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unity 自由移动相机

unity 自由移动相机

作者: WOTTOW | 来源:发表于2020-03-26 22:09 被阅读0次
    public float speedNormal = 10.0f;
       public float speedFast = 50.0f;
    
       public float mouseSensitivityX = 5.0f;
       public float mouseSensitivityY = 5.0f;
    
       private float rotY = 0.0f;
       private float rotX = 0.0f;
       private float v;
       private float h;
       private float speed;
    
       private Vector3 trans;
    
       void Start()
       {
           rotX = transform.localEulerAngles.y;
           rotY = transform.localEulerAngles.x;
       }
    
       void Update()
       {
           if (Input.GetMouseButton(0))
           {
               rotX += Input.GetAxis("Mouse X") * mouseSensitivityX;
               rotY -= Input.GetAxis("Mouse Y") * mouseSensitivityY;
               transform.rotation = Quaternion.Euler(rotY, rotX, 0);
           }
    
           v = Input.GetAxis("Vertical");
           h = Input.GetAxis("Horizontal");
    
           if (v != 0.0f)
           {
               speed = Input.GetKey(KeyCode.LeftShift) ? speedFast : speedNormal;
               trans = new Vector3(0.0f, 0.0f, v * speed * Time.deltaTime);
               transform.localPosition += transform.localRotation * trans;
           }
           // strafe left/right
           if (h != 0.0f)
           {
               speed = Input.GetKey(KeyCode.LeftShift) ? speedFast : speedNormal;
               trans = new Vector3(h * speed * Time.deltaTime, 0.0f, 0.0f);
               transform.localPosition += transform.localRotation * trans;
           }
       }
    

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