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自定义View_狗哥玩转进度条🐶

自定义View_狗哥玩转进度条🐶

作者: BraveJoy | 来源:发表于2019-03-13 21:25 被阅读357次

    前几天在群里看到过一个朋友发过一个比较炫酷的效果图[gif找不到了],当时思考了一下实现思路,本着能简则简的原则模仿了一下,先来看下效果图。[终于找到了制作gif的好方法,还是Photoshop给力!!!]

    狗哥

    先来小小的分析一下过程,动画分为两段:①外实内空;②外空内实。主要是根据水波纹填充的区域不同,第一个是填充区域之外的空间是一个二狗子的形状,第二个是填充区域是一个二狗子的形状。想到这里立马茅塞顿开,两张含有透明区域的图片搞定,图片如下:

    狗子对比图

    实现思路


    • 1.先对canvas裁切成一个圆形;
    • 2.绘制水波纹;
    • 2.把狗子图片盖在最上层,根据状态判断显示哪张图片即可;

    实现过程

    召唤二狗子

    /**
     * 二狗子图片
     */
    private Bitmap bitmap1 = null;
    private Bitmap bitmap2 = null;
    
    bitmap1 = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.icon_dog_1);
    bitmap2 = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.icon_dog_2);
    

    这里主要就是把drawable转换成bitmap,后面我们直接用canvas.drawBitmap把二狗子绘制出来即可,再者就是一些参数的初始化和画笔的初始化等等,就不列举了。

    裁切画布

    /**
     * 需要裁剪的Path
     */
    private Path path = new Path();
    //添加一个圆
    path.addCircle(w / 2, h / 2, w / 2, Path.Direction.CW);
    
    /**
     * 裁切canvas
     *
     * @param canvas
     */
    private void clipCicle(Canvas canvas) {
        canvas.clipPath(path);
        canvas.drawPath(path, mPaintClipPath);
    }
    

    绘制水波纹

    关于绘制的原理可参考此篇文章,或者翻看高中数据正弦函数 [手动滑稽]
    自定义View_做一个与众不同的🥕

    /**
     * 填充颜色,绘制水波纹
     */
    private void fillWater(Canvas canvas) {
        φ -= mWaterSpeed / 100;
        float y;
        pathWater.reset();
        pathWater.moveTo(0, mCurrentProgressY);
        for (float x = 0; x <= getWidth(); x++) {
            y = (float) (A * Math.sin(ω * x + φ) + K);
            pathWater.lineTo(x, y + mCurrentProgressY);
        }
        pathWater.lineTo(getWidth(), getHeight());
        pathWater.lineTo(0, getHeight());
        pathWater.close();
        canvas.drawPath(pathWater, paintWater);
    }
    

    再次召唤二狗子

    canvas.drawBitmap(status ? bitmap1 : bitmap2, 0, 0, mPaint);
    

    状态处理及动画控制

    /**
     * 开启动画
     */
    public void start() {
        if (mValueAnimator != null) {
            mValueAnimator.cancel();
            mValueAnimator = null;
        }
        mValueAnimator = ValueAnimator.ofFloat(getHeight(), -2 * A);
        mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);
        mValueAnimator.setRepeatMode(ValueAnimator.RESTART);
        mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                mCurrentProgressY = (float) valueAnimator.getAnimatedValue();
                invalidate();
            }
        });
        mValueAnimator.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationRepeat(Animator animation) {
                super.onAnimationRepeat(animation);
                status = !status;
            }
            @Override
            public void onAnimationCancel(Animator animation) {
                super.onAnimationCancel(animation);
                status = false;
            }
        });
        mValueAnimator.setDuration(4000);
        mValueAnimator.start();
    }
    /**
     * 停止动画并恢复初始状态
     */
    public void stop() {
        if (mValueAnimator != null) {
            mValueAnimator.cancel();
            mValueAnimator = null;
        }
        mCurrentProgressY = getHeight();
        invalidate();
    }
    

    完整代码

    public class DogView extends View {
        /**
         * 上下文
         */
        private Context mContext;
        /**
         * 记录进度条上升的距离
         */
        private float mCurrentProgressY;
        /**
         * 用来控制bitmap的展示
         */
        private boolean status;
    
        /**
         * 用来绘制水波纹的画笔
         */
        private Paint paintWater;
        /**
         * 用来绘制最外层圆圈的画笔
         */
        private Paint mPaintCircleLine;
        /**
         * 用来绘制图片bitmap的画笔
         */
        private Paint mPaint;
        /**
         * 用来裁剪canvas
         */
        private Paint mPaintClipPath;
        /**
         * 需要裁剪的Path
         */
        private Path path = new Path();
    
        /**
         * 二狗子图片
         */
        private Bitmap bitmap1 = null;
        private Bitmap bitmap2 = null;
        /**
         * 振幅
         */
        private int A;
        /**
         * 偏距
         */
        private int K;
    
        /**
         * 初相
         */
        private float φ;
    
