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创建一个solide从一组SubDMesh

创建一个solide从一组SubDMesh

作者: 微岩 | 来源:发表于2019-09-27 13:21 被阅读0次

如果您有一个subDMesh集合,并希望从中创建一个Solid,请首先将每个网格转换为一个曲面。 如果将所有的表面组合在一起形成一个封闭的体积,则可以从这些表面创建雕刻的实体。 这是一个示例代码片段:

 // For SubDMesh  
 #include  "dbSubD.h" 
 
 static  void  AdskMeshToSolid()
 {
    Acad::ErrorStatus es;
    int  ret;
 
    // Select the meshes to create the solid from 
    AcArray<AcDbObjectId> meshIdArray;
    do 
    {
        ads_name entName;
        ads_point pt;
        ret = acedEntSel(L"Select a mesh : " , 
                        entName, pt);
 
        if (RTNORM != ret) 
            break ;
 
        AcDbObjectId objId = AcDbObjectId::kNull;
        if ( Acad::eOk != acdbGetObjectId(objId, entName)) 
            break ;
 
        if (objId.objectClass() == AcDbSubDMesh::desc())
        {
            meshIdArray.append(objId);
        }
    }while (ret == RTNORM);
 
    // Convert the meshes to surfaces 
    AcArray<AcDbEntity*> surfacesArray;
    AcGeIntArray limits;
    AcDbSurface *pSurface = NULL;
 
    for (int  mesh = 0; mesh < meshIdArray.length(); mesh++)
    {
        AcDbEntity *pEntity = NULL; 
        if (acdbOpenAcDbEntity(pEntity, meshIdArray[mesh], 
                            AcDb::kForRead) != Acad::eOk) 
        {
            return ; 
        }
            
        AcDbSubDMesh *pMesh = AcDbSubDMesh::cast(pEntity); 
        if (pMesh)
        {
            es = pMesh->convertToSurface(
                            false , 
                            false , 
                            pSurface);
 
            if (es != Acad::eOk)
                return ;
 
            if  ( es == Acad::eOk && 
                pSurface->isKindOf(AcDbSurface::desc()))
            {
                surfacesArray.append(pSurface);
            }
        }
 
        pEntity->close();
    }
 
    // Create a sculpted solid from surfaces 
    AcDb3dSolid *pSolid = new  AcDb3dSolid();
    pSolid->setDatabaseDefaults();
         
    es = pSolid->createSculptedSolid(
                    surfacesArray, 
                    limits);
 
    if (es == Acad::eOk)
    {
        // Add sculpted solid to the database  
        AcDbObjectId solidOid = AcDbObjectId::kNull;
        postToDb(pSolid, &solidOid);
  
        // To show the newly created solid away 
        // from the surfaces, we transform it.. 
        AcDbEntity *pSolidEnt;
        es = acdbOpenAcDbEntity(
                pSolidEnt, solidOid, AcDb::kForWrite);
        if   (es == Acad::eOk &&
                pSolidEnt->isKindOf(AcDb3dSolid::desc()))
        {
            AcGeVector3d vec(15.0, 15.0, 0.0);
            AcGeMatrix3d transform 
                        = transform.setToTranslation(vec);
            es = pSolidEnt->transformBy(transform);
            pSolidEnt->close();
            acutPrintf(
                ACRX_T("Solid3d created from mesh !" ));
        }
        else 
        {
            acutPrintf(
                ACRX_T("Solid3d creation failed !" ));
        }
    }
    else 
    {
        acutPrintf(ACRX_T("Solid3d creation failed !" ));
        delete  pSolid;
    }
  
    // Cleanup 
    // We do not need the surfaces anymore 
    int  surfCnt = 0;
    for (;surfCnt < surfacesArray.length(); surfCnt++)
    {
        AcDbEntity *pEnt = surfacesArray[surfCnt];
        delete  pEnt;
    }
 }
 
 static  void  postToDb( AcDbEntity* pEnt, AcDbObjectId *pOid) 
 {
    AcDbBlockTable* pBlockTable;
    AcDbDatabase *pDb = 
        acdbHostApplicationServices()->workingDatabase();
    pDb->getBlockTable(pBlockTable, AcDb::kForRead);
    
    AcDbBlockTableRecord* pModelSpaceBTR =  NULL; 
    pBlockTable->getAt(
        ACDB_MODEL_SPACE, 
        pModelSpaceBTR, 
        AcDb::kForWrite);
    
    AcDbObjectId oid = AcDbObjectId::kNull;
    if (pOid != NULL)
    {
        pModelSpaceBTR->appendAcDbEntity(*pOid, pEnt);
    }
    else 
    {
        pModelSpaceBTR->appendAcDbEntity(oid, pEnt);
    }
    pEnt->close(); 
    
    pModelSpaceBTR->close();
    pBlockTable->close();
 }

这是输出效果:


6a0167607c2431970b01bb07bf01e6970d-320wi.png

文章原地址:输出效果

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