cc.Class({
extends: cc.Component,
properties: {
pressedScale: 1,
transDuration: 0,
buttonAudio: {
default: null,
url: cc.AudioClip
}
},
// use this for initialization
onLoad: function () {
var self = this;
/* var audioMng = cc.find('Menu/AudioMng') || cc.find('Game/AudioMng')
if (audioMng) {
audioMng = audioMng.getComponent('AudioMng');
}*/
self.initScale = this.node.scale;
self.button = self.getComponent(cc.Button);
self.scaleDownAction = cc.scaleTo(self.transDuration, self.pressedScale);
self.scaleUpAction = cc.scaleTo(self.transDuration, self.initScale);
function onTouchDown (event) {
this.stopAllActions();
/* if (audioMng) audioMng.playButton();*/
cc.audioEngine.play(self.buttonAudio, false, 1);
this.runAction(self.scaleDownAction);
}
function onTouchUp (event) {
this.stopAllActions();
this.runAction(self.scaleUpAction);
}
this.node.on('touchstart', onTouchDown, this.node);
this.node.on('touchend', onTouchUp, this.node);
this.node.on('touchcancel', onTouchUp, this.node);
}
});
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