前几天在群里看到过一个朋友发过一个比较炫酷的效果图[gif找不到了],当时思考了一下实现思路,本着能简则简的原则模仿了一下,先来看下效果图。[终于找到了制作gif的好方法,还是Photoshop给力!!!]
狗哥先来小小的分析一下过程,动画分为两段:①外实内空;②外空内实。主要是根据水波纹填充的区域不同,第一个是填充区域之外的空间是一个二狗子的形状,第二个是填充区域是一个二狗子的形状。想到这里立马茅塞顿开,两张含有透明区域的图片搞定,图片如下:
狗子对比图实现思路
- 1.先对canvas裁切成一个圆形;
- 2.绘制水波纹;
- 2.把狗子图片盖在最上层,根据状态判断显示哪张图片即可;
实现过程
召唤二狗子
/**
* 二狗子图片
*/
private Bitmap bitmap1 = null;
private Bitmap bitmap2 = null;
bitmap1 = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.icon_dog_1);
bitmap2 = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.icon_dog_2);
这里主要就是把drawable转换成bitmap,后面我们直接用canvas.drawBitmap把二狗子绘制出来即可,再者就是一些参数的初始化和画笔的初始化等等,就不列举了。
裁切画布
/**
* 需要裁剪的Path
*/
private Path path = new Path();
//添加一个圆
path.addCircle(w / 2, h / 2, w / 2, Path.Direction.CW);
/**
* 裁切canvas
*
* @param canvas
*/
private void clipCicle(Canvas canvas) {
canvas.clipPath(path);
canvas.drawPath(path, mPaintClipPath);
}
绘制水波纹
关于绘制的原理可参考此篇文章,或者翻看高中数据正弦函数 [手动滑稽]
自定义View_做一个与众不同的🥕
/**
* 填充颜色,绘制水波纹
*/
private void fillWater(Canvas canvas) {
φ -= mWaterSpeed / 100;
float y;
pathWater.reset();
pathWater.moveTo(0, mCurrentProgressY);
for (float x = 0; x <= getWidth(); x++) {
y = (float) (A * Math.sin(ω * x + φ) + K);
pathWater.lineTo(x, y + mCurrentProgressY);
}
pathWater.lineTo(getWidth(), getHeight());
pathWater.lineTo(0, getHeight());
pathWater.close();
canvas.drawPath(pathWater, paintWater);
}
再次召唤二狗子
canvas.drawBitmap(status ? bitmap1 : bitmap2, 0, 0, mPaint);
状态处理及动画控制
/**
* 开启动画
*/
public void start() {
if (mValueAnimator != null) {
mValueAnimator.cancel();
mValueAnimator = null;
}
mValueAnimator = ValueAnimator.ofFloat(getHeight(), -2 * A);
mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);
mValueAnimator.setRepeatMode(ValueAnimator.RESTART);
mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mCurrentProgressY = (float) valueAnimator.getAnimatedValue();
invalidate();
}
});
mValueAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationRepeat(Animator animation) {
super.onAnimationRepeat(animation);
status = !status;
}
@Override
public void onAnimationCancel(Animator animation) {
super.onAnimationCancel(animation);
status = false;
}
});
mValueAnimator.setDuration(4000);
mValueAnimator.start();
}
/**
* 停止动画并恢复初始状态
*/
public void stop() {
if (mValueAnimator != null) {
mValueAnimator.cancel();
mValueAnimator = null;
}
mCurrentProgressY = getHeight();
invalidate();
}
完整代码
public class DogView extends View {
/**
* 上下文
*/
private Context mContext;
/**
* 记录进度条上升的距离
*/
private float mCurrentProgressY;
/**
* 用来控制bitmap的展示
*/
private boolean status;
/**
* 用来绘制水波纹的画笔
*/
private Paint paintWater;
/**
* 用来绘制最外层圆圈的画笔
*/
private Paint mPaintCircleLine;
/**
* 用来绘制图片bitmap的画笔
*/
private Paint mPaint;
/**
* 用来裁剪canvas
*/
private Paint mPaintClipPath;
/**
* 需要裁剪的Path
*/
private Path path = new Path();
/**
* 二狗子图片
*/
private Bitmap bitmap1 = null;
private Bitmap bitmap2 = null;
/**
* 振幅
*/
private int A;
/**
* 偏距
*/
private int K;
/**
* 初相
*/
private float φ;
/**
* 角速度
*/
private double ω;
/**
* 波形移动的速度
*/
private float mWaterSpeed = 50f;
/**
* 水波纹Path
*/
private Path pathWater = new Path();
/**
* 绘制动画
*/
private ValueAnimator mValueAnimator = null;
public DogView(Context context) {
this(context, null);
}
public DogView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public DogView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mContext = context;
initView();
}
private void initView() {
