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iOS多个本地音频合并

iOS多个本地音频合并

作者: Liebling_zn | 来源:发表于2021-10-09 10:56 被阅读0次

    项目中需求收款后进行语音播报,IOS12之后使用了推送扩展方式,通过修改本地推送通知的sound来进行语音播报功能;但是IOS15更新后,发现原来循环发送本地推送的方式有问题,语音播出来停顿严重,所以需要寻求另外的方案来解决,所以想到对音频进行合并,下面就是实例的代码:

    /**
     *  音频合并
     *
     *  @param soundArr 资源文件数组
    *   @params completionBlock 执行完成的回调
     */
    - (void)mergeAudioWithSoundArray:(NSArray *)soundArr completionBlock:(CompletionBlock)completionBlock
    {
        NSMutableArray <AVURLAsset *> *audioAssetArr = [NSMutableArray arrayWithCapacity:0];
        // 音频轨道数组
        NSMutableArray <AVMutableCompositionTrack *> *audioCompositionTrackArr = [NSMutableArray arrayWithCapacity:0];
        // 音频素材轨道数组
        NSMutableArray <AVAssetTrack *> *audioAssetTrackArr = [NSMutableArray arrayWithCapacity:0];
    
        AVMutableComposition *audioCompostion = [AVMutableComposition composition];
    
        for (NSString *soundStr in soundArr)
        {
            NSString *audioPath = [[NSBundle mainBundle] pathForResource:soundStr ofType:@"mp3"];
            AVURLAsset *audioAsset = [AVURLAsset assetWithURL:[NSURL fileURLWithPath:audioPath]];
            [audioAssetArr addObject:audioAsset];
            // 音频轨道
            AVMutableCompositionTrack *audioCompositionTrack = [audioCompostion addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:0];
            [audioCompositionTrackArr addObject:audioCompositionTrack];
            // 音频素材轨道
            AVAssetTrack *audioAssetTrack = [[audioAsset tracksWithMediaType:AVMediaTypeAudio] firstObject];
            [audioAssetTrackArr addObject:audioAssetTrack];
    
        }
        float audioDuration = 0.0f;
        //设置拼接的时间,第一个音频时为kCMTimeZero,第二个音频时为第一个音频的duration,第三个音频时为第一个音频.duration+第二个音频.duration,第四个音频时为第一个音频.duration+第二个音频.duration+第三个音频.duration,后面的依次类推
        CMTime cmTime = kCMTimeZero;
        for (int i = 0; i < audioAssetArr.count; i ++)
        {
            if (i == 0) {
                cmTime = kCMTimeZero;
            } else {
                cmTime = CMTimeAdd(cmTime, audioAssetArr[i-1].duration);
            }
            // 音频合并 - 插入音轨文件
            [audioCompositionTrackArr[i] insertTimeRange:CMTimeRangeMake(kCMTimeZero, audioAssetArr[i].duration) ofTrack:audioAssetTrackArr[i] atTime:cmTime error:nil];
            // 将每个音频的时间加起来
            audioDuration += CMTimeGetSeconds(audioAssetArr[i].duration);
            
        }
        NSFileManager *fileManager = [NSFileManager defaultManager];
        fileManager.delegate = self;
        
        AVAssetExportSession *session = [[AVAssetExportSession alloc] initWithAsset:audioCompostion presetName:AVAssetExportPresetAppleM4A];
        NSString *outPutFilePath = [[self.filePath stringByDeletingLastPathComponent] stringByAppendingPathComponent:@"paySound.m4a"];
        if ([[NSFileManager defaultManager] fileExistsAtPath:outPutFilePath])
        {
            [[NSFileManager defaultManager] removeItemAtPath:outPutFilePath error:nil];
        }
        session.outputURL = [NSURL fileURLWithPath:outPutFilePath];
        session.outputFileType = @"com.apple.m4a-audio"; 
        session.shouldOptimizeForNetworkUse = YES; 
        
        [session exportAsynchronouslyWithCompletionHandler:^{
            dispatch_async(dispatch_get_main_queue(), ^{
    
                switch ([session status]) {
                    case AVAssetExportSessionStatusFailed: {
                        NSString *error = [[session error] description];
                        NSLog(@"合成失败:%@", error);
                        completionBlock(NO, audioDuration);
                    } break;
    
                    case AVAssetExportSessionStatusCancelled: {
                        completionBlock(NO, audioDuration);
                    } break;
    
                    case AVAssetExportSessionStatusCompleted: {
                        //获取分组的共享目录
                        NSURL *groupURL = [[NSFileManager defaultManager] containerURLForSecurityApplicationGroupIdentifier:@"group.xxxx.appgroup"];//此处id要与开发者中心创建时一致
                        // 要先创建Sounds目录,不然复制文件的时候会报Sounds不是一个目录
                        NSURL *filePathURL = [groupURL URLByAppendingPathComponent:@"Library/Sounds"];
                        NSError *error = nil;
                        [fileManager createDirectoryAtURL:filePathURL withIntermediateDirectories:YES attributes:nil error:&error];
                        NSURL *fileURL = [groupURL URLByAppendingPathComponent:@"Library/Sounds/sound.m4a"];
                        // 每次都先删除原来的文件
                        if ([[NSFileManager defaultManager] fileExistsAtPath:fileURL.path]) {
                            NSError *err = nil;
                            [[NSFileManager defaultManager] removeItemAtURL:fileURL error:&err];
                        }
                        // 复制文件到appgroup中
                        NSError *err = nil;
                        BOOL copyRes = [[NSFileManager defaultManager] copyItemAtPath:outPutFilePath toPath:fileURL.path error:&err];
                        completionBlock(copyRes, audioDuration);
    
                    } break;
    
                    default: {
                        completionBlock(NO, audioDuration);
                    } break;
                }
    
            });
        }];
    }
    

    音频合成导出的路径

    - (NSString *)filePath
    {
        if (!_filePath)
        {
            _filePath = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES).firstObject;
            _filePath = [_filePath stringByAppendingPathComponent:@"user"];
            NSFileManager *manage = [NSFileManager defaultManager];
            if ([manage createDirectoryAtPath:_filePath withIntermediateDirectories:YES attributes:nil error:nil])
            {
                _filePath = [_filePath stringByAppendingPathComponent:@"testAudio.aac"];
            }
            tempName = mp3Name;
        }
    

    合成语音后,发本地推送,修改声音

    UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
    UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init];
    content.sound = [UNNotificationSound soundNamed:[NSString stringWithFormat:@"sound.m4a"]];
    content.userInfo = @{@"locationPlaySound":@"1"};
    if (@available(iOS 15, *)) {
        // IOS15必须设置title或者body才能播放自定义的语音
        content.body = [NSString localizedUserNotificationStringForKey:@"支付收款到账" arguments:nil];
    }
    UNTimeIntervalNotificationTrigger *trigger = [UNTimeIntervalNotificationTrigger triggerWithTimeInterval:0.1 repeats:NO];
    NSString *identifier = [NSString stringWithFormat:@"%@-%f",@"noticeId",audioDuration];
    UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:identifier content:content trigger:trigger];
    [center addNotificationRequest:request withCompletionHandler:^(NSError *_Nullable error) {
    // 等语音播报完后再通知系统本地通知完成了,避免收到其他推送信息中断语音播报
         dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, audioDuration * NSEC_PER_SEC);
         dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
                completed();
         });
    }];
    

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