CAShapeLayer、UIBezierPath动画

作者: 杰铭的博客 | 来源:发表于2016-07-19 16:03 被阅读651次

    1、画三角形

    - (void)drawTriangle {
        
        CAShapeLayer *layer = [CAShapeLayer layer];
        UIBezierPath *path = [UIBezierPath bezierPath];
        //绘制三角形的三个顶点,自己算,能连成三角形就行啦!
        [path moveToPoint:CGPointMake(50, 30)];
        [path addLineToPoint:CGPointMake(110, 30)];
        [path addLineToPoint:CGPointMake(80, 60)];
        //连接三个点
        [path closePath];
        layer.path = path.CGPath;
        //填充图形颜色
        layer.fillColor = [UIColor clearColor].CGColor;
        //图形变现颜色
        layer.strokeColor = [UIColor blackColor].CGColor;
        //self.drawView,自己定义一个View,继承UIView
        [self.drawView.layer addSublayer:layer];
        //不加动画就会直接出现三角形,这里我们加了动画,请看下面的动画方法!!!
        [self drawAnimationType:self.animationType layer:layer];
    }```
    在viewdidload里调用这个方法就可以啦!!!
    
    2、画圆,画圆有好几种方法,下面来一一介绍一下
    
    • (void)drawCircular {

      //第一种
      CAShapeLayer *layer = [CAShapeLayer layer];
      UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 10, 100, 100) cornerRadius:50];
      layer.path = path.CGPath;
      layer.fillColor = [UIColor clearColor].CGColor;
      layer.strokeColor = [UIColor blackColor].CGColor;
      [self.drawView.layer addSublayer:layer];

      //第二种
      CAShapeLayer layer = [CAShapeLayer layer];
      /

      *param1:图形大小
      *param2:圆角的位置
      *param3:圆角的大小
      */
      UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake((kScreenWidth-40)/2-50, 30, 100, 100) byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(30, 30)];
      layer.path = path.CGPath;
      layer.fillColor = [UIColor clearColor].CGColor;
      layer.strokeColor = [UIColor blackColor].CGColor;
      [self.drawView.layer addSublayer:layer];

      //第三种
      CAShapeLayer layer2 = [CAShapeLayer layer];
      /

      *param1:圆的中心点
      *param2:圆的半径
      *param3:开始画圆的角度
      *param4:结束画圆的角度
      *param5:YES为顺时针画圆,NO为逆时针画圆
      */
      UIBezierPath *path2 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 50) radius:30 startAngle:0.0 endAngle:M_PI * 2 clockwise:NO];
      layer2.path = path2.CGPath;
      layer2.fillColor = [UIColor clearColor].CGColor;
      layer2.strokeColor = [UIColor blackColor].CGColor;
      [self.drawView.layer addSublayer:layer2];

      //椭圆
      CAShapeLayer *layer3 = [CAShapeLayer layer];
      UIBezierPath *path3 = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(250, 30, 80, 50)];
      layer3.path = path3.CGPath;
      layer3.fillColor = [UIColor clearColor].CGColor;
      layer3.strokeColor = [UIColor blackColor].CGColor;
      [self.drawView.layer addSublayer:layer3];
      }```
      上面介绍的四种方法都可以画圆!!!

    3、单点曲面

    - (void)drawCurve {
        
        //贝塞尔曲线由起点,终点,控制点三个参数控制绘制,这里把三个参数的坐标提出来写,更加直观
        CGPoint startPoint = CGPointMake(20, 100);
        CGPoint endPoint = CGPointMake(300, 100);
        CGPoint controlPoint = CGPointMake(160, 10);
        
        //这里把三个点都绘制出来了,以便观察
        CALayer *layer1 = [CALayer layer];
        layer1.frame = CGRectMake(startPoint.x, startPoint.y, 5, 5);
        layer1.backgroundColor = [UIColor blackColor].CGColor;
        
        CALayer *layer2 = [CALayer layer];
        layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
        layer2.backgroundColor = [UIColor blackColor].CGColor;
        
        CALayer *layer3 = [CALayer layer];
        layer3.frame = CGRectMake(controlPoint.x, controlPoint.y, 5, 5);
        layer3.backgroundColor = [UIColor blackColor].CGColor;
        
        CAShapeLayer *layer = [CAShapeLayer layer];
        UIBezierPath *path = [UIBezierPath bezierPath];
        [path moveToPoint:startPoint];
        [path addQuadCurveToPoint:endPoint controlPoint:controlPoint];
        layer.path = path.CGPath;
        layer.fillColor = [UIColor clearColor].CGColor;
        layer.strokeColor = [UIColor blackColor].CGColor;
        [self.drawView.layer addSublayer:layer];
        [self.drawView.layer addSublayer:layer1];
        [self.drawView.layer addSublayer:layer2];
        [self.drawView.layer addSublayer:layer3];
    
        [self drawAnimationType:self.animationType layer:layer];
    }```
    这个方法画的是单点曲线
    
