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vs cmake 配置 SDL2

vs cmake 配置 SDL2

作者: FM_1ad7 | 来源:发表于2020-10-30 15:47 被阅读0次

    一、下载SDL window库

    二、配置cmakeList

    cmake_minimum_required (VERSION 3.8)

    set(SDL2_LIBRARY M:/PcPlayer/SDL2-2.0.12/lib/x64)

    include_directories("M:/PcPlayer/ffmpeg/include")

    include_directories("M:/PcPlayer/SDL2-2.0.12/include")

    # 将源代码添加到此项目的可执行文件。

    add_executable (PcPlayer "PcPlayer.cpp" "PcPlayer.h")

    target_link_libraries( PcPlayer  ${SDL2_LIBRARY}/SDL2.lib)

    三、拷贝SDL2.dll 到 C:\Windows\System32 目录下,不然会导致找不到

    四、实现代码

    #include "PcPlayer.h"

    using namespace std;

    extern "C" {

        #include <SDL.h>

    }

    #undef main

    int main(int argc, char *argv[])

    {

        SDL_Init(SDL_INIT_EVERYTHING);

        SDL_Window *pWindow = NULL;

        SDL_Renderer  *pRender = NULL;

        pWindow  = SDL_CreateWindow("SDL2 Window", 100, 100, 640, 480, SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS);

    if (!pWindow)

    {

           cout << "window create failed" << endl;

           SDL_Quit();

           return -1;

    }

    cout << "Window Create Success" << endl;

    //3 创建Render

    pRender = SDL_CreateRenderer(pWindow, -1, 0);

    if (!pRender)

    {

    SDL_Log("Create Render Failed");

    SDL_DestroyWindow(pWindow);

    return -1;

    }

    SDL_SetRenderDrawColor(pRender, 255, 0, 0, 255);  //设置窗口颜色,默认是黑色

    SDL_RenderClear(pRender);    //清空之前的数

    //4 显示render

    SDL_RenderPresent(pRender);

    SDL_Delay(30000);  //延时显示30秒,不然窗口一闪而过

    // 销毁窗口

    SDL_DestroyWindow(pWindow);

    // SDL退出

    SDL_Quit();

    return 0;

    }

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