNIX)
        # call macro func to find libs
        opencv_FIND_LIBRARY(libopencv_core.so)
        opencv_FIND_LIBRARY(libopencv_cudaarithm.so)
        opencv_FIND_LIBRARY(libopencv_cudafilters.so)
        opencv_FIND_LIBRARY(libopencv_cudaimgproc.so)
        opencv_FIND_LIBRARY(libopencv_highgui.so)
        opencv_FIND_LIBRARY(libopencv_imgcodecs.so)
        opencv_FIND_LIBRARY(libopencv_imgproc.so)
    endif()
    
    # ======================= find bin files =======================
    if(WIN32)
        find_file(opencv_LIBRARY_DLL_DEBUG
            NAMES opencv_world412d.dll
            PATHS ${opencv_ROOT_DIR}/debug/bin)
    
        find_file(opencv_LIBRARY_DLL_RELEASE
            NAMES opencv_world412.dll
            PATHS ${opencv_ROOT_DIR}/bin)
    endif()
    
    # ======================= verify dependencies =======================
    if (opencv_INCLUDE_DIR AND opencv_LIBRARY)
        set(opencv_FOUND TRUR CACHE BOOL "")
        set(opencv_VERSION "4.1.2" CACHE STRING "")
    
        set(opencv_INCLUDE_DIRS ${opencv_INCLUDE_DIR} CACHE STRING "")
        set(opencv_LIBRARIES ${opencv_LIBRARY} CACHE STRING "")
    
        find_package_handle_standard_args(opencv
            REQUIRED_VARS opencv_INCLUDE_DIRS opencv_LIBRARIES
            VERSION_VAR opencv_VERSION)
        mark_as_advanced(opencv_INCLUDE_DIRS opencv_LIBRARIES)
    endif()
    
    # ======================= create target =======================
    if (opencv_FOUND)
        include(CMakePushCheckState)
        cmake_push_check_state()
    
        # set required properties
        set(CMAKE_REQUIRED_QUIET ${opencv_FIND_QUIETLY})
        set(CMAKE_REQUIRED_INCLUDES ${opencv_INCLUDE_DIRS})
        set(CMAKE_REQUIRED_LIBRARIES ${opencv_LIBRARIES})
    
        cmake_pop_check_state()
    
        if(NOT TARGET opencv)
            add_library(opencv SHARED IMPORTED)
            set_target_properties(opencv PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${opencv_INCLUDE_DIRS}")
    
            if(opencv_LIBRARY_DEBUG)
                set_property(TARGET opencv APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
                set_target_properties(opencv PROPERTIES
                    IMPORTED_LOCATION_DEBUG "${opencv_LIBRARY_DLL_DEBUG}"
                    IMPORTED_IMPLIB_DEBUG "${opencv_LIBRARY_DEBUG}")
            endif()
    
            if(opencv_LIBRARY_RELEASE)
                set_property(TARGET opencv APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
                set_target_properties(opencv PROPERTIES
                    IMPORTED_LOCATION_RELEASE "${opencv_LIBRARY_DLL_RELEASE}"
                    IMPORTED_IMPLIB_RELEASE "${opencv_LIBRARY_RELEASE}")
            endif()
    
            if(NOT opencv_LIBRARY_RELEASE AND NOT opencv_LIBRARY_DEBUG)
                set_property(TARGET opencv APPEND PROPERTY IMPORTED_LOCATION "${opencv_LIBRARY}")
            endif()
        endif()
    endif()
    

    备注1${opencv_ROOT_DIR}指向的库目录是动态的,如果定义了VCPKG_ROOT, 那么vcpkg就是库的寻找源;如果未定义VCPKG_ROOT但定义了LOCAL_REPOSITORY, 那么本地目录即为库寻找源;若都没有定义,那么头文件和库文件就只能从系统路径寻找了。不管当前是哪个平台,如:x64-windows、x86-windows、arm64-linux、x64-linux等等,${opencv_ROOT_DIR}下一般目录结构都是: includelib以及bin

    3.1 批量寻找头文件: 模板化find_path()