    4、双点曲线
    
    • (void)drawCurveWithTwoDot {

      //贝塞尔曲线由起点,终点,控制点三个参数控制绘制,这里把三个参数的坐标提出来写,更加直观
      CGPoint startPoint = CGPointMake(20, 100);
      CGPoint endPoint = CGPointMake(300, 100);
      CGPoint controlPoint1 = CGPointMake(90, 10);
      CGPoint controlPoint2 = CGPointMake(230, 190);

      CALayer *layer1 = [CALayer layer];
      layer1.frame = CGRectMake(startPoint.x, startPoint.y, 5, 5);
      layer1.backgroundColor = [UIColor clearColor].CGColor;//给layer1赋值颜色,以便观察,项目中一般用透明色即可!
      CALayer *layer2 = [CALayer layer];
      layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
      layer2.backgroundColor = [UIColor clearColor].CGColor;

      CALayer *layer3 = [CALayer layer];
      layer3.frame = CGRectMake(controlPoint1.x, controlPoint1.y, 5, 5);
      layer3.backgroundColor = [UIColor clearColor].CGColor;

      CALayer *layer4 = [CALayer layer];
      layer4.frame = CGRectMake(controlPoint2.x, controlPoint2.y, 5, 5);
      layer4.backgroundColor = [UIColor clearColor].CGColor;

      CAShapeLayer *layer = [CAShapeLayer layer];
      UIBezierPath *path = [UIBezierPath bezierPath];
      [path moveToPoint:startPoint];
      [path addCurveToPoint:endPoint controlPoint1:controlPoint1 controlPoint2:controlPoint2];
      layer.path = path.CGPath;
      layer.fillColor = [UIColor clearColor].CGColor;
      layer.strokeColor = [UIColor blackColor].CGColor;
      [self.drawView.layer addSublayer:layer];
      [self.drawView.layer addSublayer:layer1];
      [self.drawView.layer addSublayer:layer2];
      [self.drawView.layer addSublayer:layer3];
      [self.drawView.layer addSublayer:layer4];

      [self drawAnimationType:self.animationType layer:layer];
      }```

    5、绘制多边形

    - (void)drawPolygonWithNum:(CGFloat)num {
        
        CAShapeLayer *layer = [CAShapeLayer layer];
        UIBezierPath *path = [UIBezierPath bezierPath];
        CGFloat radius = 50;//设置一个半径
        CGFloat centerX = (kScreenWidth-20)/2;
        CGFloat centerY = 100;
        
        if (num < 3) {
            
            num = 3;
        }
        [path moveToPoint:CGPointMake(centerX+radius, centerY)];
        NSLog(@"%f",sin(2*M_PI*1/num));
        //这里涉及到一个算法,大家看看!!!
        for (int i = 1; i <= num; i ++) {
            
            [path addLineToPoint:CGPointMake(centerX+radius*cos(2*M_PI*i/num), centerY+radius*sin(2*M_PI*i/num))];
            layer.path = path.CGPath;
        }
        [path closePath];
        layer.strokeColor = [UIColor blackColor].CGColor;
        layer.fillColor = [UIColor clearColor].CGColor;
        [self.drawView.layer addSublayer:layer];
        
        [self drawAnimationType:self.animationType layer:layer];
    }```
    
    
    二、下面来讲讲动画
    动画用到的主要是CABasicAnimation和CAAnimationGroup
    顾名思义,一个是单独的动画,一个是多个动画形成的动画组。
    下面来看一个动画效果:
    
    • (void)animationWithDraw2:(CAShapeLayer *)layer duration:(CFTimeInterval)duration {
      //这里的keyPath有很多值,除了自带的一些值之外,还有一些其他的值可以用,像strokeEnd、strokeStart、path等!
      CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
      //fromValue:开始值,toValue:结束值,这两个值的取值范围为(0,1),不可超出
      animation.fromValue = @(0);
      animation.toValue = @(1);
      animation.duration = duration;//动画持续时间
      //animation.beginTime = 0;//动画开始时间
      [layer addAnimation:animation forKey:nil];

      //这个值是自带的属性
      CABasicAnimation *animation2 = [CABasicAnimation animationWithKeyPath:@"opacity"];
      animation2.fromValue = @(1);
      animation2.toValue = @(0);
      // animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
      animation2.duration = duration;
      animation2.beginTime = 2;
      animation2.repeatCount = FLT_MAX;
      animation2.removedOnCompletion = NO;
      animation2.autoreverses = YES;
      [layer addAnimation:animation2 forKey:nil];

      CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
      animation.fromValue = (__bridge id _Nullable)fromValue.CGPath;
      animation.toValue = (__bridge id _Nullable)toValue.CGPath;
      animation.duration = drawDuration;
      }```
      //以上key path的键值大家可以参考该网页http://blog.csdn.net/majiakun1/article/details/46426727

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        本文标题:CAShapeLayer、UIBezierPath动画

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