A = dip2px(mContext, 5);
K = A;
bitmap1 = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.icon_dog_1);
bitmap2 = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.icon_dog_2);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaintClipPath = new Paint();
mPaintClipPath.setAntiAlias(true);
mPaintClipPath.setColor(Color.WHITE);
paintWater = new Paint();
paintWater.setAntiAlias(true);
paintWater.setColor(Color.RED);
mPaintCircleLine = new Paint();
mPaintCircleLine.setAntiAlias(true);
mPaintCircleLine.setColor(Color.RED);
mPaintCircleLine.setStyle(Paint.Style.STROKE);
mPaintCircleLine.setStrokeWidth(dip2px(mContext, 2));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
//设置bitmap的尺寸
bitmap1 = resizeImage(bitmap1, w, h);
bitmap2 = resizeImage(bitmap2, w, h);
ω = 8 * Math.PI / w;
mCurrentProgressY = h;
path.addCircle(w / 2, h / 2, w / 2, Path.Direction.CW);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//裁剪
clipCicle(canvas);
//画水波纹
fillWater(canvas);
//画狗
canvas.drawBitmap(status ? bitmap1 : bitmap2, 0, 0, mPaint);
//画圆圈
canvas.drawCircle(getWidth() / 2, getHeight() / 2, getWidth() / 2 - dip2px(mContext, 1), mPaintCircleLine);
}
/**
* 填充颜色,绘制水波纹
*/
private void fillWater(Canvas canvas) {
φ -= mWaterSpeed / 100;
float y;
pathWater.reset();
pathWater.moveTo(0, mCurrentProgressY);
for (float x = 0; x <= getWidth(); x++) {
y = (float) (A * Math.sin(ω * x + φ) + K);
pathWater.lineTo(x, y + mCurrentProgressY);
}
pathWater.lineTo(getWidth(), getHeight());
pathWater.lineTo(0, getHeight());
pathWater.close();
canvas.drawPath(pathWater, paintWater);
}
/**
* 裁剪canvas
*
* @param canvas
*/
private void clipCicle(Canvas canvas) {
canvas.clipPath(path);
canvas.drawPath(path, mPaintClipPath);
}
/**
* 开启动画
*/
public void start() {
if (mValueAnimator != null) {
mValueAnimator.cancel();
mValueAnimator = null;
}
mValueAnimator = ValueAnimator.ofFloat(getHeight(), -2 * A);
mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);
mValueAnimator.setRepeatMode(ValueAnimator.RESTART);
mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mCurrentProgressY = (float) valueAnimator.getAnimatedValue();
invalidate();
}
});
mValueAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationRepeat(Animator animation) {
super.onAnimationRepeat(animation);
status = !status;
}
@Override
public void onAnimationCancel(Animator animation) {
super.onAnimationCancel(animation);
status = false;
}
});
mValueAnimator.setDuration(4000);
mValueAnimator.start();
}
/**
* 停止动画并恢复初始状态
*/
public void stop() {
if (mValueAnimator != null) {
mValueAnimator.cancel();
mValueAnimator = null;
}
mCurrentProgressY = getHeight();
invalidate();
}
/**
* 缩放bitmap
*
* @param bitmap
* @param w
* @param h
* @return
*/
public Bitmap resizeImage(Bitmap bitmap, int w, int h) {
Bitmap BitmapOrg = bitmap;
int width = BitmapOrg.getWidth();
int height = BitmapOrg.getHeight();
int newWidth = w;
int newHeight = h;
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
Matrix matrix = new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
Bitmap resizedBitmap = Bitmap.createBitmap(BitmapOrg, 0, 0, width,
height, matrix, true);
return resizedBitmap;
}
/**
* 根据手机的分辨率从 dp 的单位 转成为 px(像素)
*/
private int dip2px(Context context, float dpValue) {
final float scale = context.getResources().getDisplayMetrics().density;
return (int) (dpValue * scale + 0.5f);
}
}
狗哥狗哥奉上
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