    因为find_path每次只能寻找一个头文件,需要多次调用将最终结果合并为XXX_INCLUDE_DIRS。其实,也可以如下通过定义宏或者函数批量寻找头文件:

    # ======================= find header files =======================
    # define macro func to find headers
    macro(baumer_FIND_INCLUDE varname foldername headername)
        if(NOT baumer_${foldername}_INCLUDE_DIR)
            find_path(baumer_${foldername}_INCLUDE_DIR
                NAMES ${foldername}/${headername}
                PATHS ${baumer_ROOT_DIR}/include /usr/local/include)
    
            list(APPEND baumer_INCLUDE_DIRS ${baumer_${foldername}_INCLUDE_DIR})
            list(REMOVE_DUPLICATES baumer_INCLUDE_DIRS)
        endif()
    endmacro(baumer_FIND_INCLUDE)
    
    # call macro func to find headers
    baumer_FIND_INCLUDE(bgapi2_ext            bgapi2_ext      bgapi2_ext.h)
    baumer_FIND_INCLUDE(bgapi2_ext_addons     bgapi2_ext      bgapi2_ext_addons.h)
    baumer_FIND_INCLUDE(bgapi2_ext_sc         bgapi2_ext_sc   bgapi2_ext_sc.h)
    baumer_FIND_INCLUDE(bgapi2_def            bgapi2_genicam  bgapi2_def.h)
    baumer_FIND_INCLUDE(bgapi2_featurenames   bgapi2_genicam  bgapi2_featurenames.h)
    baumer_FIND_INCLUDE(bgapi2_genicam        bgapi2_genicam  bgapi2_genicam.hpp)
    

    最终,baumer_INCLUDE_DIRS=E:\vcpkg\installed\x64-windows\include,你可能会疑惑那么多次的find_path定位到的include路径都是一样的,不是浪费么。No,其实目的是确保每个头文件都能被find_path到。

    以上脚本演示了将每个public的头文件被寻找到并成为baumer_INCLUDES的一部分,库调用者include头文件则为#include <foldername/headername>,如:#include <bgapi2_ext/bgapi2_ext.h>

    3.2 批量寻找库文件:模板化find_library()

    find_path一样find_library每次只能寻找一个库文件,需要多次调用将最终结果合并为XXX_LIBRARIES。同样也可以如下通过定义宏或者函数批量寻找库文件:

    # ---------------- find library files----------------
    # define macro func to find libs
    macro(baumer_FIND_LIBRARY libname)
      if(NOT baumer_${libname}_LIBRARY)
         find_library(baumer_${libname}_LIBRARY 
          NAMES ${libname} 
          PATHS ${baumer_ROOT_DIR}/lib /usr/local/lib)
    
         list(APPEND baumer_LIBRARIES ${baumer_${libname}_LIBRARY})
      endif()
    endmacro(baumer_FIND_LIBRARY)
    
    # call macro func to find libs
    Baumer_FIND_LIBRARY(bgapi2_ext.lib)
    Baumer_FIND_LIBRARY(bgapi2_ext_sc.lib)
    Baumer_FIND_LIBRARY(bgapi2_genicam.lib)
    

    最终,baumer_LIBRARIES=E:\vcpkg\installed\x64-windows\lib\bgapi2_ext.libE:\vcpkg\installed\x64-windows\lib\bgapi2_ext_sc.libE:\vcpkg\installed\x64-windows\lib\bgapi2_genicam.lib

    3.3 寻找库文件,但区分DEBUG和RELEASE

    对于一些区分Debug和Release的windows库,我们不能一味用xxx_LIBRARIES描述所有库文件:

    find_library(serial_LIBRARY_DEBUG
        NAMES seriald.lib
        PATHS ${serial_ROOT_DIR}/debug/lib /usr/local/lib)
    
    find_library(serial_LIBRARY_RELEASE
        NAMES serial.lib
        PATHS ${serial_ROOT_DIR}/lib /usr/local/lib)
    
    include(SelectLibraryConfigurations)
    select_library_configurations(serial)
    

    select_library_configurations(xxx)的引入使得cmake configure会自动选取对应版本的库赋值与xxx_LIBRARY, 意味着target_link_library时候不用区分optimize和debug的库

