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小恐龙快跑,不要被逮到拉~ python制作小恐龙游戏

小恐龙快跑,不要被逮到拉~ python制作小恐龙游戏

作者: 颜狗一只 | 来源:发表于2022-08-19 16:10 被阅读0次

    前言

    嗨喽~大家好呀,这里是魔王呐 !

    这个小恐龙熟悉叭,相信你在摸鱼得时候玩过它~

    这是谷歌流量器中很有名的彩蛋:当你网络出现问题时,就会出现一个“小恐龙游戏”。

    当然你如果想要直接进行游戏,可以在地址栏输入:chrome://dino

    那么今天我们得目的就是:用python来制作一个仿制的“小恐龙游戏”!

    开发工具:

    Python版本:3.6.4

    相关模块:

    pygame模块;以及一些python自带的模块。

    如果安装python第三方模块:

    1. win + R 输入 cmd 点击确定, 输入安装命令 pip install 模块名 (pip install pygame) 回车

    2. 在pycharm中点击Terminal(终端) 输入安装命令

    准备素材

    图片

    音乐

    代码

    运行代码文件:Game7.py

    导入模块
    import cfg
    import sys
    import random
    import pygame
    from modules.sprites.scene import *
    from modules.sprites.obstacle import *
    from modules.sprites.dinosaur import *
    from modules.interfaces.gameend import GameEndInterface
    from modules.interfaces.gamestart import GameStartInterface
    
    游戏初始化
    '''main'''
    def main(highest_score):
        pygame.init()
        screen = pygame.display.set_mode(cfg.SCREENSIZE)
        pygame.display.set_caption('T-Rex Rush —— 青灯教育 小恐龙')
    
    导入所有声音文件
        sounds = {}
        for key, value in cfg.AUDIO_PATHS.items():
            sounds[key] = pygame.mixer.Sound(value)
    
    游戏开始界面
        GameStartInterface(screen, sounds, cfg)
    
    定义一些游戏中必要的元素和变量
        score = 0
        score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
        highest_score = highest_score
        highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
        dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
        ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
        cloud_sprites_group = pygame.sprite.Group()
        cactus_sprites_group = pygame.sprite.Group()
        ptera_sprites_group = pygame.sprite.Group()
        add_obstacle_timer = 0
        score_timer = 0
    
    游戏主循环
        clock = pygame.time.Clock()
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
                        dino.jump(sounds)
                    elif event.key == pygame.K_DOWN:
                        dino.duck()
                elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
                    dino.unduck()
            screen.fill(cfg.BACKGROUND_COLOR)
    
    --随机添加云
            if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
                cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
    
    --随机添加仙人掌/飞龙
            add_obstacle_timer += 1
            if add_obstacle_timer > random.randrange(50, 150):
                add_obstacle_timer = 0
                random_value = random.randrange(0, 10)
                if random_value >= 5 and random_value <= 7:
                    cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
                else:
                    position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
                    ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
    
    --更新游戏元素
            dino.update()
            ground.update()
            cloud_sprites_group.update()
            cactus_sprites_group.update()
            ptera_sprites_group.update()
            score_timer += 1
            if score_timer > (cfg.FPS//12):
                score_timer = 0
                score += 1
                score = min(score, 99999)
                if score > highest_score:
                    highest_score = score
                if score % 100 == 0:
                    sounds['point'].play()
                if score % 1000 == 0:
                    ground.speed -= 1
                    for item in cloud_sprites_group:
                        item.speed -= 1
                    for item in cactus_sprites_group:
                        item.speed -= 1
                    for item in ptera_sprites_group:
                        item.speed -= 1
    
    --碰撞检测
            for item in cactus_sprites_group:
                if pygame.sprite.collide_mask(dino, item):
                    dino.die(sounds)
            for item in ptera_sprites_group:
                if pygame.sprite.collide_mask(dino, item):
                    dino.die(sounds)
    
    --将游戏元素画到屏幕上
            dino.draw(screen)
            ground.draw(screen)
            cloud_sprites_group.draw(screen)
            cactus_sprites_group.draw(screen)
            ptera_sprites_group.draw(screen)
            score_board.set(score)
            highest_score_board.set(highest_score)
            score_board.draw(screen)
            highest_score_board.draw(screen)
    
    --更新屏幕
            pygame.display.update()
            clock.tick(cfg.FPS)
    
    --游戏是否结束
            if dino.is_dead:
                break
    
    游戏结束界面
        return GameEndInterface(screen, cfg), highest_score
    
    '''run'''
    if __name__ == '__main__':
        highest_score = 0
        while True:
            flag, highest_score = main(highest_score)
            if not flag: break
    

    配置代码文件:cfg.py

    导入模块
    import os
    
    屏幕大小
    SCREENSIZE = (600, 150)
    
    FPS
    FPS = 60
    
    音频素材路径
    AUDIO_PATHS = {
        'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
        'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
        'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
    }
    
    图片素材路径
    IMAGE_PATHS = {
        'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
                  os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
        'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
        'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
                 os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
        'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
        'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
        'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
        'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
        'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
    }
    
    背景颜色
    BACKGROUND_COLOR = (235, 235, 235)
    BLACK = (0, 0, 0)
    WHITE = (255, 255, 255)
    

    效果

    尾语

    人的一生就像在攀登高峰,勤奋是你踏实稳健的双脚,

    信念是你指引前行的向导,勇敢是你孜孜追寻的恒心。

    开心日到了,愿你站稳双脚,确定方向,向着你的理想巅峰勇敢前行,

    不用怕,未来就在你的脚下。

    —— 心灵鸡汤

    本文章到这里就结束啦~感兴趣的小伙伴可以复制代码去试试哦 😝

    对啦!!记得三连哦~ 💕 另外,欢迎大家阅读我往期的文章呀~

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