一、NGUI – UIRoot (窗口)
NGUI对于每一个UI场景,都是以一个UIRoot为UI游戏对象树的根的
UIRoot游戏对象的属性只有4个,分别是缩放规则,手动高度,最小高度和最大高度。

int height = Mathf.Max(2, Screen.height);
manualHeight = Screen.height * 1024 / Screen.width; //基于宽度的屏幕分辨率自适应
二、NGUI-Lable

三、NGUI – UIPanel

四、NGUI – UISprite

五、NGUI - Tween 动画
Tween的动画播放API:
PlayForward(); // 正播动画
PlayReverse(); // 倒播动画

(1)Tween Alpha : 透明动画

(2)TweenColor : 颜色动画

(3)TweenPosition: 位置动画

六、NGUI - Slider- 滑块

七、NGUI - Typewriter Effect(打字机效果)

八、NGUI-PopupList
选择效果


九、NGUI-Togle组件


十、NGUI-UIInput

十一、NGUI-如何实现技能CD效果

十二、NGUI-移动UI控件

十三、NGUI-缩放UI控件

十四、NGUI - Scrollbar

十五、NGUI-UIDrag Drop Item

NGUI-继承UIDrag DropItem实现拖动技能栏效果
// 当克隆的时候,里面传递一个原始的对象
protected override void OnClone(GameObject original)
// 1.一开始调用
protected override void OnEnable()
// 2.拖动时候(按压的时候)
protected override void OnPress(bool isPressed)
// 3.当拖放下开始
protected override void OnDragDropStart()
// 4.当拖拽开始的时候
protected override void OnDragStart()
//5.当拖放下开始
protected override void OnDragDropMove(Vector2 delta)
// 6.拖拽进行当中
protected override void OnDrag(Vector2 delta)
// 7.结束拖拽
protected override void OnDragDropEnd()
// 8.当我拖拽释放的时候(释放到那个物体上)
protected override void OnDragDropRelease(GameObject surface)
// 9.结束拖拽
protected override void OnDragEnd()
// 10.当拖拽不可用的时候
protected override void OnDisable()
网友评论