    至此,库的集成将大幅简化,因为可以做到了屏蔽不同路径的头文件不同路径,不同名字的库文件,甚至不用区分系统平台:

    find_package(XXX)
    target_include_directory(app ${XXX_INCLUDE_DIRS})
    target_link_library(app PRIVATE
         optimize ${XXX_LIBRARIES_RELEASE}
         debug ${XXX_LIBRARIES_DEBUG})
    

    3.3 创建Target

    为了彻底、完全做到跟源码库集成一样简洁:省略头文件导入和不区分debug/release,我们可以手动创建Target。

    3.3.1 只有单个static或者单个so的Target

    if(NOT TARGET xxx)
        add_library(xxx SHARED|STATIC|UNKNOWN IMPORTED)
        set_target_properties(xxx PROPERTIES 
            INTERFACE_INCLUDE_DIRECTORIES "${xxx_INCLUDE_DIRS}"
            IMPORTED_LOCATION "${xxx_LIBRARY}")
    endif()
    

    add_library()时候可以指定library是SHARED库、STATIC库,如果不确定那种也可以填UNKNOWN,因为SHARED库和STATIC库的必要设置的property是一样的

    3.3.2 只有单个dll和单个lib的Target

    if(NOT TARGET xxx)
        add_library(xxx SHARED IMPORTED)
        set_target_properties(xxx PROPERTIES 
            INTERFACE_INCLUDE_DIRECTORIES "${xxx_INCLUDE_DIRS}"
            IMPORTED_LOCATION "${xxx_LIBRARY_DLL}"
            IMPORTED_IMPLIB "${xxx_LIBRARY}")
    endif()
    

    3.3.3 有多个static和多个dll的Target

    if(NOT TARGET xxx)
        add_library(xxx INTERFACE IMPORTED)
        set_target_properties(xxx PROPERTIES 
            INTERFACE_INCLUDE_DIRECTORIES "${xxx_INCLUDE_DIRS}"
            INTERFACE_LINK_LIBRARIES "${xxx_LIBRARIES}"
            IMPORTED_LOCATION "${xxx_LIBRARY_DLLS}")
    endif()
    

    3.3.4 区分Debug/Release的Target

    if(NOT TARGET xxx)
        add_library(xxx STATIC IMPORTED)
        set_target_properties(xxx PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${xxx_INCLUDE_DIRS}")
    
        if(xxx_LIBRARY_DEBUG)
            set_property(TARGET xxx APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
            set_target_properties(xxx PROPERTIES IMPORTED_LOCATION_DEBUG "${xxx_LIBRARY_DEBUG}")
        endif()
    
        if(xxx_LIBRARY_RELEASE)
            set_property(TARGET xxx APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
            set_target_properties(xxx PROPERTIES IMPORTED_LOCATION_RELEASE "${xxx_LIBRARY_RELEASE}")
        endif()
    
        if(NOT xxx_LIBRARY_RELEASE AND NOT xxx_LIBRARY_DEBUG)
            set_property(TARGET xxx APPEND PROPERTY IMPORTED_LOCATION "${xxx_LIBRARY}")
        endif()
    endif()
    

    这是一个典型的兼容Windows和Linux的Target创建案例,因为很多时候Windows库区分Debug和Release,而Linux的SO库是不区分的。

    至此,库的集成将变为如下方式:

    find_package(xxx REQUIRED)
    target_link_library(app xxx)
    

    4. vcpkg

      CMake提供了依赖库寻找的功能,当找不到依赖库时只会报错,并不会自动下载依赖库,因为CMake不是真正的包管理器,顶多是一个包寻找器,所以得配合vcpkg,vcpkg是宗旨是即时编译当前或者指定平台的库,vcpkg内部提供了众多下载依赖途径选项,如:http, ftp, gitlab, github, bitbucket,svn,cvs等等。

    4.1 如何让vcpkg和cmake结合让库依赖自动化

      vcpkg的详细功能丰富,可自行查看官网,这里只指导如何快速上手创建私有port,并让vcpkg和cmake集成达到编译即下载依赖库的作用,我们分别以2种案例来介绍:

