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JavaScript命令模式实现菜单管理.

JavaScript命令模式实现菜单管理.

作者: 零度的冰 | 来源:发表于2019-12-24 13:44 被阅读0次

    1、命令模式

    1.1 命令模式实现菜单程序

        <body>
            <button id="botton1">点击按钮1</button>
            <button id="botton2">点击按钮2</button>
            <button id="botton3">点击按钮3</button>
        </body>
        <script>
            var button1 = document.getElementById('botton1');
            var button2 = document.getElementById('botton2');
            var button3 = document.getElementById('botton3');
        </srcipt>
    

    定义setCommand函数,负责往按钮上添加命令;

    var setCommand = function(button,command) {
        button.onclick = function() {
            command.execute();
        }
    }
    

    按钮后面的行为被封装在下面的两个对象中:

    var MenBar = {
        refresh:function() {
            // 刷新菜单的操作
        }
    };
    var SubMenu = {
        add:function() {
            // 添加菜单的操作
        },
        del:function() {
            // 删除菜单的操作
        }
    }
    

    在让button变得有用起来之前,我们先要把这些行为都封装在命令类中:

    // 刷新
    var RefreshMenuBarCommand = function(receiver) {
        this.receiver = receiver;
    };
    RefreshMenuBarCommand.prototype.execute = function() {
        this.receiver.refresh();
    };
    // 添加
    var AddMenuCommand = function (receiver) {
        this.receiver = receiver;
    };
    AddMenuCommand.prototype.execute = function() {
        this.receiver.add();
    };
    // 删除
    var DelMenuCommand = function(receiver) {
        this.receiver = receiver;
    };
    DelMenuCommand.prototype.execute = funciton() {
        this.receiver.del();
    };
    

    最后把命令接收者传入到command对象中,并且把command对象安装到button上面:

    var refreshMenuBarCommand = new RefreshMenuBarCommand(MenBar);
    var addMenuCommand = new AddMenuCommand(SubMenu);
    var delMenuCommand = new DelMenuCommand(SubMenu);
    setCommand(button1,refreshMenuBarCommand);
    setCommand(button2,addMenuCommand);
    setCommand(button3,delMenuCommand);
    

    1.2 Javascript中的命令模式

    命令模式的由来,其实就是回调函数的一个面向对象的替代品。
    利用JavaScript实现命令模式的:

    var bindClick = function (button,func) {
        button.onclick = func;
    };
    var MenBar = {
        refresh = function () {
            console.log('刷新页面!');
        }
    };
    var SubMenu = {
        add : function () {
            console.log('添加菜单!')
        },
        del :funciton () {
            console.log('删除菜单')
        }
    };
    bindClick(button1,MenBar.refresh);
    bindClick(button2,SubMenu.add);
    bindClick(button3,SubMenu.del);
    

    在面向对象设计中,命令模式的接收者被当成command对象的属性保存起来,同时约定执行命令的操作调用command.execute方法。在使用闭包的命令模式实现中,接收者被封闭在闭包产生的环境中,执行命令更加简单,仅仅执行回调函数即可;

    var setCommand = function (button,func) {
        button.onclick = function () {
            func()
        }
    };
    var MenuBar = {
        refresh = function () {
            console.log('刷新页面!');
        }
    };
    var RefreshMenuBarCommand = function (receiver) {
        return function () {
            receiver.refresh();
        }
    };
    var refreshMenuBarCommand = RefreshMenuBarCommand(MenuBar);
    setCommand(button1,refreshMenuBarCommand);
    

    当然,如果想要更明确地表达当前正在使用命令模式,或者出了执行命令之外,将来还有可能还要提供撤销命令等操作。那么最好还是把执行函数改成调用execute方法:

    var RefreshMenuBarCommand = function (receiver) {
        reuturn {
            execute : function () {
                receiver.refresh();
            }
        }
    };
    var setCommand = function (button ,command) {
        button.onclick = function () {
            command.execute();
        }
    };
    var refreshMenuBarCommand = RefreshMenuBarCommand(MenuBar);
    setCommand(button1,refreshMenuBarCommand);
    

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