using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
public class OpenAssetHandler
{
[OnOpenAssetAttribute]
public static bool OpenTextAsset(int instanceID, int line)
{
if (EditorUtility.InstanceIDToObject(instanceID) is TextAsset)
{
string assetPath = AssetDatabase.GetAssetPath(instanceID);
Debug.Log(assetPath);
System.Diagnostics.Process.Start(Application.dataPath + "/../" +assetPath);
return true;
}
return false;
}
}
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