    • 基于源码构建的库:相对更简单
    • 基于只有头文件和二进制库文件的第三方库: 需要区分多平台独立,复杂一些

    4.2 创建私有port

      所谓port就是一个以库名为名字的目录,里面放此库的获取来源配置版本及依赖关系配置使用说明等,创建一个私有port的步骤如下:

    • 在你的C++项目根目录创建一个文件夹叫vcpkg-ports, 如果你的库名叫xxx,那么在vcpkg-ports里创建一个目录叫xxx,那么这个xxx即是一个port。
    • 在port目录里创建一个名为portfile.cmake的文本文件,在此配置文件里定义库代码或者二进制获取方式,以及相关配置。

    portfile.cmake (以源码方式将vcpkg和cmake集成):

    set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/${PORT})
    
    vcpkg_from_git(
        OUT_SOURCE_PATH SOURCE_PATH
        URL ssh://git@lmsman-bitbucket01.europe.leicams.com:7999/lmswet-bitbucket01/~fei.zhang/smt-timer.git
        REF 9e950a8a52b7304e7da2ab59fd485f39095dca9b
        HEAD_REF master
    )
    
    # configure project and try to enable ninja
    vcpkg_configure_cmake(
        SOURCE_PATH ${SOURCE_PATH} 
        PREFER_NINJA)
    
    vcpkg_install_cmake()
    vcpkg_copy_pdbs()
    
    # relocate target to vcpkg
    vcpkg_fixup_cmake_targets(
        CONFIG_PATH lib/cmake/${PORT} 
        TARGET_PATH /share/${PORT})
    
    # remove headers in debug mode
    file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
    
    # install license and copyright
    file(
        INSTALL ${SOURCE_PATH}/COPYING
        DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT}
        RENAME copyright)
    

    用已经编译好的二进制库的方式将vcpkg和cmake集成:

    set(SOURCE_PATH "${CURRENT_BUILDTREES_DIR}/src/${PORT}")
    
    vcpkg_from_git(
        OUT_SOURCE_PATH SOURCE_PATH
        URL git@10.10.231.59:fei.zhang/baumer.git
        REF 2d2d0a217da810f1ea71ca807c5337aed3e84e12
        HEAD_REF master
    )
    
    if (WIN32)
        # install headers
        file(GLOB_RECURSE HEADERS "${SOURCE_PATH}/windows/include/*")
        foreach(HEADER ${HEADERS})
             get_filename_component(ABSOLUTE_DIR ${HEADER} DIRECTORY)
             string(REGEX MATCH "include.+" NODE_DIR ${ABSOLUTE_DIR})
             file(INSTALL ${HEADER} DESTINATION "${CURRENT_PACKAGES_DIR}/${NODE_DIR}")
        endforeach()
    
        # install libs
        file(GLOB_RECURSE LIBRARIES "${SOURCE_PATH}/windows/lib/*")
        file(INSTALL ${LIBRARIES} DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
    
        # install dlls
        file(GLOB_RECURSE BINS "${SOURCE_PATH}/windows/bin/*")
        file(INSTALL ${BINS} DESTINATION "${CURRENT_PACKAGES_DIR}/bin/${PORT}")
    elseif (UNIX)
        # install headers
        file(GLOB_RECURSE HEADERS "${SOURCE_PATH}/linux/include/*")
        foreach(HEADER ${HEADERS})
             get_filename_component(ABSOLUTE_DIR ${HEADER} DIRECTORY )
             string(REGEX MATCH "include.+" NODE_DIR ${ABSOLUTE_DIR})
             file(INSTALL ${HEADER} DESTINATION "${CURRENT_PACKAGES_DIR}/${NODE_DIR}")
        endforeach()
    
        # install libs
        file(GLOB_RECURSE LIBRARIES "${SOURCE_PATH}/linux/lib/*")
        file(INSTALL ${LIBRARIES} DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
    endif()
    
    # install FindXXX.cmake allow App can find pakcage via find_package(xxx)
    file(INSTALL ${SOURCE_PATH}/FindBaumer.cmake DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")
    
    # relocate the directory for cmake to find FindXXX.cmake
    file(INSTALL ${CMAKE_CURRENT_LIST_DIR}/vcpkg-cmake-wrapper.cmake DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")
    
