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Android学习笔记---深入理解View#05

Android学习笔记---深入理解View#05

作者: Kenny_Ho | 来源:发表于2016-10-24 14:56 被阅读251次

    本篇终于来到了View的三大流程的最后一个流程了,本次会带着大家探究一下View的performDraw()究竟是如何工作的。

    先看performDraw()

    由于performDraw()的代码并不多,那我们就先看看它的实现吧!

    private void performDraw() {
            if (mAttachInfo.mDisplayState == Display.STATE_OFF && !mReportNextDraw) {
                return;
            }
    
            final boolean fullRedrawNeeded = mFullRedrawNeeded;
            mFullRedrawNeeded = false;
    
            mIsDrawing = true;
            Trace.traceBegin(Trace.TRACE_TAG_VIEW, "draw");
            try {
                // 1. 调用绘制方法
                draw(fullRedrawNeeded);
            } finally {
                mIsDrawing = false;
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
    
            // For whatever reason we didn't create a HardwareRenderer, end any
            // hardware animations that are now dangling
            if (mAttachInfo.mPendingAnimatingRenderNodes != null) {
                final int count = mAttachInfo.mPendingAnimatingRenderNodes.size();
                for (int i = 0; i < count; i++) {
                    mAttachInfo.mPendingAnimatingRenderNodes.get(i).endAllAnimators();
                }
                mAttachInfo.mPendingAnimatingRenderNodes.clear();
            }
    
            if (mReportNextDraw) {
                mReportNextDraw = false;
                if (mAttachInfo.mHardwareRenderer != null) {
                    mAttachInfo.mHardwareRenderer.fence();
                }
    
                if (LOCAL_LOGV) {
                    Log.v(TAG, "FINISHED DRAWING: " + mWindowAttributes.getTitle());
                }
                if (mSurfaceHolder != null && mSurface.isValid()) {
                    mSurfaceHolderCallback.surfaceRedrawNeeded(mSurfaceHolder);
                    SurfaceHolder.Callback callbacks[] = mSurfaceHolder.getCallbacks();
                    if (callbacks != null) {
                        for (SurfaceHolder.Callback c : callbacks) {
                            if (c instanceof SurfaceHolder.Callback2) {
                                ((SurfaceHolder.Callback2)c).surfaceRedrawNeeded(
                                        mSurfaceHolder);
                            }
                        }
                    }
                }
                try {
                    mWindowSession.finishDrawing(mWindow);
                } catch (RemoteException e) {
                }
            }
        }
    

    从上面的代码可以看出,View的绘制流程并不复杂,其中最主要的就是调用了draw()方法。那我们来看看draw()方法的代码。我们只探究绘制流程的基本过程,所以我只把关键的代码贴出。其实其中关键的代码也就那么一句。

    private void draw(boolean fullRedrawNeeded) {
    ......
         mAttachInfo.mTreeObserver.dispatchOnDraw();
    ......
    }
    

    android就是通过上面的那句代码将绘制的任务分发到view tree中的每一个View中。那我们再来看看这个ViewTreeObserver对象是什么。下面是该类的官方注释声明。

    /**
     * A view tree observer is used to register listeners that can be notified of global
     * changes in the view tree. Such global events include, but are not limited to,
     * layout of the whole tree, beginning of the drawing pass, touch mode change....
     *
     * A ViewTreeObserver should never be instantiated by applications as it is provided
     * by the views hierarchy. Refer to {@link android.view.View#getViewTreeObserver()}
     * for more information.
     */
    public final class ViewTreeObserver
    

    ViewTreeObserver用于注册关于view tree的各种事件的监听器,例如绘制事件,布局事件,滚动事件等等。View的绘制过程就是通过ViewTreeObserver注册监听来进行事件分发的。

        /**
         * Interface definition for a callback to be invoked when the view tree is about to be drawn.
         */
        public interface OnDrawListener {
            /**
             * <p>Callback method to be invoked when the view tree is about to be drawn. At this point,
             * views cannot be modified in any way.</p>
             * 
             * <p>Unlike with {@link OnPreDrawListener}, this method cannot be used to cancel the
             * current drawing pass.</p>
             * 
             * <p>An {@link OnDrawListener} listener <strong>cannot be added or removed</strong>
             * from this method.</p>
             *
             * @see android.view.View#onMeasure
             * @see android.view.View#onLayout
             * @see android.view.View#onDraw
             */
            public void onDraw();
        }
    /**
    * Notifies registered listeners that the drawing pass is about to start.
    */
    public final void dispatchOnDraw() {
            if (mOnDrawListeners != null) {
                final ArrayList<OnDrawListener> listeners = mOnDrawListeners;
                int numListeners = listeners.size();
                for (int i = 0; i < numListeners; ++i) {
                    listeners.get(i).onDraw();
              }
         }
    }
    

    通过监听器来调用view tree中的各个View的onDraw()方法。

    View的draw()

    到这里我们基本的performDraw()的流程已经清楚了。现在我们再回到View类中来看看它的draw()是如何实现的。下面就是View中的draw()方法的代码。

        /**
         * Manually render this view (and all of its children) to the given Canvas.
         * The view must have already done a full layout before this function is
         * called.  When implementing a view, implement
         * {@link #onDraw(android.graphics.Canvas)} instead of overriding this method.
         * If you do need to override this method, call the superclass version.
         *
         * @param canvas The Canvas to which the View is rendered.
         */
        @CallSuper
        public void draw(Canvas canvas) {
            final int privateFlags = mPrivateFlags;
            final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                    (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
            mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
    
            /*
             * Draw traversal performs several drawing steps which must be executed
             * in the appropriate order:
             *
             *      1. Draw the background
             *      2. If necessary, save the canvas' layers to prepare for fading
             *      3. Draw view's content
             *      4. Draw children
             *      5. If necessary, draw the fading edges and restore layers
             *      6. Draw decorations (scrollbars for instance)
             */
    
            // Step 1, draw the background, if needed
            int saveCount;
    
            if (!dirtyOpaque) {
                drawBackground(canvas);
            }
    
            // skip step 2 & 5 if possible (common case)
            final int viewFlags = mViewFlags;
            boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
            boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
            if (!verticalEdges && !horizontalEdges) {
                // Step 3, draw the content
                if (!dirtyOpaque) onDraw(canvas);
    
                // Step 4, draw the children
                dispatchDraw(canvas);
    
                // Overlay is part of the content and draws beneath Foreground
                if (mOverlay != null && !mOverlay.isEmpty()) {
                    mOverlay.getOverlayView().dispatchDraw(canvas);
                }
    
                // Step 6, draw decorations (foreground, scrollbars)
                onDrawForeground(canvas);
    
                // we're done...
                return;
            }
    

    代码中的注释说了,一次绘制的流程必须有序的执行下面的六步的操作:

    1. 绘制背景
    2. 必要时保存canvas层来为View的fading准备
    3. 绘制View的内容
    4. 绘制View的孩子
    5. 必要时绘制View的fading并且恢复第2步保存的canvas
    6. 绘制View的decoration,例如前景和滚动条

    以上的就是View的绘制步骤。当我们需要继承一个View并需要对View的绘制进行自定义时,我们只需要完成第3步就可以了,其他的步骤View已经帮我们完成了。我们只需重写View的onDraw()方法即可。

    总结

    View的基本绘制过程算是比较简单吧,按照惯例我们也用张图片来进行总结。

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