        /**
         * 角速度
         */
        private double ω;
        /**
         * 波形移动的速度
         */
        private float mWaterSpeed = 50f;
        /**
         * 水波纹Path
         */
        private Path pathWater = new Path();
        /**
         * 绘制动画
         */
        private ValueAnimator mValueAnimator = null;
    
        public DogView(Context context) {
            this(context, null);
        }
    
        public DogView(Context context, @Nullable AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public DogView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
            mContext = context;
            initView();
        }
    
        private void initView() {
            A = dip2px(mContext, 5);
    
            K = A;
    
            bitmap1 = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.icon_dog_1);
            bitmap2 = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.icon_dog_2);
    
            mPaint = new Paint();
            mPaint.setAntiAlias(true);
    
            mPaintClipPath = new Paint();
            mPaintClipPath.setAntiAlias(true);
            mPaintClipPath.setColor(Color.WHITE);
    
            paintWater = new Paint();
            paintWater.setAntiAlias(true);
            paintWater.setColor(Color.RED);
    
            mPaintCircleLine = new Paint();
            mPaintCircleLine.setAntiAlias(true);
            mPaintCircleLine.setColor(Color.RED);
            mPaintCircleLine.setStyle(Paint.Style.STROKE);
            mPaintCircleLine.setStrokeWidth(dip2px(mContext, 2));
        }
    
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            //设置bitmap的尺寸
            bitmap1 = resizeImage(bitmap1, w, h);
            bitmap2 = resizeImage(bitmap2, w, h);
    
            ω = 8 * Math.PI / w;
            mCurrentProgressY = h;
            path.addCircle(w / 2, h / 2, w / 2, Path.Direction.CW);
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
    
            //裁剪
            clipCicle(canvas);
            //画水波纹
            fillWater(canvas);
            //画狗
            canvas.drawBitmap(status ? bitmap1 : bitmap2, 0, 0, mPaint);
            //画圆圈
            canvas.drawCircle(getWidth() / 2, getHeight() / 2, getWidth() / 2 - dip2px(mContext, 1), mPaintCircleLine);
    
        }
    
        /**
         * 填充颜色,绘制水波纹
         */
        private void fillWater(Canvas canvas) {
    
            φ -= mWaterSpeed / 100;
    
            float y;
    
            pathWater.reset();
            pathWater.moveTo(0, mCurrentProgressY);
    
            for (float x = 0; x <= getWidth(); x++) {
                y = (float) (A * Math.sin(ω * x + φ) + K);
                pathWater.lineTo(x, y + mCurrentProgressY);
            }
    
            pathWater.lineTo(getWidth(), getHeight());
            pathWater.lineTo(0, getHeight());
            pathWater.close();
            canvas.drawPath(pathWater, paintWater);
    
        }
    
    
        /**
         * 裁剪canvas
         *
         * @param canvas
         */
        private void clipCicle(Canvas canvas) {
            canvas.clipPath(path);
            canvas.drawPath(path, mPaintClipPath);
        }
    
        /**
         * 开启动画
         */
        public void start() {
            if (mValueAnimator != null) {
                mValueAnimator.cancel();
                mValueAnimator = null;
            }
            mValueAnimator = ValueAnimator.ofFloat(getHeight(), -2 * A);
            mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);
            mValueAnimator.setRepeatMode(ValueAnimator.RESTART);
            mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator valueAnimator) {
                    mCurrentProgressY = (float) valueAnimator.getAnimatedValue();
                    invalidate();
                }
            });
    
            mValueAnimator.addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationRepeat(Animator animation) {
                    super.onAnimationRepeat(animation);
                    status = !status;
                }
    
                @Override
                public void onAnimationCancel(Animator animation) {
                    super.onAnimationCancel(animation);
                    status = false;
                }
            });
            mValueAnimator.setDuration(4000);
            mValueAnimator.start();
        }
    
        /**
         * 停止动画并恢复初始状态
         */
        public void stop() {
            if (mValueAnimator != null) {
                mValueAnimator.cancel();
                mValueAnimator = null;
            }
            mCurrentProgressY = getHeight();
            invalidate();
        }
    
        /**
         * 缩放bitmap
         *
         * @param bitmap
         * @param w
         * @param h
         * @return
         */
        public Bitmap resizeImage(Bitmap bitmap, int w, int h) {
            Bitmap BitmapOrg = bitmap;
            int width = BitmapOrg.getWidth();
            int height = BitmapOrg.getHeight();
            int newWidth = w;
            int newHeight = h;
    
            float scaleWidth = ((float) newWidth) / width;
            float scaleHeight = ((float) newHeight) / height;
    
            Matrix matrix = new Matrix();
            matrix.postScale(scaleWidth, scaleHeight);
            Bitmap resizedBitmap = Bitmap.createBitmap(BitmapOrg, 0, 0, width,
                    height, matrix, true);
            return resizedBitmap;
        }
    
        /**
         * 根据手机的分辨率从 dp 的单位 转成为 px(像素)
         */
        private int dip2px(Context context, float dpValue) {
            final float scale = context.getResources().getDisplayMetrics().density;
            return (int) (dpValue * scale + 0.5f);
        }
    
    }
    
    

    狗哥奉上

    狗哥

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