    # install cmake integration usage
    file(INSTALL ${CMAKE_CURRENT_LIST_DIR}/usage DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")
    
    # allow incomplete packages to pass validation
    set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
    
    • 在此port目录里创建一个名为vcpkg.json的文本文件,在此配置里定义当前库的基础信息以及依赖关系等,如下以swc-cameravcpkg.json为例(如果此库没有其他任何依赖且没有版本,可以不用提供):
    {
        "name": "swc-camera",
        "version-string": "v1.0.0",
        "description": "swc-camera is an integrated camera feature sdk",
        "dependencies": [
            "protocol",
            "smt-logger",
            "smt-timer",
            "opencv",
            "baumer",
            "tucsen",
            "gtest"
        ]
    }
    

    4.3 如何通过vcpkg自动下载库和依赖库

    swc-camera为例,安装命令为: vcpkg install swc-camera --port-overlay=vcpkg-ports
    当看到如下过程log,意味着下载swc-camera以及其依赖库已经开始工作了

    --port-overlay=vcpkg-ports 作用是指定vcpkg安装库,库的port配置来自vcpkg-ports目录,如果项目不依赖任何私有托管的仓库,则不用指定--port-overlay

    PS E:\vcpkg> .\vcpkg.exe install swc-camera --overlay-ports=vcpkg-ports
    Computing installation plan...
    The following packages will be built and installed:
      * baumer[core]:x64-windows -> v1.0.0 -- E:\vcpkg\vcpkg-ports\baumer
      * opencv[core]:x64-windows -> v4.1.2 -- E:\vcpkg\vcpkg-ports\opencv
      * smt-logger[core]:x64-windows -> v1.0.0 -- E:\vcpkg\vcpkg-ports\smt-logger
      * smt-timer[core]:x64-windows -> v1.0.0 -- E:\vcpkg\vcpkg-ports\smt-timer
        swc-camera[core]:x64-windows -> v1.0.0 -- E:\vcpkg\vcpkg-ports\swc-camera
      * tucsen[core]:x64-windows -> v1.0.0 -- E:\vcpkg\vcpkg-ports\tucsen
    Additional packages (*) will be modified to complete this operation.
    Detecting compiler hash for triplet x64-windows...
    

    当最后出现如下信息,意味着swc-camera安装成功:

    Total elapsed time: 16.2 s
    
    The package swc-camera:x64-windows provides CMake targets:
    
        find_package(swc-camera CONFIG REQUIRED)
        target_link_libraries(main PRIVATE swc-camera)
    

    4.4 如何通过vcpkg卸载库

    swc-camera为例,卸载命令为: vcpkg remove swc-camera --port-overlay=vcpkg-ports

    需要注意的是remove不会将依赖库一同卸载,因为cmake库依赖都是引用依赖,不是包含依赖,你不用的库可能别的项目在用。

    4.5 如何将vcpkg集成到cmake项目中

    # use local repository if defined
    if (DEFINED ENV{LOCAL_REPOSITORY})
      set(CMAKE_PREFIX_PATH $ENV{LOCAL_REPOSITORY})
    endif()
    
    # preferred to use vcpkg if defined
    if(DEFINED ENV{VCPKG_ROOT})
        set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake")
    endif()
    
    ---------------------------------------------------------------------
    
    project(testApp)
    find_package(smt-logger)
    add_executable(${PROJECT_NAME} main.cpp)
    target_link_libraries(${PROJECT_NAME} smt-logger)
    

    如上,演示了如何集成vcpkg到cmake项目,同时也指定了本地统一库寻找目录,且有寻找优先级。

    • 首先,find_package()默认优先会尝试从vcpkg里寻找,假设系统环境变量定义了vcpkg根目录 —— VCPKG_ROOT
    • 随后,若VCPKG_ROOT 未定义(假设你不喜欢vcpkg,想自己折腾),则尝试从本地统一库寻找目录里寻找,假设系统环境变量定义了统一库寻找目录 —— LOCAL_REPOSITORY
    • 如果以上环境变量都没有,那么则尝试找默认的路径,linux从/usr/local里找,windows从C:/Program File里找

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